#441 posted by - on 2004/04/25 13:32:23
Discussion of sm69 should take place in the general abuse thread, not the speedmapping thread. That's all I have to say about it.
Arena theme sounds good. what do people think? Cardo suggested 'Kona-esqe' maps (2 floors, odd architecture, bad color combos). I was thinking about finally running the Oblivion theme (Islands in space).
 My Opinion:
#442 posted by R.P.G. on 2004/04/25 14:10:32
Run an unthemed week. Even though last week was "unthemed" it still had a psuedo theme of "strict timelimit." Arena sounds good, but do that in two weeks.
 Tribute To Sadlark Week Sometime
#443 posted by HeadThump on 2004/04/25 15:22:03
Where you have to put in some semi-complex mission quest statements and devide the map up into regional sections (You now enter the Wraith Lord's Abode, The Temple of Tu-Moteep lies before you). I love that stuff.
 What About
#444 posted by PuLSaR on 2004/04/25 16:37:22
flooded areas theme? That means the the areas that you make like dry ones (simple rooms), but filled with water.
Or the areas that should be underwater ones, but without any water.
 Themes
#445 posted by inertia on 2004/04/25 18:19:52
UPSIDE DOWN
gravity has been reversed can you as the player of quake beat the levels?
 Upside-Down Levels Could Have A Very Interesting Puzzle Element
#446 posted by R.P.G. on 2004/04/25 18:22:59
.
 Reminds Me Of That One Map From 1997...
#447 posted by metlslime on 2004/04/25 18:49:16
by Markus Klar... remember it?
 The Fly?
#448 posted by HeadThump on 2004/04/25 18:56:21
Without looking it up, did I get it right?
#449 posted by - on 2004/04/25 19:04:40
Hey, that reminds me of an older map with sideways rooms, called thefly.bsp.
(didn't we do this theme awhile ago? or was it just discussed?)
 ROOOOFLS....
#450 posted by Shambler on 2004/04/27 16:01:37
(2 floors, odd architecture, bad color combos).
Don't forget the lame custom monsters and impressively "dark" and "mysterious" names...
 Idea For A Theme
#451 posted by Vodka on 2004/04/28 07:26:36
how about 'final quake map' theme
Almost everyone dislikes the end.bsp, why not try to make your own version. Doesnt have to be shub or chton. Do anyhting you would do, if you were ID mapper in charge of creating the FINAL level for the game.
 I Like The Map...
#452 posted by Shambler on 2004/04/28 10:03:02
...but not the actual trick to kill Shub.
Hmmm actually as much as you're a highly strung and generally deluded twit, that is really quite a good idea for a theme...
#453 posted by - on 2004/04/28 11:39:51
Hmmm actually as much as you're a highly strung and generally deluded twit, that is really quite a good idea for a theme...
Agreed.
Speedmap #77, May 1st, 4pm EST (9pm UK, 20:00 GMT)
Theme: A new ending to Quake.
Timelimit: The standard 100 mins or more or less deal.
Place: irc.gamesurge.net in #speedq1. or email a map to me at scampie@spawnpoint.org
 Does The
#454 posted by necros on 2004/04/28 12:33:24
theme include making the map a trick map or can it be just difficult combat, or difficult combat with a minor trick?
 And Does It Mean
#455 posted by Zwiffle on 2004/04/28 13:43:35
the style has to be elderworld/cave style with lava?
 Good Theme
#456 posted by HeadThump on 2004/04/28 14:53:33
Necros, and Zwiffle I think it is pretty broadly defined. You can use the end of episode level change if you dont like either of the two bosses, and I doubt if you are stuck with that cave style. Zeroester, Beyond Belief and Nehahra lend ideas to how an ending can be achieved (I'm thinking more on the lines of Last Cup Of Sorrow not the two boss levels)and it would be interesting to see how those approaches get interperted in Vanilla Quake.
That is just how I see it; Scampie may have a more specific idea in mind, but I've never known him to limit the scope of the themes after his initial announcement.
#457 posted by - on 2004/04/28 14:57:23
Anything goes, whatever you think the end of q1 should have been.
 SNF
...with Shub instead of telefraggin him woulda been cool
 Isnt Shub A Girl?
#459 posted by HeadThump on 2004/04/28 22:42:26
Not that if she is one she would be my type or anything.
 All Demons Are Females.
#460 posted by - on 2004/04/29 07:47:12
Explains alot, huh?
 Lol Scampie
#461 posted by HeadThump on 2004/04/29 09:53:07
That has been my experience.
 So...
#462 posted by - on 2004/05/03 06:41:07
what theme do we want to do next?
 Arena?
#463 posted by Drew on 2004/05/03 13:43:17
Or, as RPG suggested - unthemed. maybe with the perogative to use unusual texture sets/designs?
#464 posted by - on 2004/05/03 14:23:51
unthemed arenas! It's brillent!
 Let's Do ...
#465 posted by metlslime on 2004/05/03 14:32:48
an "unthemed" megatheme. Each week we will focus on a different aspect of unthemed speedmapping. Here's the schedule:
Week 1: Unthemed.
Week 2: No theme.
Week 3: Themeless.
Week 4: Pick your favorite theme from weeks 1-3.
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