Ok
#5243 posted by DaZ on 2004/09/02 22:47:47
who wants quaketrees's gmail invite as I already have one?
I Already Tried Giving Mine Away
#5244 posted by pushplay on 2004/09/03 00:41:07
Daz.
#5245 posted by quaketree on 2004/09/03 01:03:54
Just cut -n- paste the link here. I'm sure someone will grab it.
Like this:
http://gmail.google.com/gmail/a-5b86b70fe-d980520e60-1ab8418eea
This is a good one but whoever uses it should post back here to let others know it's been used.
(ps) this is the 3rd one so please don't e-mail me for more right now.
Gee, Mail
#5246 posted by Lunaran on 2004/09/03 02:46:22
Is there something spectacular about a gmail account that somehow transcends the ordinary sending and receiving of text and renders other, lesser email services obsolete? I don't feel this compelling urge to have one like everyone else on the internet, so I must be missing something big.
oh, I updated my site again, BTW.
http://www.lunaran.com/news.php
W3rd
#5247 posted by Shambler on 2004/09/03 05:28:52
Let me guess, does this update feature a lot of grumbling about D3 gameplay??
Do I win a prize...??
P.S. Agree about gmail though, like, WTF.
Metlslime
#5248 posted by Shambler on 2004/09/03 05:52:05
Can you make the architecture article news, please. I think it should be on the front page so everyone can see it.
It's a pretty good article, I think it does a good job of explaining mapping and promoting it as an art/architectural form to those who don't know what it's about - and I welcome anything that fairly represents the gaming community to the general public.
I also really liked this quote...
Ironically, then, though played with futuristic ray guns on multigigahertz desktop computers and across high-speed networks, the map and level's true antecedents may be the sightlines of the Roman coliseum, and the weave of the Minotaurian labyrinth.
Gmail Madness
#5249 posted by Friction on 2004/09/03 06:03:01
It has two things going for it. 1) Google is cool & trendy. 2) 1000MB inbox space is a lot. Other than that, I have no idea. Apparently the webmail interface is pretty good.
GMail
#5250 posted by mwh on 2004/09/03 07:33:23
For a while, GMail invites were fairly rare and having a GMail account was like being part of a l33t gang. Now they're 10-a-penny (I have 6... anyone want one?) and it's becoming less cool. I reckon it'll be next week at the latest that having a gmail.com address will be positively embarrassing!
As for the experience, well, it's better than any other webmail interface I've ever used. This isn't saying a great deal (but then I have an account on a machine in a colo with ~30 gigs of disk space left).
Mwh
#5251 posted by Kinn on 2004/09/03 07:46:42
yes please!!!
Lunaran
#5252 posted by cyBeAr on 2004/09/03 08:00:21
I didn't really get an image of the scene actually happening when listening to the sample, it felt more like someone reading a script. It wasn't that bad though but it didn't fully convince me.
Done!
#5253 posted by mwh on 2004/09/03 10:16:35
One Gmail invite sent to Mr. Ki Nn :-)
GMail
#5254 posted by pushplay on 2004/09/03 11:40:00
The thing that wins me over is the interface and the spam filtering. At home I use Thunderbird which covers both of those features admirably. At work however I'm expected to use pine, with no spam filtering. We're the god damn comp sci department, and we should be on the cutting edge of technology, but instead we're expected to hammer out e-mail using a rusty chisle. It's embarassing is what it is. So forwarding all the mail to a gmail account is the solution of choice in aicml office.
Mwh
#5255 posted by Kinn on 2004/09/03 11:47:20
awesome - thanks dude!
omg - this is a trillion times better than hotmail O_O
Lunaran:
#5256 posted by metlslime on 2004/09/03 15:28:50
totally agree on the sound design. It was weak. The ammo and health sounds they stole from quake 2 bugged me. The ambient music was totally forgettable -- in fact, my favorite bit of ambient music? I found out later that it was actually the adrenaline sound. The monster sounds were totally unimaginative, with each monster sounding pretty much exactly how you'd expect, meaning any 13-year-old could have designed the sounds. Oh, the big guy makes a vaguely dinosaur-ish sound? Oh, the imps hiss at you? Brilliant!
This is especially dissapointing becuase I at one point had great expectations for the sounds -- Trent Reznor's strength is his ability to generate novel soundscapes that DON'T just sound like a bunch of samples you've already heard elsewhere, which is exactly the problem here.
Shambler:
#5257 posted by metlslime on 2004/09/03 15:33:16
Amusement
#5258 posted by Lunaran on 2004/09/03 17:18:38
Sound Design??
#5259 posted by Shambler on 2004/09/03 18:37:44
You mean D3??
No way man, the sound was 90% awesome....the 10% was some of the weapon sounds and the imps.
Seriously....the ambient noises were dark as fuck, most of the monster ones were spot on....even the armour pick-up was eerie.
.
#5260 posted by necros on 2004/09/03 21:55:11
i'm in agreement wish shambler here. d3's sounds are some of the most disturbing ambients ever.
the only let downs:
pretty much half of the monster sounds. a lot of them are missing mid frequencies, and sound choked off. same with the machinegun sound. the mg sounds terrible... completly lacking any character. plasma is utterly forgettable, bfg was unimpressive at best... i did like the pistol reload sound though, but the shotgun sounded wimpy, and the reload sound doesn't match up with the animation (?!). cg was pretty neat. a nice big thump thump thumping in time with the screen shakes, and the rl was quiet unique even sounding a bit like the original doom/doom2 rl sound. and the chainsaw was alright.
but seriously, the ambient sounds are incredibly detailed and unique. take a look in pak003.pk4 (openable in winzip)... there's just soo much coolness in there. :)
Idea
#5261 posted by Zwiffle on 2004/09/03 22:35:17
I haven't been following this thread at all so I thought I would just post an idea I thought would be cool. I'd like to see someone make an episode for quake remaking the dungeons from A Link to the Past. The designs are actually kinda decent, they remind me a lot of a quake level but top down. There could be a lot of space for interpretation, and I think it'd just be really cool overall. OK that's it.
VIVE LE SPEEDMAP!!! <---- nevermind
RSS Fuckstickmotherfuckfuckfuck
#5262 posted by . on 2004/09/04 01:41:11
Has anyone successfuly implemented a goddamn RSS news feed using either javascript or PHP (without using a DB)? I've looked everywhere and for the god damn life of me all I find is RSS applications or some fucking script that requires God himself to configure... I had a javascript one working just fine except there was no way to mandate the font size (no, html font tags don't work with it).
Yeah
Sign me up for being pretty dissappointed in the Doom3 sounds as well.
Perhaps having a non-creativesoundblaster non-5.1surroundsetup affected the sound somewhat, but you know, I haven't had a problem with the sounds in a lot of other games, so I doubt that's it.
Weapon sounds were embarrasingly weak, monster sounds were pretty unremarkable. Some other stuff was pretty average. Recycling the sounds from older games was a particularly bad idea, and really took me out of the game environment; and hell, not only did I think 'there's the health pickup sound from Q3', I thought 'there's the health pickup sound from Q3 and its a really inappropriate sound for this game anyways'.
I did enjoy a lot of the ambient sounds, I thought that was done very well at times. I certainly liked the decision to pretty much exclude music and include all of the ambient stuff instead. That added to the immersion a lot.
Btw
#5264 posted by Vondur on 2004/09/04 04:22:14
there's even sound from doom 1 where you pick up some important disk once. (the sound of picking health/ammo from doom 1 :)
anyway, i enjoyed almost all the sounds there. especially ambience. it was amazing. but i have pk4 with trent's sounds and monsters indeed sounds much better there...
Zwiffle!
#5265 posted by starbuck on 2004/09/04 09:49:24
http://speedq1.spawnpoint.org/files/sm65_pack.zip
http://celephais.net/board/view_thread.php?id=12763
Check my map from sm65... I based it on 'Zelda: Links Awakening' Dungeons, so not exactly the same, might be interesting though.
Starbuck
#5266 posted by Zwiffle on 2004/09/04 10:12:57
yeah, i played it.
ahem.
Awesome, Huh?
#5267 posted by starbuck on 2004/09/04 10:41:36
you cant use it though, the rights have been bought by Nintendo
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