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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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... 
Pokemon Quake! 
uh huh 
ROFLmuffins! 
i seem to recall that actually being done, which is the worrying part 
There Is Evil There That Does Not Sleep. 
Can anyone guess which skill selection teleporter this is?

http://rpg.spawnpoint.org/images/blah/newunfer.jpg 
WaterWalk 
far from done, but still... http://www.shorl.com/bojetratohumi 
RPG: 
"Really really very hard indeed and you're definitely not good enough to play this, loser" skill?? 
Preacher: 
Looks quite nice for a work in progress. I personally would prefer some more distinct water (I'm thinking of the SOA icy water but I realise that might not go down well). 
Would Be Funner 
if it was easy 
Re: WaterWalk 
Architecture looks nice in general. The blue light texture at the top end of the picture doesn't work very well though. It would probably be better if it were more obviously a strip light, clearly going in the direction of the brush... if you catch my meaning there. Also lighting isn't very contrasting, although of course that texture set has a tendency to look washed out. 
RPG 
i dont know but i like the architecture. 
Rpg: 
"holy fuck-asaurus, i'm going to die" skill?
i like the evilness of it.

also, Preacher, that's cool lookin' brushwork there! 
Starbuck: 
In regards to pokemon quake...

You mean this atrocity?

http://mods.moddb.com/1131/ 
Hehe 
i didnt realise you did that one :)

but according to moddb its refreshingly awesome
Yea 
They got a real kick out of Galactix and Battle Mech, too. It seems all my weird, bizarre mods get all the attention. :) 
RE: Waterwalk And There Is Evil There That Does Not Sleep. 
RPG: That skill selection room looks ridiculously good.

Preacher: Architecture looks good, but definately needs more variety in texture colors. As of now it looks way too bland and even proper lightning wouldnt save that. 
Ah 
Thanks, Jago. 
Think "Aliens" 
http://triumphant.us/~inertia/temp/woo8.jpg

http://triumphant.us/~inertia/temp/woo9.jpg

Those are pictures of the first section of the "deep storage" area in a spaceship. In other words, it is dark, quiet, and you're quite alone :) 
Looks Nice 
rather creepy looking stuff... i get the feeling you've been playing Hell in a can :) 
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I get the feeling you've been playing Natural Selection.

It's nice, but I think when doing spaceship levels each room and hallway needs something unique so you don't get lost. In the first level of Halo I could have sworn I was going in circles through constantly restocking rooms. 
Ooops 
My title broke the board. I'm the bad boy of forum posts. 
 
so will this be finished before or after bwdm1?

and will it be more than just nice looking hallways? 
Pushplay: 
not for long :) 
Curses, Foiled Again 
 
Meh 
<rather creepy looking stuff... i get the feeling you've been playing Hell in a can :)

Hmmm, that feeling anything to do with BWSP1 (Vapourware S.E.) completely ripping it off?? 
... 
im just judging from the shots, mainly the cages that the fiends jump out of in cassp1, i never played any version of bwsp1 so I can't comment about that. 
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