Everyone please check the readme file I have posted at the top of the thread. I know everyone (including myself) hates reading readme files, but it contains reference links to most IK theme maps.
Download and play the IK series and then tell me that
THIS does not get your elder world juices flowing! :)
I get the impression that people are missing the point of map jams, its about making a map within a
specific time frame and releasing it! End of story, no going back, next project!
Map jams are not a competition they are an event which is designed to stop people procrastinating and spending months/years polishing one map when they could be releasing more. They are about pushing mappers to try different styles, themes, gameplay and layouts.
The ikblue/white textures may look plain but not everything has to be broken, highly details and colour busy. Minimal textures showcase what can be achieved with architectural shape and form. Plain textures can be brought to life with subtle coloured lighting which creates extra tension and atmosphere to rooms.
I highly recommend everyone check out Arabic, Indian and Asian architecture. Step outside your normal brick/idtech comfort zone and try to create something different. The texture pack does include a variety of different texture types (rock, marble, stone) that can be used in many different ways.
are we allowed to tweak textures etc. for our maps, or do we have to use the stock ones?
If you start changing the base colour of the textures then you will lose the theme. I suggest trying coloured lighting to accent the textures. There are also two base colours which can be used to alternate between areas and you can still add more textures if you want.
One thing that shocked me about Map Jam 1 was how few people actually used coloured lighting. People here are quick to scream purist and complain about disco lighting in Quake but very few take the time to play with it. If you need example, please check my source map file.