Rpg: Yes
#505 posted by metlslime on 2003/03/11 23:14:00
i have a job at TKO in santa cruz. I put all my stuff in storage, but i'm currently homeless. So, all my home projects like func and rubicon2 and fitzquake are on hold until i can set up my computer.
2 More Q1SP Reviews:
at my site
hellBridge
Rune Run
Umm..
#507 posted by . on 2003/03/12 00:40:57
your site is all black and in turn it makes every page I go to appear black unless I restart the browser - but your site remains black...
PuLSaR
#508 posted by Vodka on 2003/03/12 00:52:28
Rater good map. I liked the layout, gameplay (except that nasty push into lava) and some imaginative designes.
What you lacking is the consistency and proper texture usage. The map is a mishmash of styles and textures. IE same blue wall textures (the dm4 one) used allover walls, floors, bridges, supports, railings..
Look at how things done in e3 quake maps, or better some custom maps with strong style.
Nice to see a mapper from ??????. ?? ?????? ?????? ??????? ? ?? ?.??????????
Cheers
#509 posted by Vodka on 2003/03/12 00:54:17
�� ��� �� ����� ?
Link Of The Day
#510 posted by Dietz on 2003/03/12 00:55:11
PuLSaR
#511 posted by Vodka on 2003/03/12 00:55:22
������ ����� �� ������ ������� �� ������. �� ������ ������ ������? � �� �.����������
Phait
#512 posted by Tyrann on 2003/03/12 00:57:26
Glad you had fun. 8)
Moonlite was made on a PII300 w/320MB RAM (started out with 128MB, but had to upgrade!). I don't really remember the compile time too well, but I think it was something like 15 mins bsp, 4 hours light and 7 hours vis.
Link Of The Day
#513 posted by Dietz on 2003/03/12 01:11:21
Link Of The Day
#514 posted by Dietz on 2003/03/12 01:11:38
My God...
#515 posted by . on 2003/03/12 01:24:35
i need a new machine.
150 MHz CYRIX of all CPU's... 48MB RAM..
however my friend Murph in the UK offers to compile my maps on his PC...
Quake Wallpaper
#516 posted by . on 2003/03/12 03:34:57
Here you go.. I'm not normally big on photo manips, but oh well.
If you can spot the muscle man, I'll give you a cookie!
http://pherrous.phaitaccompli.com/files/quake.jpg
Sorry it's only 800x600...
:o
#517 posted by czg on 2003/03/12 04:38:48
/me wonders if Maric's misspelling of CSG was intentional or not...
Cheers Maric
#518 posted by GibFest on 2003/03/12 07:03:27
..
OOPS!
#519 posted by Maric on 2003/03/12 08:53:13
Ummmmm... No, but what a brain-fart induced typo eh?
My appologies good sir. For all I know there is nothing scetchy about you whatsoever, then again... ;-)
CSG:
#520 posted by metlslime on 2003/03/12 12:02:12
Where did you get the name "CSG?" Is it a reference to the BSP process?
Dietz: heh.
#521 posted by wrath on 2003/03/12 12:17:53
Christian Something Gravert.
right?
PuLSaR
#522 posted by aguirRe on 2003/03/12 13:41:03
Your HELLbridge map is nice, especially gameplay-wise. My only complaints would be the aforementioned slightly annoying lava trap, the wind tunnel bug and the fact that I had some trouble finding the whereabouts of the gold key.
If you have more maps like this in your drawer, I'd like to see them ...
(>.<)
#523 posted by Kell on 2003/03/12 13:57:53
CSG = Constructive Solid Geometry
Not a Quake thing, but a Half-Life and Quake 3 thing. I thingk. :P
.
#524 posted by H-Hour on 2003/03/12 14:09:45
"That tactic owned hard that wall."
Diez:
#525 posted by Wazat on 2003/03/12 14:38:20
That link was handy, but you didn't have to post it 3 times. :)
Thanks.
H-Hour: lol
Thanx Everybody
#526 posted by PuLSaR on 2003/03/12 16:19:49
Thanks everyone who said something about my map.
But this is my first SP map, but soon I'll publish another one.
to Speedy:
� �� �������-��-����.
� ����� �� ������� �� ������ ����� ��� � �������?
Nice Pulsar
#527 posted by Hrimfaxi on 2003/03/12 16:22:50
I'm impressed Pulsar that you could build such a large level in only three weeks.
Liked it but has the same complains as others.
the lava trap that came out of nowhere, the wind tunnel and some confusion as to where to go when I had pressed the two buttons in the start room. Found the gold key though!
Let us get some more maps from you!
Kell:
#528 posted by metlslime on 2003/03/12 20:49:07
quake does csg. unreal does csg. Pretty much any game that has brushes has csg.
GTA
#529 posted by pushplay on 2003/03/13 21:16:24
The original GTA has been released by <strike>DMA</strike> Rockstar games as a free download. This actually happened about a week ago, but their server was farked / slashdotted / wanged / makeupawordhere.
http://www.rockstargames.com/classics/
It's a classic, go get it.
|