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So Cool 
Actually I'm amazed that no-one has accidently mentioned the appearance of the Q1 monsters (well, fiend and shambler anyway) after the final boss is defeated.

Yes, that was really cool, made you feel all warm and fuzzy inside. 
Er? 
where was that? I missed it... 
Push...Kinn... 
...gmail me please.

g'luck PuLSaR, I also hope to see your maps.

Spoiler Alert!

yeah, zwiffle...but what metl forgot to say was that the button to gain access to the level from the start map is behind, up and to the right when you enter the start map. 
Hey Does Anyone Know 
where I can get a program to change a .bsp to .map? I used to have one & I'm sure that there's one around somewhere. 
Try Here, Tronyn 
Vondur 
Even if this link is extremely slow, you have always very good informations.. .. I was looking for this kind of tool from many weeks, like Tronyn...
Thank you . 
Distrans 
Done. 
 
 
Thanks Vondur 
Now here's another one: anyone know where I can find the Quake -> Unreal geometry converter? There is one, I've used it. It was very similar to what's described on this site, maybe even the same thing. The link is dead though.

http://www.planetunreal.com/ram2000/skins/Umods/tutorials/x3m.htm 
And Here's Another One! 
Has anyone converted the Doom episode 1 skybox (huge black round hills and mist) for use with a Quake custom engine? If not, anyone interested in doing just that? 
While I'm At It... 
Anyone out there want to donate $1,000,000 to me? Does anyone know where I can apply to recieve magical powers and become ruler of the universe?

uhmm.. it's late.. I'm done.. hehe 
Tronyn 
I'm sure Kell could rustle you up a nice Doom-inspired skybox. 
Tronyn 
only $1,000,000.00??

Sold!!

Where should I send the cheque? 
Woohoo, I Get To Use The DooM Icon ^_^ 
Talking Of Skyboxes 
I've uploaded my Kothic Skybox Compilation to spawnpoint; 49 skyboxes, all panels 512x512 in .tga format; shader scripts included for Q3 engine games. 80Mb

http://kell.spawnpoint.org/skies-kothic.zip

I don't have time atm to compose individual skybox downloads. So if you want 'em, you gotta catch 'em all! 
Tronyn 
If you don't like Kell's skybox (gasp!) then I think Lun converted it for use in Lun3DM3. 
Alright 
I think I'll look at both. Though I have tons of custom Q3 maps, I don't know much about Q3 editing so how would I extract it and convert it for use with a Q1 engine?

Though Kell's skybox looks great, the colour scheme may be too blue/greenish for the level I need said skybox for, as that map is very much grey/black/white. 
Oh Yeah Nitin 
sweeeeeeeeet 
This Looks Potentially Interesting 
Tronyn 
Rename the .pk3 to .zip, open it, and extract the 6 skybox images. 
Tronyn 
Browse through the skies on my site. There's probably something that will fit your map theme. If grayscale misty mountains is what you want, I recommend Kradegar.
Alternatively, if you have more than a vague notion of what you want, I'll make it. 
Oooh.... 
kell any plans to make d3 skyboxes for public consumption?? 
 
What image size, what image format? 
 
 
if, you umm, do so feel inclined... a darker dusk w/ partial clouds (almost brown instead of orange) would be hot stuff...

:D 
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