Ah Yeah
#4603 posted by R.P.G. on 2004/06/28 19:23:57
Another thing I forgot to mention: I'm interested in putting up some MisYu and qurneL maps. Both authors generally have pretty high standards, but what are a few of their maps I could use?
Starbuck: thanks. I'll add gomdm4, gomdm6, and swk. I felt that aggressr was on a lot of servers already, which is why it's not included; however, inertia now tells me it's not, so I'll look into that.
#4604 posted by - on 2004/06/28 20:11:50
scampdm5 plz :(
!!
#4605 posted by . on 2004/06/28 20:33:55
0MGAER0WALKS2!@@@@
Re: QW Server
#4606 posted by Jago on 2004/06/28 20:44:20
e1m2, dm2, dm3, dm4, dm6, aerowalk, ztndm3 and povdmm4 are all maps you are ever going to need :)
R.P.G.
#4607 posted by Maric on 2004/06/28 20:57:04
There really is no contest when it comes to Q2 bots. The 3zb2s play a great game of DM in most maps. They do tend to end up in the lower levels of maps alot of Z-Axis.
Maric
#4608 posted by nitin on 2004/06/28 22:05:03
is that with or without routes installed?
For...
#4609 posted by distrans on 2004/06/28 23:46:18
qurneL try fmc.bsp in general and north.bsp for Christmas fun.
Q2K4 And Correct Brush Collision Detection
#4610 posted by frag.machine on 2004/06/29 00:04:05
Necros: that's correct, it's just Q2 code buried inside the original Q1 source, I applied a QuakeSrc.org tutorial (like almost everything in Q2K4 so far) to enable it. And the Q2 gunner is there just to demonstrate the MD2 support.
VoreLord: thanks for the support :D
Starbuck: I just checked the page and it's there, but I really considering to host my site into a more stable place. Any suggestions of good and free hosts ?
Jago
#4611 posted by - on 2004/06/29 04:18:13
The point of the server is to have uncommon maps on it. You can go anywhere and play those maps.
If You Could Be A Video Game Character...
#4612 posted by . on 2004/06/29 11:22:46
who'd you be?
1. David Jones (IGI 2 stealth/action spy)
2. Max Payne (2 era)
3. Quake guy
4. Chrono from Chrono Trigger
5. Excite bike guy
Quake Guy
#4613 posted by Vondur on 2004/06/29 11:53:45
of course
Quake Guy
#4614 posted by inertia on 2004/06/29 13:44:52
bunnyhopping? rocket jumping?
sign me up
Nitin...
#4615 posted by Maric on 2004/06/29 14:01:32
Aside from CTF with the 3zb2s I have found that routes make very little difference in their play.
I am sure that a meticulously constructed .chn could/would produce some added bonus. That said, I have never needed to make one for my own satisfaction. I test all of my new maps with them and am constantly amazed by the "coverage" of entire maps.
-They play space/void/lava/slime maps with minimal suicides.
-They funtion well with Jump pads.
-They do some pretty cool trick jumping while they play... makes me rather envious =)
Like I stated the only real issue I have found is that they seem to fight downwards and seldom fight up the Z.
Mario
#4616 posted by - on 2004/06/29 14:01:57
whoa guys, the clouds are smiling at me.
Lay Off The Shrooms
#4617 posted by metlslime on 2004/06/29 14:41:02
I Would Be,
#4618 posted by HeadThump on 2004/06/29 15:30:56
you know that stout kid in a white tee carrying around a boom box he is groovin' to in Grand Theft Auto 3?
I would be 6) him.
I Would Be Bub
#4619 posted by pushplay on 2004/06/29 17:43:58
What About...
#4620 posted by ProdigyXL on 2004/06/29 20:53:41
xl1dm7 or 6? :(
And I'd use a different ztn map, just cause 6 is played a bunch and his oldies are still goodies and don't get much rotation.
Also some Electric Fish might not be bad, efdm9 has always been a personal fav.
For some horo play, why not effigy or infect by Moloch.
Perhaps kaiser's Devine Enigma.
Find a jvdm map too, those were always exciting.
Killjoy's Burning with Exstacy (sp) kjdm13 never got much play and that map always seemed to provide for a more conventional style play which is always nice to fall back on.
If you want a bal map, go for dm4 in my opinion that twisty single atrium map was always tops for me.
Beyond that, i'll mention more as I think of em, but that would be a good start for me.
Rotating Ents,,,
#4621 posted by necros on 2004/06/29 21:43:32
that's correct, it's just Q2 code buried inside the original Q1 source, I applied a QuakeSrc.org tutorial (like almost everything in Q2K4 so far) to enable it.
you're saying the q2 rotation stuff was already in the quake source? why on earth didn't id use it then? is there anything wrong with it? bugs?
ProdigyXL
#4622 posted by R.P.G. on 2004/06/29 22:52:52
Thanks for the reply. I do have xl1dm7 there; apparently I forgot to include it in the list I posted. I thought I'd leave Tangerine Dream (efdm9) off because it's a fairly common map, but if there are other, less popular EFDM maps you'd like to see there I'll put those up.
Also, does anyone have suggestions for some MisYu maps?
The One That Looked Like It Was Otu Of Alice
#4623 posted by nitin on 2004/06/29 22:59:49
misdm10?
IGI 2 Review
#4624 posted by . on 2004/06/29 23:01:14
Just wrote an IGI 2 review. In the next design revision for p|a I'm going to have a better article layout and bigger screenshots.
http://www.phait-accompli.com/personal/articles/igi2.php
So
#4625 posted by nitin on 2004/06/29 23:19:34
no one makes omicron bot routes then?
Which Func_msgboard...
#4626 posted by . on 2004/06/30 00:30:48
Well
#4627 posted by VoreLord on 2004/06/30 00:58:53
I'd say, the first one is Scampie :)
The second one, well that's definitely Pushplay, after being confronted with another "ancient Link"
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