#4540 posted by Kell on 2004/06/24 09:50:09
Of course, along with the good, you get some bad in there too. Here's a short list of the low lights that Quake has seen.
...
- Quake 2 :)
*chuckle*
Happy Birthday, Quake
#4541 posted by Kinn on 2004/06/24 10:42:16
Also, the Ogres were suppose to laugh and piss on your body after you died, that was also cut due to time restrictions.
oh, this would have been good :)
Tim Willits had designed a bunch of maps that didn't fit into the single player theme.
He suggested that they should remove the monsters and exits so that players could play against each other. The others at id Software reluctantly agreed and thus, Deathmatch Maps were born. This one idea gave birth to all the 1v1, clans and deathmatch games / tournaments we know today.
Is this actually true?
It sounds almost like an urban myth, and almost too "accidental" to be true.
Maybe its just an exaggeration of what happened.
Right...
#4543 posted by Maj on 2004/06/24 12:46:52
...I guess the whole 'Doom' thing was something I imagined after quaffing too much cough medicine...
I Seem To Recall Duke Nukem 3D Having Deathmatch-only Maps.
#4544 posted by R.P.G. on 2004/06/24 13:05:09
.
I Remember..
#4545 posted by . on 2004/06/24 13:08:59
reading that Quake 1 was ultimately, a deathmatch map contest, eventually strung together with an impromptu story, thus the incoherent level spatterings.
Well
#4546 posted by than on 2004/06/24 13:29:50
dn3d was released pretty close to Quake - I think it was out a month or two beforehand actually. I guess that makes it entirely possible for Tim Willits to have come up with the idea of making DM specific maps. If Doom hadn't existed prior to that of course, I'm pretty sure people must have made DM only maps for it.
I hope duke forever comes out this year. I still don't think anything has really come terribly close to dn3d in terms of environmental interactivity. Well, maybe shadow warrior and blood - but they don't count.
Be nice to see blood 3 too, but I'm not holding my breath for that, since blood 2 was cack.
...
#4547 posted by wrath on 2004/06/24 17:51:46
what phait said.
Mmmm . . . . Cough Syrup . . .
#4548 posted by HeadThump on 2004/06/24 19:07:37
Ummm.
#4549 posted by Shambler on 2004/06/25 03:23:41
I hope duke forever comes out this year.
WOOOOOHOOOOOOLAAAADIIIIIDAAAAA!
Not gonna happen is it than, to be honest...
Catalytic Braincell Loss In SECONDS
Nexuiz
#4551 posted by VoreLord on 2004/06/25 06:09:55
Have a New ingame video for their Quake engine based deathmatch game. Looks quite nice. If you have been following it, you'll know that there is some nice looking levels/effects 'n stuff. Should be good.
Home
http://www.nexuiz.com/index.php
Download
http://www.nexuiz.com/index.php?module=downloads
Lol
#4552 posted by starbuck on 2004/06/25 07:22:11
that new badgers song is brilliant....even that can't stop us going out though
Nexuiz
#4553 posted by R.P.G. on 2004/06/25 10:35:31
Level design looks a bit spotty from the video and screenshots. Can't say I appreciate the skins I saw in the screenshots. No comments on the gameplay, of course.
Wow
#4554 posted by - on 2004/06/25 15:38:07
Nexuiz looks like they took every horrible effect of new Quake engines, combined it with ugly models and skins, and topped it off with maps that have no interesting architecture, and appear to be the flatest hall roaming deathmatch maps ever built. And I hope not all the music is OMG HARD ROCK METAL GUITARS!! Truly, this sets new marks in crap.
W00t Go Scampie
#4555 posted by Jeoff on 2004/06/25 17:07:06
Scampie is a lonely cock sucker that just needed to release some steam, understandable, maybe he could possibly increase his mapping skills so that he actaully might be able to mean what he said about the Nexuiz maps.
#4556 posted by Vermeulen on 2004/06/25 17:12:26
well i agree that the music is terrible, but i thought it fitted the video. I didn't really care about the music when i was making the video.
but none of the maps are hall roaming maps, I *hate* that type of deathmatch style. Even check out the map screens on the media page, none of them are hall roaming.
HARD ROCK METAL GUITARS!!
#4557 posted by HeadThump on 2004/06/25 17:50:45
BTW, I was replaying some Quake 2 maps the other day, and I could have sworn I heard a Type O Negative tune on the CD. What's the story there? Just my 'magination?
HM Guitars 4eva !!
#4558 posted by VoreLord on 2004/06/25 18:04:28
Not that I ever listen to game music, it's the first thing that gets turned off. Plus it's much better than techno fagot stuff.
and topped it off with maps that have no interesting architecture, and appear to be the flatest hall roaming deathmatch maps ever built. No, they are nothiung like you maps Scampie
Theif - Deadly Shadows
#4559 posted by VoreLord on 2004/06/25 18:39:32
No, I don't like the game (Thief series), but here's what the makers say about why they probably wont be releasing an editor for the game.
". . . I don't *think* we will, and it's largely because as games become more complex, especially as our style of simulation driven game gets deeper and more complex... it's just that there are very few people who can actually take advantage of all that power. . ."
Has ruffled the feathers of a few in the community. In this day and age it could be like shooting yourself in the foot. Especially seeing how the Unreal engine is highly modable, and users of the engine basically expect that with U engined games.
Oh Well Then
#4560 posted by biff_debris on 2004/06/25 19:22:03
THey can just say GOODBYE to their stinky little game, seeing as how if they don't keep releasing new versions every year or so, people will either get burned out on it or bored with the lack of new material, and but stuck in either or both of those situations because there is no community offering custom mods or maps or whatever -- and there preciousl, compilcated, deep game will wither away and die like an unused sexual member on an Antarctic expedition. And you can take that to the bank.
Tetra Vaal (realistic 3D Animation) Thingy
#4561 posted by VoreLord on 2004/06/25 19:54:33
VoreLord
#4562 posted by pushplay on 2004/06/25 21:24:20
Don't pedal your ancient links here you red necked prick.
Well
#4563 posted by VoreLord on 2004/06/25 21:27:28
A big FUCK YOU, you pathetic excuse for a human being
Hay
#4564 posted by biff_debris on 2004/06/25 21:34:14
I didn't know about that actually -- thanks VoreLord, you're an outstanding example of people who aren't irritating Canadians ;D
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