Thanx Pushplay
BTW, more reviewage (Q1SP-brainstorm architecture, Cube-Monster Machine) now available at my site.
http://www.planetquake.com/underworld/index.html
I'm An Asshole
#442 posted by
pushplay on 2003/03/03 23:51:44
Let's Interrupt The Gloom Of Quake For A Second...
#443 posted by
. on 2003/03/04 02:15:31
and check out this piece I spent 2 hours on originally at 800x600 :P
http://www.phaitaccompli.com/design/gfx/3.jpg
all Photoshop, wee...
I need to work on some more textures
OMG
#444 posted by
. on 2003/03/04 03:41:59
I checked my referrals and news of my map is on Quakepit.com and
http://qw.fpp.pl/ and
... ok - I'm just ECSTACTIC - I didn't think any of my stuff would be worthy of mention anywhere else... wow... I dunno what to say lol *sniffle* I want to get a comments system up on my site, I'll look into that...
Oh by the way.. why are sites that don't have my site linked, in my referral stats?
Enclave
#445 posted by
nitin on 2003/03/04 07:21:46
so would a p3-733 with 384mb ram and a GF2 handle this game well at high-meium settings?
YAY Check This Out...
#446 posted by
. on 2003/03/04 07:35:49
I coded my own PHP form script - major accomplishemnt for a non-dev for me:
http://pherrous.phaitaccompli.com/post.phps
http://pherrous.phaitaccompli.com/ph8dm1.php link to comment
Accoding To The Readme;
#447 posted by
wrath on 2003/03/04 08:16:59
Minimum:
Windows� XP, ME, 2000, or 98 (95 and NT� not supported); 600 MHz Intel Pentium� III or AMD Athlon Processor; 192 MB RAM; 4x CD-ROM; 2.2 GB Hard Drive Space; 16 MB Direct3D Compatible 3D Accelerator Card with Transform & Lighting Capability (GeForce 1 or Equal); DirectX 8.1 Compatible Sound Card; Keyboard; Mouse
Recommended:
Intel Pentium� 4 1.5 GHz or Athlon 1 GHz; 256 MB RAM; 16x CD-ROM; 32 MB Direct3D Compatible 3D Accelerator Card with Transform & Lighting Capability (GeForce 3 or Equal) with DirectX 8.1 Compatible Driver; Environmental Audio Capable Sound Card
Empty
#448 posted by
nitin on 2003/03/04 19:11:37
thanks wrath, so how will it really run on something just above the min requirements <smile>
PH8DM2
#449 posted by
. on 2003/03/05 03:51:15
what would you like to see?
so far it's coming along rather nicely, i may post screens later. it's mostly a green theme to it so far but this could change. i'm really confident in this map seeing how well it's progressing and looking.
Nitin;
#450 posted by
wrath on 2003/03/05 04:15:24
How will it run?
Like Christopher Reeves post accident. Covered in crude oil. On Jupiter. At absolute zero.
Lol
#451 posted by
nitin on 2003/03/05 05:43:44
ok, I guess I'll pass on it then.
Uwf
#453 posted by
pushplay on 2003/03/05 17:27:29
It's just a lite joshing from someone with too much free time on his hands, don't take it as anything else.
Using grenade launcher and ammo as proper nouns did strike me as odd though
Pushplay
#454 posted by
Vodka on 2003/03/05 22:31:51
You dont sound like your english is perfect either, some of your corrections (didnt read thru whole text) are not needed or just wrong.
If you really wanted to help uwfan with the review, you could just email him.
Be nice !
Nice Use Of Kell's Textures
#455 posted by
nitin on 2003/03/06 01:40:16
Yo
#456 posted by
pushplay on 2003/03/06 02:19:01
Some of them might be style issues, but if you think I'm wrong then go nuts and tell me where.
Nitin:
#457 posted by
metlslime on 2003/03/06 03:29:24
yeah, that map looks nice. I don't agree with all of the detailing and stuff, but the overall effect is very impressive.
Quakeworld Custom Map Night?
#458 posted by zzjzz on 2003/03/06 03:57:48
I am thinking about trying to set up one night a week where people can get together and play FFA or 4v4 (with random teams) on custom maps at a specified time. Each week I would select a collection of maps from a specific mapper and people could play on my server as long as they wanted. I need to have some input if the mappers/readers of this site would want to take part in this. My server is located in the eastern USA and can handle 8 people. If an odd number of people show up, or more than 8 show up, I will always be the first to sit out.
Here would be an example of what would happen if it were "Fribbles" night:
We start out playing a 10 minute game on EFDM1, then 10 minutes on EFDM2, and onward till we finish with EFDM13 or until no one wants to play anymore. If people still wanted to play we could play pkeg or fribweb1.
If you are interested in playing, please message me on irc with times that are good for you and suggestions.
Thanks,
zzjzz
Metlslime
#459 posted by
nitin on 2003/03/06 05:29:55
do you mind elaborating please? I would like to hear your viewpoint on what you with do differently on detailing etc?
Zzjzz
#460 posted by
cyBeAr on 2003/03/06 07:34:31
I'm interested as long as it'll take place sometime when I can participate.
Nitin
#461 posted by
Wazat on 2003/03/06 12:04:26
I agree, they look very nice. Good use of textures, and the architecture is very good looking from the screenshots.
Gf4 4200 Ti 128mb
#462 posted by
GibFest on 2003/03/06 12:13:25
tis much nicer than a gf4mx.
1280x1024 32bit, 6x AA and 8x Anistriopic filtering in unreal2 smooth
Yeah
from what i hear though the 128mb ti4200's are just marginally better/faster than the ti4200 64mb's, to the point where you get more for less buying a 64mb one (which i just did).
Yes..
#464 posted by
GibFest on 2003/03/06 16:05:00
but the 128mb should be more future proof, hopefully :)
it cost �130
DMSP Map Suggestions?
I Am Looking for maps that people have played in DMSP that work good with the mod (in gameplay terms). cool textures etc are an added bonus.