Would Be Funner
#440 posted by cyBeAr on 2003/11/30 08:11:11
if it was easy
Re: WaterWalk
#441 posted by starbuck on 2003/11/30 08:23:20
Architecture looks nice in general. The blue light texture at the top end of the picture doesn't work very well though. It would probably be better if it were more obviously a strip light, clearly going in the direction of the brush... if you catch my meaning there. Also lighting isn't very contrasting, although of course that texture set has a tendency to look washed out.
RPG
i dont know but i like the architecture.
Rpg:
#443 posted by necros on 2003/11/30 16:01:13
"holy fuck-asaurus, i'm going to die" skill?
i like the evilness of it.
also, Preacher, that's cool lookin' brushwork there!
Starbuck:
#444 posted by Wazat on 2003/12/01 17:41:07
In regards to pokemon quake...
You mean this atrocity?
http://mods.moddb.com/1131/
Hehe
#445 posted by starbuck on 2003/12/02 10:26:35
i didnt realise you did that one :)
but according to moddb its refreshingly awesome!
Yea
#446 posted by Wazat on 2003/12/02 10:53:36
They got a real kick out of Galactix and Battle Mech, too. It seems all my weird, bizarre mods get all the attention. :)
RE: Waterwalk And There Is Evil There That Does Not Sleep.
#447 posted by Jago on 2003/12/10 12:39:17
RPG: That skill selection room looks ridiculously good.
Preacher: Architecture looks good, but definately needs more variety in texture colors. As of now it looks way too bland and even proper lightning wouldnt save that.
Ah
#448 posted by R.P.G. on 2003/12/10 13:17:07
Thanks, Jago.
Think "Aliens"
#449 posted by inertia on 2003/12/14 19:06:14
http://triumphant.us/~inertia/temp/woo8.jpg
http://triumphant.us/~inertia/temp/woo9.jpg
Those are pictures of the first section of the "deep storage" area in a spaceship. In other words, it is dark, quiet, and you're quite alone :)
Looks Nice
#450 posted by starbuck on 2003/12/14 19:46:05
rather creepy looking stuff... i get the feeling you've been playing Hell in a can :)
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#451 posted by pushplay on 2003/12/14 20:05:53
I get the feeling you've been playing Natural Selection.
It's nice, but I think when doing spaceship levels each room and hallway needs something unique so you don't get lost. In the first level of Halo I could have sworn I was going in circles through constantly restocking rooms.
Ooops
#452 posted by pushplay on 2003/12/14 20:06:41
My title broke the board. I'm the bad boy of forum posts.
#453 posted by - on 2003/12/14 20:36:56
so will this be finished before or after bwdm1?
and will it be more than just nice looking hallways?
Pushplay:
#454 posted by metlslime on 2003/12/14 22:50:16
not for long :)
Curses, Foiled Again
#455 posted by pushplay on 2003/12/15 02:07:16
Meh
#456 posted by Shambler on 2003/12/15 13:54:35
<rather creepy looking stuff... i get the feeling you've been playing Hell in a can :)
Hmmm, that feeling anything to do with BWSP1 (Vapourware S.E.) completely ripping it off??
...
#457 posted by starbuck on 2003/12/15 15:42:39
im just judging from the shots, mainly the cages that the fiends jump out of in cassp1, i never played any version of bwsp1 so I can't comment about that.
Aliensage
#458 posted by spentron on 2003/12/25 17:03:21
Looks like an Unreal level, well not really but for some reason most Unreal SP preview shots are of corridors. Only exception is outdoor levels.
The Tomb Of Terror
#459 posted by R.P.G. on 2003/12/26 12:44:55
It looks like American McGee was getting an early start on Alice while he was working on Quake:
http://rpg.spawnpoint.org/images/blah/quakealice.jpg
Beta Testing Of Q1sp
#460 posted by necros on 2003/12/27 20:08:11
anyone interested should e-mail me: necros@planetquake.com
be warned however: this is that pseudo geocomp map i am working on, so expect super hi wpoly.
peak is around 2500 and average is around 1000.
(there are low areas, around 600ish)
in general, you should have a fairly recent videocard and a pretty quick processor.
a 1ghz + geforce4ti4200 runs the map fairly smoothly with about 40 fps.
Some Old School Screenies
#461 posted by madfox on 2003/12/27 22:27:14
Made a few screenshots of the first 6pack
of The Abandoned: Wanderer.
http://members.lycos.nl/portable/newpage.html
Madfox..
#462 posted by leviathan on 2003/12/28 00:39:19
Seriously, you need to drop those ugly purple textures. You build quality is decent, but those horrid purple textures bring down the work you've put into the levels.
Agreed...
#463 posted by xen on 2003/12/28 12:26:00
Lose the purple. Other than that, shots 2 and 4 are kinda okay.
Purple Rain?
#464 posted by madfox on 2003/12/28 12:31:11
It were the textures coming with Thred.
There was a brick1 texture what was even more awfull. Spent days to change the texture names
by hand.6 x 480names. But that in was the time of QMAp. But also the reason I tend to these.
Made myself some green textures, and borrowed
from other mappers.
I thought it gave the maps some warmth.
BY which texture would you change it?
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