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Quake Live Workshop
Quake Live it have a workshop

http://steamcommunity.com/app/282440/workshop/

Enjoy map's from our community and Favorite and Vote them up =)
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Let's Try Some! 
 
 
Hmm, nothing is tagged? I was hoping the Maps tag would work. 
 
I don't think many authors are uploading their own works... just a handful, and the rest are people going through LvL and uploading stuff without much care. Don't maps need to be recompiled (or packaged?) specially for them to work on QuakeLive? 
 
QL no longer requires that you munge the pk3 through an xor encoding. However the textures and sounds available out-of-the-box in QuakeLive are different than in Q3. 
 
mm, maybe I should put my q3 maps up then, at least the couple more recent ones at least. 
Do It 
Everyone. Then makes func msgboard list that I can follow and get all the maps :) 
Anyone Plays CTF In Europe? 
 
BalDM### 
By the way, QL is on sale for 2 bucks at the moment. Not as good as free, but still a fine game to have in one's library. And now that the F2P model has been dropped, everyone has the ability to create and customize private or public matches. 
 
Kind of strange that Quake Live was turned into a paid item but I never had to pay for it. It doesn't show up in my library properly but I get the option to install it when I go on the purchase page. I'm guessing if you had already installed it previously then you get it for free? 
 
Yes, it's tied to your account if you installed it through Steam at any time before the switch. The store page says 17 people on my friends list own the game, yet the detailed page only shows 7. Some of you might just be able to simply install it from the store page as well. 
 
I had installed it through Steam when it was free, but I uninstalled it before it became paid. I wonder if Steam will allow me to install it for free again.

Anyway, that's more a question about how Steam tracks ownership of free games than about QL itself. I don't play online. 
Done 
You'll Shoot Your Eyes Out 
Is Lunaran's level workshopped? 
I Haven't Done It 
 
 
I don't mean to be the guy who posts an allcaps facebook update declaring that mark zuckerberg doesn't have my permission to own my photos, but I am curious about licensing/ownership surrounding what's added to the workshop.

http://store.steampowered.com/subscriber_agreement/

Section 6 seems intended to grant Valve the right to take screenshots and pimp your shit on the Steam frontpage with them if it wants, but does so by declaring that it has right to anything that falls under the definition of derivative works with regard to anything related to the operation of Steam.

Can any legal/licensing mavens clarify? 
 
My gut feeling is it's a boilerplate agreement and Valve didn't read it closely enough or give enough of a shit to change it. They don't want your maps. 
Never Attribute To Stupidity What Can Be Explained By Malice 
 
 
I'm sure Gabe is sitting in his golden tower, fingers tented, smiling a shark-like grin as he consumes Quake deathmatch levels and adds them to his empire. He feeds on your suffering. 
I Don't Care 
as long as someone plays my old cobwebbed shit 
 
I wouldn't really worry too much about it that much. If Valve wanted to steal your map they'd likely instead just pay you like $5k for it which is far easier than any legal battle... I very much doubt that small paragraph is anywhere near enough to take your intellectual property or copyrights if you ever actually went to court over it. 
Lunaran 
I think someone is trying to contact you about your maps, they seem to be on workshop already! :)

http://steamcommunity.com/sharedfiles/filedetails/?id=585770260 
 
aaargh 
In Moments Such As This 
The masters of the dark arts, such as myself, say 'ayyy lmao' 
Lun 
The guy says he'd sent you an email asking for permission but it bounced. 
Luckily 
searching my name only brings up a single map Ididn't upload myself!...

vondur's... a map I tested and he thanked me in the readme... 
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