Surely
#26 posted by Spirit on 2015/12/30 22:59:25
#27 posted by - on 2015/12/31 00:47:43
Put "Feel the Way you Hate" up!
I also had "Space Invaders N Junk" up too... but it was super broken in Quakelive... so I'll have to fix that someday...
#28 posted by - on 2015/12/31 01:05:06
(someday is likely codeword for 'never')
#29 posted by Lunaran on 2015/12/31 03:02:07
They don't want your maps.
I'm sure Valve is a rosy, angelic organization that would never do anything heinous and has only your best interests at heart. I'm less sure that they're "never" going to be bought by an organization that isn't and would and doesn't. Everyone would have followed Reddit's beneficent, hands-off management into battle the day before jailbait shockingly stopped being okay anymore. Legal agreements last a longer than your positive attitude toward a company.
ayyy lmao
I think asking about licensing is a pretty reasonable thing to do in this case.
#30 posted by JneeraZ on 2015/12/31 12:20:46
Lunaran
I don't have feelings about Valve one way or the other. But they're a business out to make money ... Taking jer Q3 mapz isn't going to make them money. So the odds are good that this isn't a honeypot they set up to trap unsuspecting mappers.
#31 posted by Spirit on 2015/12/31 12:40:14
> But they're a business out to make money ...
> Taking jer Q3 mapz isn't going to make them money.
Why are they doing it then?
#32 posted by JneeraZ on 2015/12/31 13:14:25
Because Steam. Steam makes money. Stealing your Quake3 maps does not.
Keeping people engaged with Steam makes Valve money over the long term.
That's why they do it.
#33 posted by JneeraZ on 2015/12/31 13:15:10
Frankly, I would have assumed everyone here would have inherently known that but ... well, hope that helps!
Func_mappack
#34 posted by DaZ on 2015/12/31 13:49:33
I've made a collection on steam of everyone's QL maps so that grabbing all of them will be easy. I will update the collection as and when people convert their Q3 maps over to QL and upload them to workshop.
http://steamcommunity.com/sharedfiles/filedetails/?id=588931999
This should be handy for when people join us on our custom maps servers once we get the stupid port forwarding shite worked out!
#35 posted by Lunaran on 2015/12/31 18:15:58
I'll say it again.
I don't give a shit what their intentions are right now.
I don't give a shit what their business model is right now.
What concerns me is what they have the legal power to ever do.
If you don't think a big game publisher with bored, expensive lawyers on retainer would try to seize ownership of something that they have no idea how to monetize just in case someone else out there does, you should try working for Activision. I've dealt with this before and I'm not fucking dealing with it again.
My original question "Can anyone here clarify?" has been answered. I'll ask someone else.
#36 posted by JneeraZ on 2015/12/31 18:52:09
Sure, do what you gotta do. Happy New Year! :)
So.
#37 posted by Shambler on 2015/12/31 19:32:09
If I buy QL for 2 bucks, can I play Lun's maps or not?
I'll Weigh In
#38 posted by ijed on 2015/12/31 21:44:03
But this is just guesswork.
For Valve (!= Gabe Newell) it is enough to make Steam a more attractive platform simply hosting the content - I doubt they will try to leverage it for anything beyond that, because the return wouldn't be enough for a handful of maps.
For QuakeLive however, its highly likely that sooner or later all custom maps will be curtained off behind some sort of premium account payment - of which no revenue will go to the author(s) of (some of) that content.
Their general stance seems to be indicating this. The ownership of the content is in a grey area and they could easily crush the author if they wanted to.
The question is, do you really want it on QuakeLive? If you're prepared to surrender your claim to it just so people can play, then go for it. A decade or whatever ago, that was the intention. It's just a bit different to see someone profiting from it, however indirectly.
Email Valve to clarify it, but what Willem's already said (boilerplate statement to protect them) is pretty much spot on.
All just guesswork, and may be completely off the mark.
Shambler
Yes, you can.
It is one time pay. All workshop content will be available after game purchase.
ijed
For QuakeLive however, its highly likely that sooner or later all custom maps will be curtained off behind some sort of premium account payment - of which no revenue will go to the author(s) of (some of) that content.
QL had premium subscription and they paid authors for the rights to update and use their maps. Subscription system was replaced with one time payment and there is no sense for id to return to it.
Don't have any confirmation, but I highly doubt valve can do this on their own for legal reasons. Screwing mappers not worth messing with zenimax lawyers.
#40 posted by JneeraZ on 2015/12/31 22:10:42
I think that's where I come down on it, in the end. It's not in Valve's interests to screw over the content creators. There's no upside.
#41 posted by Joel B on 2016/01/01 01:36:13
QL is on complete autopilot now, and anyway Valve's EULA doesn't give id ownership of workshop content as far as I can tell.
And yeah in the past id has been pretty scrupulous about managing rights and compensation for QL user maps.
Q3 To QL Converter??
Is there a tutorial somewhere to compile a level to work on Quake Live?
I tried loading my Q3 maps into QL but gives me an error about incorrect BSP version number or something.
There Is
#43 posted by DaZ on 2016/01/12 00:14:48
If you look on the Quake Live steam community page at the guides section.
Sorry can't link now, oh phone
Try This Thread
What To Do???
#45 posted by Tigger-oN on 2016/01/13 23:29:01
I'm not sure what to do about this, but it does appear that the QL Live Workshop on Steam is simply a bunch of kids stealing other peoples work, running the maps through a converter and re-posting it without the original authors permission.
Many maps (from a quick browse) appear to be nothing more than this at all.
I have no issue at all with original works or the author granting permission but seriously I don't think "Mario" http://steamcommunity.com/sharedfiles/filedetails/?id=598733591 is converted by Pen-Pen, who created the original version "Mario Arena" http://lvlworld.com/review/id:242 - The thief also stole the screen shot from ..::LvL. Not the only image taken from ..::LvL.
This is only a single example. Within seconds it is easy to find many more.
Anyway, my point and question is, what can we as a community do to let Steam (Valve) know we are not happy with the way the Steam Workshop is being run?
I've seen a number of community based protest get some positive results and I really think it would be a good idea to do something at least. My issue is not with the QL Workshop, just how it is run and administrated.
My thinking behind making this a public, community request is because it is next to impossible to report a violation (copyright issue) or anything else to Valve about the workshop or individual maps. Every option to report an issue requires a login. There is no other way to contact the admins either (that I found).
I suspect that the original content creator would have to protest for it to gain any traction.
To Be Fair
it's difficult to police and you can't really blame people for wanting to upload their favourite quake maps to quake live for people to play...
Stealing is an oft overlooked sign of flattery :P
#48 posted by - on 2016/01/14 00:05:18
AFAIK, it is up to ID to curate their game's workshop, so they are the ones to contact.
I'm not sure there is much that can honestly be done though... the guys converting maps aren't claiming to be the authors, and most of us have always written .txt files that give permission to distribute the maps free of charge (even if some author's aren't keen on their work being on Steam, see Lunaran above). So it's a question to ID if it's really a scummy move to do a conversions and upload to Steam. Grabbing Tigger's shots from LvL though is real scummy... at least take your own shot of the map!
I do wish ID had made it so you would need to fully recompile a map from the .map source to put into QL... at least that would've limited conversions to just maps with released source. But it's too late for that.
"distribute" Is Not "convert"
#49 posted by Tigger-oN on 2016/01/16 11:58:15
There is a distinct difference between "distribute" and "convert map from one game to another". QL Live is very clearly not Quake 3.
Taking screenshots from ..::LvL is just lazy and points to the conversion process being pretty simple. If it was complex to convert a map, taking a screenshot would be the simple part - and not an issue.
There seems to be little concern for this topic. Maybe I'm just defensive because of ..::LvL housing (a copy of) a lot of the original maps that are now being converted without consent. I guess in a way I feel a little like ..::LvL may be felicitating the conversion process.
Would people be interested in signing a petition on Change.org if I (or someone else) started something? Promoting the petition would be nice too.
Shut Up
#50 posted by Quake Live on 2016/01/16 12:59:51
They come from World Spawn Archive
No Ones Making Money
Its Ok
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