#452 posted by metlslime on 2006/03/30 14:44:45
and at least 10hrs I was furiously masturbating over the graphics.
Yeah but have they turned it into a minigame?
Np
#453 posted by necros on 2006/03/30 16:23:48
you may want to peruse the addons list on http://planetelderscrolls.gamespy.com/
there are some other addons that look to fix technical aspects of the game (i don't know how relevant or good they are as i can't use them yet, i'm just going by the descriptions).
for example, http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=129 reduces the range at which guards can 'hear' crimes, supposedly making it more realistic.
some other addons are along the same line-- tweaks that may or may not unbalance gameplay. i'd need to have played the original game to be able to tell you though. but check it out, anyway.
others are purely cosmetic (one adds a bunch of different coloured eyes to choose from)
Append To Above Post:
#454 posted by necros on 2006/03/30 16:26:41
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=21 is supposed to help smooth out outdoor movement by removing the loading screen... apparently it only really works if you have a good machine though because the game still does pause, it's just not abruptly flashing the screen all the time.
#455 posted by anonymous user on 2006/03/30 22:55:18
hdjsd
IL-2 Sturmovik WW2 Flight-sim
#456 posted by . on 2006/03/30 23:29:51
Anyone have this? Complete Edition came out yesterday, has IL-2 + IL-2: Forgotten Battles, Ace expansion, Pacific Fighters... so you can fly for USA, Russia, Germany, Britain, tonsa missions/campaigns...
http://www.pacific-fighters.com/en/
http://www.gogamer.com has it imported in USA, since it's only being released in Europe. But hey it's $35 DVD, there is no Starforce.
Here's some more info/screenshots:
http://forums.3drealms.com/vb/showthread.php?t=16507
Tes4: Oblivion
#457 posted by negke on 2006/04/05 02:16:54
got it, too. some impressions after two days of playing:
graphics are nice, indeed. but wtf? it's running so slow on my machine, even with reduced details. what i dislike is the spectecular rendering or what it is called - the shininess of everything. something like this works in environments like doom (base), but looks silly on natural components like stone or wood. i set it down to the minimum.
with all the moving grass and trees it looks much more pleasant than morrowind's wastelands. a pity i can't set details higher to have less 'popping up' of them at short distances.
fast travel is ok, though at the same time diminishes the immersion a little i think. well, one still has to discover places before it's possible to travel to them of course. will probably get used to it.
i am somewhat annoyed by the controls, as the cannot be customized the way i want - at least it's impossible to change the mouse configuration by regular means. also, i have to change the keyboard settings everytime i start the game. :(
what really sucks is the translation of my localized version. the voice acting is ok, but the text..! a lot of words are still in english; sometimes sentences are a mixture of both languages. some spells have the wrong names, too, e.g. a healing spell has been called 'fireball' by mistake, and so on...
much of the text (because of the awkward, way too large font) are cut off the screen, or abbreviated in an incomprehensible manner. fortunately, it can be changed in the .ini.
i haven't played very far yet, but still seen some beautiful places and had some very original quests, like the painted forest and the dream world. it has greatly improved on morrowind, also in terms of lifeliness, even though it still feels a little artificial in parts... maybe i'm just biased and spoiled by gothic.
#458 posted by necros on 2006/04/05 12:58:36
e.g. a healing spell has been called 'fireball' by mistake, and so on... good god o.0 maybe just pick up the english version unless you have a hard time with it? that sounds really irritating :\
and yeah, you need some pretty hefty hardware to run the game at max.
i have an r850xt and it still struggles at times in outdoor areas with lots of grass (although interiors run perfectly fine)
i'm really liking the game so far, but it's irritating me the way monsters are spawned...
i liked in morrowind how there'd be areas with monsters that would completly destroy me, actually making me scared to go there until i had leveled up a bit and gotten some gear...
now, no matter where you go, the monsters you meet pretty much match your level, so that there is no real danger of going anywhere.
i ended up downloading a mod that changes the leveled lists so that high level mobs spawn irregardless of level. :P
also, i found fast travel sort of made horses redundant. having a mount is cool, but i fail to see the point of it when i can just click and be there instantly. i ended up downloading a mod to be able to store items on my horse, which actually now makes them useful, and not a burden (getting attacked when mounted is a pain, as the dismount animation is about 1.5 seconds long, and you are getting hit during that time (and using spells is less effective because they are in melee range by the time you can cast them)).
it would have been really cool if there was a different, faster dismount animation for when you are in combat.
also, dodging enemy spells is ridiculously easy from someone who's played quake for... well, too long. ended up downloading a mod which increases the speed of the cast projectiles by 250%.. now it's a lot more difficult, and makes the 'speed' attribute a lot more important (so you can move faster to avoid the shots). unfortunatly, it also increases the speed of my own cast projectiles... so hitting things is pretty easy now.
i wish casting was more involved... like in WoW, there are two different types, channeled spells and casts (there's also instant casts, which function the way oblivion has them now). for normal casts, when you get hit, you get delayed in your casting, and if you move, the cast is interrupted. (most spells have a set duration that they take to cast, ie: 2.5 seconds), so if you get hit, you can be delayed from 0.5 to 1 seconds, which adds a bit of strategy to casting.
channeled spells work in the opposite manner. typically they are dots that will continually damage, and if you are hit, you loose the duration of the spell.
you can also be interupted while casting, causing your casting in that school to be shut down for a short duration.
as it is, with a fireball spell with explosive effect, i feel more like i'm playing quake with a rocket launcher... :P i get into melee range, try to trigger a melee attack, and back off quickly to fire. go go shambler trick. :P
the melee system is more interesting though... you don't miss now if you are in range, unlike morrowind where the computer would randomly decide if you miss or not.
now, you loose stamina when you swing equivalent to how heavy the weapon is, so heavier, more powerful weapons take a larger chunk from your stamina (which recharges over time). plus you can do interesting power attacks to knockdown, disarm, stun or paralyze enemies as you become more proficient in combat, which adds a little something to melee. also, for some more powerful monsters, it's usually best to dodge attacks altogether so there's no shortage of running around, and no standing around like a zombie clicking the attack key.
More Oblivion
#459 posted by pjw on 2006/04/06 15:29:40
i am somewhat annoyed by the controls, as the cannot be customized the way i want - at least it's impossible to change the mouse configuration by regular means. also, i have to change the keyboard settings everytime i start the game.
I was confused by how to configure mouse controls when I first started too; I'm glad I'm not the only one.
When you change your controls, just click the arrows to the left/right of "Keyboard" and it will switch to the Mouse configuration screen.
I'm not sure why it's not keeping your changes--that's really weird. You could try manually editing the .ini (in My Documents\My Games\Oblivion), but that's going to be a bitch since it uses hex values for everything. (wtf)
I'm loving the game, although, yeah, it does have some warts. The autolevelling loot and monsters sucks donkey balls and takes all the challenge out of being a newbie, and all the satisfaction out of being godlike. I'm running a mod to fix that, and a few other mods.
My current mods:
Sagerbliv's Monster Balance Fixes (comes bundled with a version of Tom Servo's loot fix).
A mod that makes traps much deadlier.
Dejunai's Harvest Mod that makes plants and mushrooms and shit actually go away when you pick them and then respawn when they're ready for harvest again.
Khajitt and Vampire night-eye mods that change that ability to a toggle rather than a fucking spell you need to cast over and over (dunno what the hell Bethesda was thinking).
A mod that reduces the font size of your inventory so you can see more than, oh, five or so things at once without scrolling like a madman.
A mod that makes it easier to drag around ragdoll bodies and put them in obscene and embarrassing positions.
A birthsigns mod that makes bonuses from your birthsign stack on top of the 100 max (e.g. Steed birthsign makes 120 speed possible).
A mod that changes the screaming green look of the Light spell to something a bit more subtle.
Oh yeah, and the "Juvenile Mod" that adds a "Show Me Your Tits!" option to most common dialogue trees. When you pick it, the character looks surprised and removes (unequips) their shirt for a short time. It never gets old.
I was in the hospital last week for major surgery and can't play for much more than a couple of hours without feeling shitty and having to lay down, but I'm loving the game. The dungeons are huge and cool, the game is gorgeous for the most part, and the new melee system is really fun.
Oblivion
#460 posted by Kinn on 2006/04/06 17:19:52
I'll write more when I get the time, but atm I'll just say I'm ~15 hours into it and digging it so far :)
I'll repeat what others have said with regard to the retarded auto-leveling of monsters; I don't really understand the bloody point of having a levelling up system when the monsters are gonna auto-adjust to provide the same challenge no matter what.
Overall though, the good outweighs the bad quite substantially :}
Pjw
#461 posted by R.P.G. on 2006/04/06 20:24:10
Best wishes in healing! I hope everything is in order now, except for the stitches.
Heh
#462 posted by pjw on 2006/04/07 00:39:28
Thanks, I appreciate it. :)
I had just under a foot of small intestine removed (long-term Crohn's disease damage), and the rest splunged back together. The new(ish) plumbing does seem to be in order, but I'm not going to be doing any sprinting anytime soon.
[/off-topic]
Yeah
#463 posted by necros on 2006/04/07 09:24:02
the mods that fix leveled monsters rock... i love it now as i might run into some crazy ass ogre or other high powered beast thing, and spend a good amount of time trying to take it down, instead of dropping the same wolf in 4 hits all the time. :P
god damn though... the minotaur looks cheesy. 9_9
Oh
#464 posted by necros on 2006/04/07 09:25:23
and i think a map with architecture similar to the ayleid ruins would totally rock... however is responsible for that style is cool. ^_^
Regarding Oblivion Mods
#465 posted by Kinn on 2006/04/07 17:30:11
I'm rather reluctant to mod the game before I've finished the quest as the designers intended (yes, I know, that may take a while :P), although I appreciate that the goal of completing the game is somewhat secondary to the experience of just exploring the world and doing your own thing. As I said, I've played around 15 hours and I've barely scratched the surface regarding the main quest; I haven't even done the bit where you meet Sean Bean yet.
Splinter Cell
#466 posted by nitin on 2006/04/08 19:16:35
I've been playing the first one in the series on my dad's laptop, how many levels are there supposed to be in this ?
at the end of the second mission, it tells me "Congratulations, oyu have finished blah blah. Please visit the website for more details."
I check my install folder, there's sound, texture and music files for upto six missions but the levels folder only contains files for only 2 missions. It's a 1 Cd version, I got it off the net, but it doesnt seem to indicate that there's multiple discs or anything.
Anyone else played it ?
Sounds Like
#467 posted by Kinn on 2006/04/09 02:51:44
you're playing the demo
Kinn
#468 posted by nitin on 2006/04/10 02:22:15
that's what I thought, but everything apart from the fact that the levels folder has 2 maps, seems to indicate the full game.
Readme, writing on the cd, manual, game content for the rest of the game etc.
Uhem� Oblivion
#469 posted by megaman on 2006/04/12 06:28:24
i dont understand how one could give a game a decent rating that needs 3+ mods to be played.
#470 posted by necros on 2006/04/12 10:04:38
it's not that you need to play it with mods, but that they are easily accessible (there were some mods out a day or two after the game came out).
i played the game without any mods for the first 2 or 3 days, and absolutely loved it. but i'm notorious for customizing my games... i often replace sound effects which i don't like in games i play(heh, you should hear how my copy of WoW sounds like...)
the only major gripe i have about oblivion that i think really requires a mod is the thing about leveled monsters and loot-- how it's impossible to find cool loot at low levels, and how at high lvls, cool loot is *everywhere*.
it makes the game too easy as well, by having monsters always the same level as me. i mean, what is the point of lvling up if the monsters scale with me? if i pick up the quad damage and pentagram in quake, do other monsters become more powerful?
Yeah, What Necros Said...
#471 posted by pjw on 2006/04/12 13:19:26
I would enjoy the game with no mods (even despite the auto-leveling); it's just that the moddible nature of it allows you to tweak it to make it even better, per your own preferences and idiosyncrasies.
I See
#472 posted by megaman on 2006/04/12 15:14:11
it sounded like those mods greatly enhance gameplay to me, thus my comment :)
Oblivion Moddage
#473 posted by Kinn on 2006/04/13 01:08:10
beaten (like a horse without the �1.99 armour addon installed ^_~), but what necros and pjw said. The fact that there were about 35,478,653 separate mods available within 7 days of the game's release, coupled with the almost completely freeform nature of the game, I think means that there are plenty of ways to tinker with it here and there without actually breaking the overall experience. A lot of people are having *vastly* different experiences of the game without modding it anyway.
As for me, well I'm still not gonna apply any mods simply because I like the game perfectly well as it is. I'm actually warming to the levelled monsters too - there is already enough variation in the difficulty of the encounters imo - every fight is a challenge, but a satisfying one, and I will meet monsters who I can eviscerate easily just as often as I meet those who will end up chasing me screaming into the nearest town. It all depends on your character choices really - I seem to be rather shite with magic and bows atm (I'm working on it), but a bit tasty with a blade - this obviously is gonna make combats different depending on who I'm up against. I'm guessing necros must be playing some leet ninja battlemagey-type if he's finding *all* the combats easy. I can still make myself more powerful without levelling up, just by for example buying new spells, or scrounging better equipment.
In fact, I've deliberately chosen not to level up for bit anyway - I'm staying at lvl 11 and not sleeping, just seeing how far I can raise my stats before I decide I'm ready for lvl 12.
The balance just means that, unusually in a game of this type, most quests are potentially doable, regardless of where you are, which I feel is probably an improvement on having to do quests in a more ordered fashion, depending on your level. At the end of the day it gives players more choice, which I think is a good thing
#474 posted by gone on 2006/04/14 17:16:41
are there no other new games? except this oblivion thing
any1 played call of chtulu on pc? or any non-ww2 shooters?
Wait...
#475 posted by R.P.G. on 2006/04/14 19:30:58
Call of Cthulhu is out on PC now?
Speeds
#476 posted by Kinn on 2006/04/15 07:08:12
Well, as soon as one starts playing Oblivion, one tends to become oblivious (lol, see what I did there? ^_~), to other new releases...
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