Metl
More on that wierdness with FitzQuake: It goes away if a .lit file is present. Darn strange. It's almost as though the engine's attempting to apply a coloured lightmap without actually loading one.
I'll have to try reinstalling and see what happens.
Fatty:
#4954 posted by
metlslime on 2004/08/02 01:33:54
hmm...
so it's a consistent problem with that map? Can you send me the bsp?
I Don't Think The Map's To Blame
No .lit == psychedelia (especially Menk)
.lit present == everything's fine
Which makes me suspect something's broken somewhere else. I have upgraded to DirectX 9.0b after all.
Another bit of evidence for same is in E1M2 - things look all right until I get that super shotgun, and pow! rings of wild colour. And always the same pattern every time.
Damn it, I got coding Arcane and forgot. I'd better clean up my Quake dir and see what happens.
But
#4957 posted by
aguirRe on 2004/08/02 07:39:42
I don't think FitzQuake (or any other Q1 engine) uses DirectX for any rendering. They all use the OpenGL API. I also have FQ 0.75 suddenly painting strange coloured spots on the walls in some maps (nothing psychedelic though).
Fatty: I didn't get before whether the issue is completely FQ isolated or other Q1 engines also expose the same behaviour? Any difference window/fullscreen or bitdepth -bpp 16/32? Any complaints in the console at startup regarding video?
No
#4958 posted by
pushplay on 2004/08/02 20:45:28
But it's always a good idea to check out the latest drivers.
Laerth
#4959 posted by
nitin on 2004/08/03 05:29:54
has just released a q3 map with phenomenal brushwork, he'll probably post news here sometime but till then, check it out :
http://www.quake3world.com/ubb/Forum6/HTML/028120.html?
Check This Out
#4960 posted by
Kinn on 2004/08/03 06:04:46
I was looking at some of the works of fantasy artist, Jeff Easley, when I chanced upon this rather familiar face:
http://www.jeffeasley.com/popups/color/co031.htm
Just for comparison:
http://www.trilobite.org/doom/graphics/cacodemon.gif
I wonder if Easley got any money out of that?
It's Doomsday
#4962 posted by
Lunaran on 2004/08/03 09:23:04
Yes, I'm going out in an hour when the local best buy opens to be a nerd and buy my copy immediately.
Yes I'm also worried about player speed and fear it'll frustrate me to the point that I'll dislike the game, which would be a shame. Mainly because I'd have to go and retool all the gameplay mechanics when I mod it to make them more quake-like. :P
Hmm
#4963 posted by
nonentity on 2004/08/03 11:36:46
Lun, having played through the game some more, yes you can have variables carried over between maps (hazaa!)
...
#4964 posted by
Lunaran on 2004/08/03 14:44:07
Boy, does this fuckin' game ever like to crash.
non: oh good
Of God, Doom 3 And Video Cards...
#4965 posted by
Jago on 2004/08/03 16:02:46
I�ve got ahold of Doom 3. All excited, I installed it and fired it up. After 5 minutes my machine locks up. I reboot, try again, same thing. Then I notice that the fan has falled of my video card (Creative GeForce 4 Ti4200) causing it to overheat whenever I run a 3D app for longer than 5 minutes. The fan is unfixable. I curse. I curse some more and then decide to put my old video card (Creative GeForce 1 DDR) back into the machine to see whether that would help.
I install the video card, boot the machine, adjust some settings, fire up Doom 3, get surprised with the fact that it does, in fact run (a GeForce 3 card is stated as the bare minimum requirement for the game) and in 10 minutes... a lockup. In some disbelief I take a look at my PC case which is open... you guessed it, the fan on my GeForce 1 DDR card is not rotating... With lots of bills I have to pay and the shittiest GeForce 4 cards costing at least 80 euro, I guess I won�t be playing any games for quite some time...
Interviews
#4966 posted by
. on 2004/08/04 01:30:10
Fallout 3
Really short answers.. why did this dick even say yes to the interview?
http://www.telefragged.com/interviews/fallout3/
Doom 3
Sound design, ANSWERS!
http://www.telefragged.com/interviews/doom3/
Jago
are you saying that you think Doom3 caused the failure of the Gf4 ti4200?
or was it just bad timing?
Quake3 Open Source By End Of Year
#4969 posted by
Maj on 2004/08/04 05:57:17
Might be old news, and I'm sure scampie doesn't give a toss, but hey.
http://games.slashdot.org/comments.pl?sid=116699&cid=9876519
Hmm
#4970 posted by
nonentity on 2004/08/04 11:47:02
Unlikely to be old news, given it was only posted today
Hmm
#4971 posted by
nonentity on 2004/08/04 11:48:53
And; "Amidst all the various Doom ports and expansions"
Predictable, but nice to know anyway (yes I'm aware that that sentences was highlighted on shack too)
#4972 posted by
- on 2004/08/04 13:49:50
not old news, but I'm sure we all saw it coming
Jago
#4973 posted by
spentron on 2004/08/04 15:24:31
Make sure the GF1 is actually dead, fans are cheap, I used to have the fan die on a P120 all the time and it never killed it for good.
Guess it'll work on GF2, but Win98 isn't changing anytime soon... I don't want only a PC with XP ever, maybe NT? I know machines I've used with NT were fast, fast, fast ... I'm talking P2 450/NT > 2GHz/Win98 fast.
Scampie:
#4974 posted by
metlslime on 2004/08/04 15:56:21
Right, but we didn't know WHEN it was coming. This is cool to know.
New Quake III CTF By Quaker-X
#4976 posted by
VoreLord on 2004/08/04 17:53:22
He usually makes pretty good stuff. This on is called
"Spill The Blood", apparently a Quake CTF remake.
Site
http://www.planetquake.com/quakerx/
The 2 screenies on the front page don't look to bad</1>
Info and Download
http://www.planetquake.com/quakerx/spill.htm
Looks Good To Me...
#4977 posted by
Shambler on 2004/08/04 18:01:29
Crisp, well detailed, strong lighting...
Bit heavy on the red and blue colour scheme though :P
P.S. Func_Msgb0rked