Nice Use Of Kell's Textures
#455 posted by nitin on 2003/03/06 01:40:16
Yo
#456 posted by pushplay on 2003/03/06 02:19:01
Some of them might be style issues, but if you think I'm wrong then go nuts and tell me where.
Nitin:
#457 posted by metlslime on 2003/03/06 03:29:24
yeah, that map looks nice. I don't agree with all of the detailing and stuff, but the overall effect is very impressive.
Quakeworld Custom Map Night?
#458 posted by zzjzz on 2003/03/06 03:57:48
I am thinking about trying to set up one night a week where people can get together and play FFA or 4v4 (with random teams) on custom maps at a specified time. Each week I would select a collection of maps from a specific mapper and people could play on my server as long as they wanted. I need to have some input if the mappers/readers of this site would want to take part in this. My server is located in the eastern USA and can handle 8 people. If an odd number of people show up, or more than 8 show up, I will always be the first to sit out.
Here would be an example of what would happen if it were "Fribbles" night:
We start out playing a 10 minute game on EFDM1, then 10 minutes on EFDM2, and onward till we finish with EFDM13 or until no one wants to play anymore. If people still wanted to play we could play pkeg or fribweb1.
If you are interested in playing, please message me on irc with times that are good for you and suggestions.
Thanks,
zzjzz
Metlslime
#459 posted by nitin on 2003/03/06 05:29:55
do you mind elaborating please? I would like to hear your viewpoint on what you with do differently on detailing etc?
Zzjzz
#460 posted by cyBeAr on 2003/03/06 07:34:31
I'm interested as long as it'll take place sometime when I can participate.
Nitin
#461 posted by Wazat on 2003/03/06 12:04:26
I agree, they look very nice. Good use of textures, and the architecture is very good looking from the screenshots.
Gf4 4200 Ti 128mb
#462 posted by GibFest on 2003/03/06 12:13:25
tis much nicer than a gf4mx.
1280x1024 32bit, 6x AA and 8x Anistriopic filtering in unreal2 smooth
Yeah
from what i hear though the 128mb ti4200's are just marginally better/faster than the ti4200 64mb's, to the point where you get more for less buying a 64mb one (which i just did).
Yes..
#464 posted by GibFest on 2003/03/06 16:05:00
but the 128mb should be more future proof, hopefully :)
it cost �130
DMSP Map Suggestions?
I Am Looking for maps that people have played in DMSP that work good with the mod (in gameplay terms). cool textures etc are an added bonus.
Zzjzz
#466 posted by Auhsan on 2003/03/07 08:12:42
If it isnt the weekend i can participate, i dont have a decent connection on weekends.
Underworldfan
#467 posted by Kell on 2003/03/07 09:22:51
Not that I want to overpimp, but I recommend DMSP in the readme for kdmd - In The Dark Decayed. I enjoyed it; partly because of the cold, nocturnal medieval atmosphere, partly because the layout makes for some interesting combat but mostly because - almost uniquely - it contains no rocket launcher. You're forced to use your weapons wisely and develop strategies for defeating the Bad Dudes, which is exactly what Aard talks about in the DMSP readme.
So there :P
Oh, Aye..and The Map Server Thingy...is This Title Really Neccessary?
#468 posted by Kell on 2003/03/07 09:28:20
zzjzz:
Sounds cool. I'd need a day's warning to get hold of the maps for that night ( hey, some of us ain't got a lot of drive-space or net-access :/ ) but I'd be up for that.
Of course, I'll die like a gnat in a fire but that's not the point...
Kell
went over to your page and downloaded most of your DM maps, gonna give them a try. "Void Runner" might be interesting in DMSP, i will see... ;)
I Was Just Looking
at the list of registered "people" here(that would be "us"), and i noticed an astonishing and outrageous fact!
Scampie has not yet made a single post!
Where are you Scampie? ;)
QW Custom Map Night
#471 posted by zzjzz on 2003/03/07 13:37:58
It sounds like Saturday would be a good day to have it, as people are requesting the weekend. Now all I need is for people to suggest times. I am in irc a lot, so just tell me a time. I have a webpage where I can list the maps and put host them for download. Hopefully next Saturday (or Sunday) we can start.
I Wish...
#472 posted by . on 2003/03/07 20:22:03
i could DM but unfortunately apparently AOL has some firewall that inteferes with Quake World yeah you'll flame me but i don't pay for AOL so..... put that in yer pipe n' smoke it
but we're sposed to go to a local, cheaper ISP soon, hrm..
I Have Aol.
#473 posted by necros on 2003/03/07 20:48:59
i can dm on qw... are you sure it's not some local setting?
Violence In Video Games
#474 posted by . on 2003/03/07 23:17:24
Necros...
#475 posted by . on 2003/03/07 23:18:19
like? i was going to DM months ago with a web design friend and I fired up QW, kept saying it was connecting over and over but didn't get anywhere, he attributed it to AOL.
LUN
#476 posted by Blitz on 2003/03/07 23:57:33
PH8DM2
#477 posted by . on 2003/03/08 00:10:02
Hmm...
It's been coming along rather nicely, but it's a bit larger than I originally intended. Theres a moderately open area, I am thinking of walling it... I'm on my way to working to the outside of the map...
I'm thinking of scrapping and starting over but smaller. Unless *maybe* someone wants my work and wants to do something with it, but gimme credit?
Credit..
#478 posted by . on 2003/03/08 00:12:35
for the base that is
Hmm
#479 posted by nonentity on 2003/03/08 12:48:07
john, I'd play, but I need to get a net connection at home first (hopefully fairly soon).
Slight problem with timezones though...
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