#426 posted by Kinn on 2016/02/09 19:26:14
Oh and shambles you know you can just switch the weapon behaviour back like sock already said.
I prefer the new behaviour personally.
#427 posted by Spirit on 2016/02/09 20:37:01
Marcher still has some of the best pacing of all Quake maps.
True
#428 posted by PuLSaR on 2016/02/09 20:39:14
#429 posted by Kinn on 2016/02/09 21:18:00
Goddamn sounds like I need to go back and play it for reference.
Minotaur.
#430 posted by parubaru on 2016/02/09 21:34:48
Skiffy, I asked because when I first saw it, my first thought was 'signature monster of iconic Q1SP has made a reapperance.
@Shambler
#431 posted by Qmaster on 2016/02/09 22:21:19
One thing is for sure about the enemy balance, the crossbow knights are just as scary as shamblers because they are ridiculously hard to dodge, they are tougher than knights and scrags, and getting it with one bolt does way too much damage. The test map crossbow knight arena was one of the hardest rooms in Quake I have ever played. I died so many times. In a test map.
BUT...
#432 posted by Qmaster on 2016/02/09 22:23:37
You absolutely fixed the gaunts. Those were great and because you can actually dodge the projectiles they are no longer flying shamblers like in quoth.
And
#433 posted by Qmaster on 2016/02/09 22:26:53
the gaunt idle sound is by far the most atmospheric, most creepy sound effect in all of gaming history. Sorry for triple post.
I'm not sold on the gaunts to be honest. Projectiles are not fast enough and they die easy. But I didn't really like them in quoth either.
Gaunts And Droles
#435 posted by PuLSaR on 2016/02/09 22:32:47
were my favorite qouth monsters. I think I love their qouth versions more. Gaunts have become more generic with projectile attacks and droles with shotgun ressistance is not my thing, I used to use super shotgun to kill them mostly in qouth. That's my only complaint about AD monsters.
I don't like the droles in quoth, I wasn't a fan of them in AD but sock knows this. I tried to get him to add the Gug but he was having none of it :p
Hmm
#437 posted by anonymous user on 2016/02/10 00:09:10
to #433: go watch the movie Pitch Black with Vin Diesel, I'm pretty sure the sample is lifted from that movie :)
I'd be sold on Gugs and Droles in AD. At this point it makes more sense to create a melting pot of ideas for mappers in one nifty package instead of keeping them separated, if this is indeed to become the new Quoth.
Also, eyeing the door next to the entrance to Crucial makes it feel like the next patch will have another base map :)
Double Post
#438 posted by quakeisdead on 2016/02/10 00:16:47
https://www.youtube.com/watch?v=CAcLXQ1pv50 Can clearly hear the Gaunt sounds less than 20 secs in :D
#439 posted by necros on 2016/02/10 02:38:31
actually through some bizarre coincidence, the gaunt idles are from sock's pyramid of the magician map ( https://lvlworld.com/review/id:1743 )
sound/sockter/bird_04a.wav
#440 posted by PuLSaR on 2016/02/10 02:49:57
I believe all these sounds come from one of soundbanks that are used all over gaming and movie industries.
AD Missing Big Robot For Base Maps.
#441 posted by Skiffy on 2016/02/10 02:59:27
Giant robot from Rubicon Rumble ... needs to be added in AD. The one which can have its arms blown off and stomps around all evil.. Basically we don't have a Shambler equivalent for entirely base themed maps and that guy was awesome. Besides if he gets added then I can redo the Meshes to be super pretty... :P
Skiffy
I approached Sock with exactly that suggestion. Are you on about the one that looks like ED-209?
I suspect he'd be up for a big base monster... probably on the condition that I finish my base map on time...
https://twitter.com/GavinEdgington/status/681843235732467712
I'm not sure Sock would want that exact monster. AD has been accused of just ripping off other mods. I think it's a little unfair considering the new monster behaviours etc. It would be nice to see something a bit more unique.
I think the RRP base monster is on the right lines though in terms of scale. That guy was 'borrowed' from Malice, the first Total Conversion for Quake. You can see them in the 9 minute 30 mark in this vid -
https://youtu.be/alEMMICcRHE
Ripping Off Other Mods
#444 posted by Qmaster on 2016/02/10 03:45:57
Wait...whats bad about using the great work that has gone before and improving on it. My mod (not yet released) does just that...I have ripped from literally every great mod/map ever and put it all in one mod. I keep what I kill.
But ya, gugs suck. I don't like attacks that can't be dodged or blocked or somehow avoided by the player-s skill. That is what makes AD's gaunts so great and AD's crossbow knights so hard (still like em though).
Malice Are Not The Same
#445 posted by Skiffy on 2016/02/10 04:16:12
The ones from Rumble are not the same. The texture was redone from what I can see. But yes something like that is what I would love to see. On another note If I was to redo one of the characters then it be the guys on flying disks.... I dislike those a lot hehe. Give them jetpacks danget and hover around like the Icarus from Quake2 :P
#446 posted by metlslime on 2016/02/10 04:51:04
no love for the centurion? *single tear runs down face*
#447 posted by Skiffy on 2016/02/10 05:09:46
which one is that?
#448 posted by metlslime on 2016/02/10 07:37:56
that's the guy on the flying disk :)
Oh!
#449 posted by Skiffy on 2016/02/10 08:41:21
No I did not like him much sorry. He would look cooler with a jetpack hehe. Because jetpacks!
#432
#450 posted by Cocerello on 2016/02/10 09:31:32
Not really, unlike the shambler, the attacks for the gaunts in quoth can be evaded in the open. If you do it right, the lighting is always like if it was after you just a bit behind you.
I remember reading that It was done on purpose to stray from shambler's trademark, but i don't remember where i read that.
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