News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Aliensage 
Looks like an Unreal level, well not really but for some reason most Unreal SP preview shots are of corridors. Only exception is outdoor levels. 
The Tomb Of Terror 
It looks like American McGee was getting an early start on Alice while he was working on Quake:

http://rpg.spawnpoint.org/images/blah/quakealice.jpg 
Beta Testing Of Q1sp 
anyone interested should e-mail me: necros@planetquake.com

be warned however: this is that pseudo geocomp map i am working on, so expect super hi wpoly.
peak is around 2500 and average is around 1000.
(there are low areas, around 600ish)

in general, you should have a fairly recent videocard and a pretty quick processor.
a 1ghz + geforce4ti4200 runs the map fairly smoothly with about 40 fps. 
Some Old School Screenies 
Made a few screenshots of the first 6pack
of The Abandoned: Wanderer.

http://members.lycos.nl/portable/newpage.html 
Madfox.. 
Seriously, you need to drop those ugly purple textures. You build quality is decent, but those horrid purple textures bring down the work you've put into the levels. 
Agreed... 
Lose the purple. Other than that, shots 2 and 4 are kinda okay. 
Purple Rain? 
It were the textures coming with Thred.
There was a brick1 texture what was even more awfull. Spent days to change the texture names
by hand.6 x 480names. But that in was the time of QMAp. But also the reason I tend to these.
Made myself some green textures, and borrowed
from other mappers.
I thought it gave the maps some warmth.

BY which texture would you change it? 
Beta Testing 
Im always up for some david.carter@boltblue.com 
BWSP1????? 
...what's that? Never heard of it! Where can I find it? Is it Q1SP? (quite a lot questions) 
Which Texture Do You Prefer? 
 
I'll change that ground tex depending which wall tex I decide on... 
Shot1a 
although shot1d looks ok too. 
A is kinda overused
B is harder to light well
C is more of a ground/ceiling texture
E is a bit too murky, more of a dark, dank swampy type rock 
D, 
then switch back to the rock texture you were using in the other tunnel (if you make a tunnel in that opening...) 
B Or D. 
B is nice for rocks, quite natural and a good contrast.

D doesn't even pretend to be rocks and fits in well as a built style. 
Blitzdm1 -- An In-editor Teaser =) 
www.tmsexchange.com/blitz/blitz1.JPG 
Hmmm 
Phait, A Or D 
if you were intending for a natural rock look, then go for A. if you don't mind the constructed feeling of the bricks (moldy castles are fine in my book), then D would work too. E is a nice texture but I don't think it works that well heavily used on a large surface area like that. 
More Shots, F Is Latest 
No Worky 
 
Phait 
Not working! 
Oops 
Sorry, forgot the /shots/ dir. I have a temporary site setup at the url now. Here's incomplete PH8DM1:

http://www.angelfire.com/scary/ph8accompli/quake/ph8dm1.html 
Screenshot Generator 
I have a large amount of Q1 bsps (mainly from the old cdrom.com ftp archive) that I want to have a screenshot taken from each one to help remembering which map it is.

My solution so far has been to use a batch file and a slightly modified .cfg file that automatically loads each bsp into an engine, takes a screenshot when the map is loaded and then quits.

This method has some shortcomings that require manual fiddling, e.g. DM maps that don't have an info_player_start key etc. Also, it only generates a screenshot at player spawn position which may be facing a wall, temporarily inside skies etc.

I've thought of trying to make use of the info_intermission position but I haven't been able to do that.

Does anyone know of a better way to do this, e.g. using some utility? 
Well 
Paul was working on a Quake front end that had loads of map info + screenshots. But it didn't take screenshots; those were just ones he took manually.

http://paul.fov120.com/qlp.html 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.