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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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Ok 
Fixed the lighting issue - getting rid of minlight (which was set to "4" anyway, so not even any noticable difference) removed the problem completely. Thanks for the tip on that.

My map's done now except for vising and possible gameplay tweaks. However my computer needs a new fan right now, so when I try vising it I get all these warnings; if anyone wants to volunteer to vis it, that would be greatly appreciated. It's in the latest tyrutils bsp(1) format with a lot of func_detail usage so it shouldn't take too long. Also if anyone wants to test it, that would be good too - I think it's basically ready to go but I'm definitely willing to do gameplay tweaks if, as seems par for the course with me, it turns out to be too hard (heh). Email Dustin.Geeraert@umanitoba.ca if you're interested.

Two final shots:
http://www.quaketastic.com/files/screen_shots/kb1.jpg
http://www.quaketastic.com/files/screen_shots/kb2.jpg 
Tronyn 
Nice underground architecture, and subtil colored light... good foggy effect btw :) 
Fuck Me. 
Some seriously good shots going on. Psyched guys. 
Very Nice Tronyn 
 
 
Heh, "subtle colored light"... just turns ikwhite to ikblue ingame. Definitely cool architecture, though. 
Well 
I am done. Will send you my map when I wake up sock and I make sure everything is in order with my fresh eyes.

I had to do one last thing thanks to this extended deadline...

DMSP2, in "deathmatch 1", works in jam2_scampie!

It sort of works in regular single player, but unfortunately the scripting can break easily and lock you into areas forever. I have no idea how I would fix this without hurting normal single player, sorry :_(

BUT Deathmatch 1 works! It's not the greatest DM map in the world, but I tossed in a ton of weapons and powerups, and redirected some teleporters and it's passable!


hehehee! TEXAN STYLE! 
 
It sort of works in regular single player

I meant, "regular DMSP2 single player" 
 
map map map map map 
Quaker! 
love this shit! 
Deadline TODAY !!!! 
Missing - Cocerello, Mfx, Fifth/Eric
Received - Lunaran, Scampie, Skacky, Sock, Tronyn

Check the following:

* Test your map, make sure it loads and you can complete it!
* Check your map with developer 1 on for falling items
* You MUST have 1 exit trigger pointing at start

I will also create the global screenshot this time before the release so it will help out other websites. If anyone has suggestions of what angle they want for their screenshot, let me know or send me a screenshot. 
GO THAN 
 
Map Sent 
excuse my late entry, a certain playtester was very clever and tried to break the map.
With some success, but it�s all fixed now. 
Sock... 
Ericw has the map and stuff. It's complete so he should get that to you 
Deadline TODAY !!!! 
Missing - Cocerello, Fifth/Eric
Received - Lunaran, Mfx, Scampie, Skacky, Sock, Tronyn

Still missing two maps, any news?

Here is some Finely cut pixels to keep the hype train going. If everything goes according to plan then it should be a Friday release.

Also everyone else remember, please RECORD A DEMO!!! 
 
Holy shit sock that looks amazing. 
Looks Great! 
 
Sock, 
The map is done. I stayed up until 2am yesterday doing but eric is the one with the file 
The FINAL Countdown! 
@Fifth, Its all good, I have spoken to Eric on TF, I will get the map shortly after he has done some final testing.

It seems it is all down to one mapper, cocerello!
Earth calling cocerello, please come in ... :P 
Almost There 
Sorry guys for noticing this late, i am focused on the map.

Had a last hour problem with the map: in five minutes of work thirty thousand more faces appeared. If i were to vis it now it would take a day.

I expect to have it in 30-60 more mins + what the full vis compiling takes. 
Feedback 
@Cocerello, thanks for letting me know. I just wanted to make sure everyone is almost finished or at a point where they can submit. Email me today when you have the zip file ready. Also remember to check your map with developer 1 and include source map and/or readme file.

So now that we all have final submitted maps, if anyone wants to do more over the next couple of days then map away. Send any updates to me by Friday morning and if what you send me works ok I will update the final zip.

All aboard the hype train, Friday release for Jam2! 
Sock 
Do you have a startmap for this?
Because.. 
The Devils Work ... 
it seems you have idle hands, no start map required! 
The Reason The Son Of God Appeared Was To Destroy The Devil's Work. 
 
More Pictures ! 
Before the final release, could we get more pictures of the maps ?


I want a full erection to break down the walls ! 
 
Before the final release, could we get more pictures of the maps ?

Personally I would recommend everyone to resist, because there are loads of mind blowing vistas in this pack and it would be a great shame to spoil them. Only two days to wait ... 
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