 Good Theme
#456 posted by HeadThump on 2004/04/28 14:53:33
Necros, and Zwiffle I think it is pretty broadly defined. You can use the end of episode level change if you dont like either of the two bosses, and I doubt if you are stuck with that cave style. Zeroester, Beyond Belief and Nehahra lend ideas to how an ending can be achieved (I'm thinking more on the lines of Last Cup Of Sorrow not the two boss levels)and it would be interesting to see how those approaches get interperted in Vanilla Quake.
That is just how I see it; Scampie may have a more specific idea in mind, but I've never known him to limit the scope of the themes after his initial announcement.
#457 posted by - on 2004/04/28 14:57:23
Anything goes, whatever you think the end of q1 should have been.
 SNF
...with Shub instead of telefraggin him woulda been cool
 Isnt Shub A Girl?
#459 posted by HeadThump on 2004/04/28 22:42:26
Not that if she is one she would be my type or anything.
 All Demons Are Females.
#460 posted by - on 2004/04/29 07:47:12
Explains alot, huh?
 Lol Scampie
#461 posted by HeadThump on 2004/04/29 09:53:07
That has been my experience.
 So...
#462 posted by - on 2004/05/03 06:41:07
what theme do we want to do next?
 Arena?
#463 posted by Drew on 2004/05/03 13:43:17
Or, as RPG suggested - unthemed. maybe with the perogative to use unusual texture sets/designs?
#464 posted by - on 2004/05/03 14:23:51
unthemed arenas! It's brillent!
 Let's Do ...
#465 posted by metlslime on 2004/05/03 14:32:48
an "unthemed" megatheme. Each week we will focus on a different aspect of unthemed speedmapping. Here's the schedule:
Week 1: Unthemed.
Week 2: No theme.
Week 3: Themeless.
Week 4: Pick your favorite theme from weeks 1-3.
 My Favorite Untheme
#466 posted by Zwiffle on 2004/05/03 14:34:35
is speedmap 69 and how it's never finished. Oh wait comments like this go in abuse, right? Go Fitzquake!
 What About
#467 posted by PuLSaR on 2004/05/06 17:10:20
Abandoned city theme? I mean destroyed buildings, ruins and all other stuff related to it. I think this would look cool.
#468 posted by - on 2004/05/06 17:50:35
I like it! How about that for next week?
this week... Let's run the Arena theme. Maps should consist of hardcore, knock down, no holds barred combat in happy little arenas of death and mayhem!
It's speedmap #78 this week, timelimit remains it's wonderfully elastic 100 or 200mins, whichever comes first, timelimit.
irc.gamesurge.net in #speedq1 is the place to be at 4pm EST (9pm UK, 20:00 GMT) on Saturday May 8th. Or you may email me a map beforehand at scampie@spawnpoint.org
Be there or be square! or pentagon!
 Heh,
#469 posted by necros on 2004/05/06 17:52:33
that sounds like my kind of theme. ^_^
 MEh
#470 posted by Shambler on 2004/05/07 05:20:56
Maps should consist of hardcore, knock down, no holds barred combat in happy little arenas of death and mayhem!
Which is what they usually end up as anyway >:(
 Me Bukkakes Shambler
#471 posted by Vodka on 2004/05/07 07:47:23
Abandoned city YAY
 Yikes!
#472 posted by - on 2004/05/14 14:25:29
Late with this annoucement, sorry :(
SM79 is tomorrow! Saturday, May 15th at 4pm EST, 9pm UK, or 20:00 GMT, whatever your local pleasure is.
Theme is Unthemed due to alot of people missing last week. I'll be running the Abandoned City theme next week for sure.
Meeting place is irc.gamesurge.net in #speedq1, as always. Make note of the server Starbuck, Gamesnet is no more. You guys can also email me a map beforehand at scampie@spawnpoint.org.
 Scampie
#473 posted by aguirRe on 2004/05/16 06:47:15
Vondur and I noticed that the sm6_pack zip is broken in your files section. Can you please replace the pack?
You can get it here http://paul.fov120.com/speedmaps/files/sm6_pack.zip
#474 posted by - on 2004/05/16 14:08:16
that archive is corrupt as well. I'll ask Pauk if he still have the old archive or the maps, but it looks like sm6 may be lost :(
As for this week's speedmap, no one except Zwiffle showed up, and he gave up part way. :( Let's try for more next week.
 I'll Send My Copy To You
#475 posted by aguirRe on 2004/05/16 14:53:23
so you can replace the corrupt one.
 Scampie:
#476 posted by metlslime on 2004/05/16 22:39:23
maybe the theme was too challenging.
 Or People Just Forgot...
#477 posted by necros on 2004/05/16 22:42:15
this time it was farcry's fault. :P
 Scampie
#478 posted by aguirRe on 2004/05/18 10:38:05
Did you get the sm6_pack I sent you?
 Um...
#479 posted by - on 2004/05/18 17:40:07
oh yeah, yes. pack reuploaded now, thanks!
 So We *do* Want Themes?
#480 posted by Drew on 2004/05/21 14:07:36
If so heres an idea - custom quake. What I mean by that is we could use say Zerstorer or whatever. Map for that mod - not just using those textures - in fact it might be best to be unthemed in that regard. I think that could produce some interesting maps, and it hasn't been done before ( if you don't count DMSP).
Just an idea...
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