Skacky Past Streams Gone? :(
#27 posted by Skiffy on 2014/12/17 06:24:43
Hey Skacky, Do you plan to do any live stream for your map? On another note your previous streams seam to have disappeared?
Crickets....
#29 posted by
Skiffy on 2014/12/23 11:52:03
I do believe some folks actually plan to make use of their holidays?! GASP!? And talk to friends and family... nah I am sure they will just be glued to their screens mapping away. Bah Humbug!
Cheers
I had a crazy idea for my map last night in a dream... no idea if I will ever find the time to make it though
Dang You Fifth!
#31 posted by
Skiffy on 2014/12/23 12:27:12
Now you are just teasing...
Started Laying Some Brushes....
#32 posted by
ionous on 2014/12/23 23:21:00
pic.twitter.com/Nw4leWNQG7
Uhf
I've been too busy these holidays.... There is no way I'm going to make the deadline :(
Sleep Is For The Weak!
#35 posted by
Skiffy on 2014/12/30 07:44:47
I get home after work... and then I go to bed at like 2:30 in the morning. Starting to dream in brushes!
Y'all In Luck
<skacky> might also extend deadline since there doesn't seem to be a lot of participation
Mappers Be Out And End Of Year Madness
#37 posted by
Skiffy on 2014/12/30 14:24:44
Sock also had a HD crash and Warren is on break. Other folks just like to catch up on sleep.
Probably Wont Finish It...
#39 posted by
necros on 2015/01/01 19:33:24
that is a really cool lava texture!
Fifth
#40 posted by
Lunaran on 2015/01/01 19:40:22
you might not have noticed, but I progressively stretched the lavafalls texture in brush segments to make it appear to accelerate due to gravity (and to let me get a lot of potential vertical distance out of one texture), because linearly scrolling waterfalls have always annoyed me. takes longer to line up but it's a nice subtle effect.
Necros
it's lunarans texture, not mine. You can grab it from the ikwhite jam.
Lun,
I'll go back and re-look at it. I have to admit I struggled lining up the ones I already had.
Scrolling Textures Q1 Or Q2?
#42 posted by
Skiffy on 2015/01/02 02:00:04
They only added scrolling textures in quake 2 correct? To bad quake 1 is limited to 10 frames of animated for a texture....
Skiffy
You can make textures scroll in new engines but you have to add a prefix to the texture name (like how water textures need an asterix or buttons use a plus or minus sign). I can't remember what character the prefix is though.
Scrolling In Fritz And Spasm?
#44 posted by
Skiffy on 2015/01/02 03:47:50
So those 2 engines support it now then? For the Mapjam 4 we are not aiming to make them work in Vanilla quake are we? I would love to have that visual effect for my level....
#45 posted by
Lunaran on 2015/01/02 08:45:48
I was talking about that streaky blue waterfall texture from (I think) Hipnotic that everyone uses, with the regular white line of foam that travels gently down the length of the texture.
And, Fifth
#46 posted by
Lunaran on 2015/01/02 08:47:35
I was just mentioning it as a tip, you don't have to do that or anything.
Fifth.
#47 posted by
Shambler on 2015/01/02 14:13:29
Finish that motherfucker. Need moar fifth maps.
I'm Extending The Deadline To Sunday 25th January
#48 posted by
skacky on 2015/01/05 12:25:14
This should give people more time to finish their maps.
Could Vondur or bler edit the OP?
SWEET.
#50 posted by
Skiffy on 2015/01/05 16:11:40
Gives us new newb mappers some well needed breathing room! Thanks!
Another Sneak Preview
looking like it's going to be kind of a void map. No idea if I can pull it off to be honest.
https://www.dropbox.com/s/1tduoezborroqrl/zv1.jpg?dl=0