News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Hmm 
DooM 3 is not yet warezed, the DEViANCE .nfo is a fake.

Give it a few days yet. 
Hmm 
PS. Hey Lun, nice to see you're still alive :) 
Hmm 
Oh, and if there isn't a way I'm going to (messily :) code one since there is absolutely no way I can produce the gameplay/story I want without being able to save variables across levels.

Although that'd require you to effectively have your level(s) as a seperate mod.


(I apologise for the triple posting) 
Lunaran 
d3 isn't pirated yet
www.nforce.nl 
Oh 
Like I said, I really haven't the means. :)

grindspire, my levels are probably going to have to be a separate mod anyway. 
New Q1SP 
Quick Glance 
showed that this is oldskool map, wearing inappropriate textures on the walls, but with good lighting. no info about gameplay cuz i fastnoclipped through it a bit. it might be good for the first try tho.... will play it later as i 'll have possibility.... 
Actually 
andrew just sent me this map by email to review. i will play thru it in the next few days and a review will appear if its good enough. 
Thanks Guys 
I'm just recompiling the map now with a couple of changes and FullVis. Unfortunately a FullVis before was crashing my computer, but aguirRe (Bengt) has some recently modified tools on his site ( http://user.tninet.se/~xir870k ) which I'm now using for this compile. Also, he found a couple of anomalies on the map which seemed to cause random crashes on some engines which didn't come up in the testing, so these have been fixed, thanks again Bengt.

Otherwise, everything should be running as intended in this build :) I'll put a post here as soon as it's finished compiling and is up on my site, for anyone who wants to play it or review it.

Many thanks,

-Andrew 
Doom3 Offical Benchmarks 
http://www2.hardocp.com/article.html?art=NjQy

tested on all kinda of hardware and configs.
I re-posted this here in-case people dont see it in the doom3 GOLD thread. 
Fitzquake Settings 
Is there a way to disable some of FitzQuake's settings? It runs really slow for me -- Menk is unplayable? Just wondering if there are some things I can turn off to help =/ 
Try 
r_shadows 0
gl_subdivide_size 512


And lower resolutions of course, what graphics card and onboard memory? Usually not a problem in Q1, but set gl_picmip 1 or higher to see if texture memory is saturated. Sometimes option -heapsize 32768 or higher might help if not system RAM is exceeded.

You could also try standard GLQuake or my engine to see if any improvement. My impression is that FitzQuake is faster on newer hardware but can be slower or dysfunctional on older (e.g. 3dfx). 
Thanks 
Nah my problem is my video card. The rest of the system is good (1ghz 384MB RAM) but the video card is an onboard piece of shit that only allocates up to 16MB from the system memory.

GLQuake does run faster but the gamma is screwed up so I have to set my desktop gamma really high (blindingly) to get it to where I want in GLQuake. 
Blitz 
Joo don't use FitzQuake? Gamma support built in. 
 
Phait: maybe if you could read, you'd see that his problem in the first place was that fitzquake was running slow. 
 
Scampie, maybe if you could observe, I didn't read his posts prior to the above one. 
Blitz 
Do you have Tyr-Quake? I'm doing a little bench marking of different Quake builds, but my system does better than it has any right to for a PIII.

BTW Tyr should perform well on anyset up, the gamma is completely shot to hell for it. 
Blitz 
If you're having problems with gamma in my GLQuake engine, try adding -gamma 0.6 to the command line (this is also mentioned in the readme, adjust gamma value to your liking). You can't change the gamma in-game. 
I'm Listening To The Doom3 Theme Song 
Am I missing something that makes this song great, or am I right in thinking it sounds like garage-band grade shit? 
Awww... Ain't It CUUUTE!? 
http://www.petitiononline.com/kull1522/petition.html

Poor widdle thing, jus' wanna wrap 'm in cotton wool and set 'm on fire, don'chu? 
Fc 
it's a sham. 
Re: I'm Listening To The Doom3 Theme Song 
Am I missing something..., or am I right in thinking [the Doom 3 theme song] sounds like garage-band grade shit?

I wasn't particularly impressed, either. I wouldn't have called it "shit," though. 
Beautifull Garbage 
I never thought Garbage was a shit band! 
Doom 3 Review 
I Got This Bizarre E-mail Today 
Has anyone else received anything like this? I can't possibly accept the idea that Ravensoft wants me and thought they would recommend a monitor while they were at it.

Hi pushplay@****.ca,

This is a message from me@me.com. They thought you would be interested in:

http://www.auspcmarket.com.au/show_product_info.php?code=MO-SA910V

They also say:

i wasn't sure if you were a ai programmer or not so i sent you this...

ARE YOU A AI PROGRAMMER
Thursday, July 22, 2004.

If you are, then Raven Software wants your undivided attention.




Mr. Rick Johnson's the Lead Programmer at Raven Software sent out a .plan file late last week where he has announced he us seeking a AI Programmer. Maybe you could be the person he is looking for.

This person will be responsible for assisting in the development of single player AI for a Doom3 based product.
This person will need to coordinate their own efforts with those of the animation department as well as to ensure proper level design and use of the AI.

(blah blah blah...)

Applications should either email or mail resumes to:
(some address)

rjohnson@ravensoft.com

...btw i couldn't get your quake 3 map to work could you post instructions on your site?

--
Thanks,

The AusPC Team.
 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.