#25 posted by JneeraZ on 2008/03/23 16:26:14
What I'm finding amusing is the number of brush errors I'm finding n E3M4. Some of those lava pits have incomplete floors which lead to empty chamber below so the engine is drawing a load of junk it doesn't need to in certain views. Kinda funny to see the mistakes that pros can make. :)
So I'm not only remixing, I'm optimizing and fixing.
My remix is mainly going to be a visual overhaul with some considerations given to gameplay flow. Some useless areas will be eliminated, etc. I might add a secret or two as well.
Willem
#26 posted by ijed on 2008/03/23 17:00:02
They weren't pros back then, they were inventing the term. That's why its a great game.
I always found it to be a nightmare to fix all the errors - kind of took the fun out of it.
I wouldn't suggest copying the ents alone, either, since there's some mad alphanumerical naming system there that makes it next to inpenetrable since alot of the monsters use paths. It also limits you to the same crampt size that id built on.
Not many modern Quakers like getting stuck on small pieces of brushwork every two minutes, but maybe my method is the opposite extreme.
#27 posted by gone on 2008/03/23 21:41:48
Zwiffle explained it pretty well - the remix map should be recognizable in layout/style but you are free to alter it, change and add more (both visuals and gameplay). Improving the original ofcourse! E1M1rmx by Vondur and CZG is a great example.
Ofcourse the maps should be played as stand-alone (cause we wont have the whole episode). Its your choice wether you start with a shotgun or add all the weapons you are supposed to have at the very start, but make sure the difficulty curve is right.
neg|ke go ahead and prove yourself wrong and make a non-mediocre remix, we know you can
If you map just 1-2 hrs each day for 2 month its ~90hrs already. Lots of time to make a good map (considering the time it took you to make Zer maps)
About E1 "ban" - well I dont know already. Its the community event, so if anyone really wants to do e1m* remix ...
Ijed, Kell and gb: maybe you could enter a single map each into this challange too? Would be great
Happy Eostre
#28 posted by gb on 2008/03/23 22:47:29
:-)
About GPL maps, I can only say that you will find it horribly hard to texture them properly. Plus what Ijed said about the numbers, spawning crap, paths... you won't know what is targetting what, it's all numbers... all one big mess.
I can't be part of this challenge I think, I'm planning on a pak. I also have 2 practically finished (ex)turtlemaps but they aren't remakes. Plus I have a life :-D which is the main point.
I look forward to some cool maps.
cheers.
#29 posted by Trinca on 2008/03/23 22:54:10
i will try to make a map but i dont promiss becouse my time is realy realy short and is about to get much shorter...
let�s see...
Ok
#30 posted by ijed on 2008/03/23 23:24:18
I'll include e3m1, but as a preview of the full ep. Most likely it'll change for the final release but it's been almost ready for quite a while.
Don't know if its fair to judge the map the same, since it's had alot more time spent on it than two months.
If enough maps are made (and there aren't any objections) maybe we can bundle the whole thing together in the end under id1 and go for a remake of the entire game . . .
@jied
#31 posted by lazy_bum on 2008/03/23 23:49:12
There was a plan for a total remake before: http://sourceforge.net/projects/freequake/
But this project looks like dead for a long time now.
Anyway, the idea is great (about the BIG remake and about the small remixes). (:
Ok, I'll Join
#32 posted by aardappel on 2008/03/24 01:45:01
I finished dm2ish, dm3ish, dm4ish, dm6ish and e1m2ish.
How About, Speeds
#33 posted by bambuz on 2008/03/24 04:18:22
you change the rules to make an e1 map remix in idbase style. Only.
Give out a wad that has to be used, and acceptable entity list too (possibly fgd). Like no knights or torches.
This post was sponsered by warm thoughts of a certain gentleman in northern Germany.
Yuck
#34 posted by Spirit on 2008/03/24 11:39:08
Tell me who that gentleman is and he will get a visit from another nothern-german gentleman who really LOVES base maps.
One Day
#35 posted by ijed on 2008/03/24 12:08:55
It'll be finished . . .
Aard
#36 posted by than on 2008/03/24 13:31:37
now add SP gameplay to them :)
+how's it going?
I Could Do One.
#37 posted by RickyT33 on 2008/03/24 17:30:37
It'd be fun!
Ha-ha-ha! I can prove that I can make maps with reasonable speeds.
I'll do any one.
#38 posted by gone on 2008/03/24 23:29:23
RickyT23 sure, would be cool to have a map from you.
aard: yeah, but please read the challenge guidelines first :P
bambuz: ofcourse not (its been discussed with many people on tf)
I Could Do An E#M1 Map . . .
#39 posted by RickyT33 on 2008/03/25 11:31:31
...but I am starting to feel like doing a non-base map...
And I've only just found the textures I was looking for - speedbz_fin.wad
Aargh!
Reverse
#40 posted by ijed on 2008/03/25 13:13:57
Ok, not going to do a map now.
I could, e3m1rmx is pretty much ready to go, but I don't want to break the pack up into pieces. If I've resisted temptation for this long then there's no reason to break it up now.
Ijed
#41 posted by gb on 2008/03/25 13:50:57
:-E
:|
#42 posted by ijed on 2008/03/25 14:31:09
E3M6
#43 posted by rudl on 2008/03/25 16:49:10
/:=(
#45 posted by Trinca on 2008/03/25 23:11:46
i will not make a map! my kid born last night and i will probably not have time to map... just maby some minutes at launch time... and is not enought to make a full rebuild!
so good luck to all and i hope to play some fun hardcore maps ;)
Trinca
#46 posted by Baker on 2008/03/26 00:04:20
Congrats on the baby ;)
Yes Trinca
#47 posted by Dooomer on 2008/03/26 01:01:21
Congratulations! Maybe when your kid grows up, you can teach her/him mapping for Quake! I believe this community can last that long!
Same, And;
#48 posted by ijed on 2008/03/26 01:15:03
Is your oldest mapping yet?
Crikey
Congratulations Trinca!
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