#460 posted by - on 2014/07/30 21:46:08
fine
I offically withdraw my map
#461 posted by - on 2014/07/30 21:47:39
you can't change shit on the last fucking second like this. I will not have my map ruined by this.
Progs To Fix This?
#462 posted by RickyT33 on 2014/07/30 21:47:59
Ok Ok
#463 posted by mfx on 2014/07/30 21:50:26
no startmap, i regret my prank..
And No Runes
#464 posted by mfx on 2014/07/30 21:50:56
yeah yeah
Hi Scampie
#465 posted by Tronyn on 2014/07/30 21:52:42
I used an Elder World rune in my map. I could change it to something else though, if that creates a problem.
I think a start map would be cool but whatever.
There's also something slightly amusing about the alliteration Scampie, Skacky, Sock.
Scampie I Was Just Kiding
#466 posted by mfx on 2014/07/30 21:53:05
cmon, don�t withdraw the map or such. Sorry if you got me wrong there..
Why The Hell
Would runes be needed for a start map?
You Can Take Them Over To Other Maps
#468 posted by mfx on 2014/07/30 21:57:29
probably breaking progression triggered by a rune.
So No Startmap
#469 posted by mfx on 2014/07/30 21:58:31
no trouble
#470 posted by - on 2014/07/30 21:59:15
Fifth: info_player_start2 is used when you have a rune. I have a secret that can be access through a trigger_changelevel that goes back to my own level.
This is ok because there is no start map, so the player loses all runes when changing map via console. I have asked about runes before and was informed there is no start map, so it was ok for me to do what I want.
But WITH a start map, I now have to worry if anyone else happened to use a rune just for giggles in their map and the player played their map before mine.
#471 posted by - on 2014/07/30 22:00:41
sorry for being a stick in the mud about this, but I tried very hard to make my map as compatible as possible, and use a fun trick, and there's no other way I can do this and I don't want to remove it at the last second
Cool Idea!
#472 posted by mfx on 2014/07/30 22:00:51
But There's No Start Map, Right?
#473 posted by Tronyn on 2014/07/30 22:07:31
if there is, I can just change the rune in my map to a rune-textured button.
also there's a good chance my map will be unvised (sorry everyone, I'll release an expanded and fullvised version later, but I worked on this up to the last minute and had to scale it back to finish on-time as it is).
NO START MAP
#474 posted by sock on 2014/07/30 22:10:54
@Mfx, stop trolling this thread, I said no start map. Jams don't need them, the injector has a drop down menu and QS autocompletes.
Well, Ok Then.
#475 posted by Breezeep_ on 2014/07/30 22:11:59
Yeah, No Start Map, Keep Your Rune
#476 posted by - on 2014/07/30 22:14:40
sock confirmed to me in irc
<sock> there is not going to be start map, I have said several times no, mfx is just bored
<sock> jams don't need start maps, QS autocompletes names anyway
TRONYN
#477 posted by mfx on 2014/07/30 22:16:09
whats the face count? Did you use detail brushes?
My map has 57k marksurfaces, but 80% of BW are detail, so its vised in 10 minutes.
*just Bored*
#478 posted by mfx on 2014/07/30 22:16:58
Oh I Used A Lot Of Detail Brushes
#479 posted by Tronyn on 2014/07/30 22:20:15
Actually, if you want to have a look at the map and suggest some strategies for optimizing it, I'd appreciate it. It doesn't have to be now, it could be for the final version.
Sock was telling me Zendar (god I love that map) fully compiled in 15 minutes; lol. You guys have to realize how technically retarded I am when it comes to designing areas with long line of sight, though. I'm kind of surprised nsoe3 vised at all, especially back in 2008 before detail brushes or bsp2.
Make Another Map
#480 posted by Cocerello on 2014/07/30 22:21:14
#481 posted by Cocerello on 2014/07/30 22:23:50
That last one was directed to mfx.
Scampie, there is no runes in my map.
Tronyn, you can still send Sock an update of the map fully vised till friday.
About Start Maps In General...
#482 posted by Barnak on 2014/07/30 22:25:12
I'm wondering if this could be done :
Suppose you have a nice start map with, says, 10 map entries (teleporters).
Then, is it possible to edit the start map with a text editor to change its maps association, so you could use you own favorite maps with it ?
That would be cool. We could have a set of "vanilla" generic start maps, duplicate them and change its maps entries according to personnal taste.
Re: Cocerello
#483 posted by Tronyn on 2014/07/30 22:33:41
oh I know, I have someone trying to vis it for me because my computer is wounded atm, but it seems very unlikely to finish on time.
Re: Barnak
That's definitely possible with an entities-only recompile. This would basically let people share playlists of maps.
Barnak
#484 posted by mfx on 2014/07/30 22:43:18
i did this in back in 96 with all the id1 base start maps to be played in sequence, Same with all other "themes" of maps. It was my quake then:).
So, yeah its possible.
@Tronyn, you can send me the map, i know someone with a fairly fast PC. Maybe he�s willing to help out.
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