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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Oh Nice... 
I love the hand-painted look. You could make a whole level that looks like the backdrops of animated films. I wonder what game made between 1994 and 1998 needed textures THAT high-res and high-quality, but their loss is our gain. Or something.

The license is a little unclear though -- sounds like you can use them in non-commercial video games as long as you never distribute the video game en masse. Or does that mean that the textures in the raw cannot be mass distributed? 
Metl 
I believe the first line is the important one as the rest seems to specify what he meant in that part. So that would be :

I am the copyright holder of this material. These textures can't be used for comercial purposes in any way 
And 
if you go to any of the texture pages

You may use these textures for personal use or any other non comercial use . THESE TEXTURES CAN'T BE USED FOR COMERCIAL PURPOSES IN ANY WAY WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR. 
Nitin: 
okay, i didn't see that the copyright message was different on the sub-pages.

I'm intrigued by what could be done with these, in targa format, in a quake level with a .lit file. I might have to start messing around. 
Oh Hey 
I already used a few of those in a simple Cube map. 
Nice Work Scampie 
The terrain and fortress blend together very well in that screenshot. 
Sure! 
Great textures! Although I have no commercial interest, happy to use a few.http://members.home.nl/gimli/Quake13.jpg 
... 
Pokemon Quake! 
uh huh 
ROFLmuffins! 
i seem to recall that actually being done, which is the worrying part 
There Is Evil There That Does Not Sleep. 
Can anyone guess which skill selection teleporter this is?

http://rpg.spawnpoint.org/images/blah/newunfer.jpg 
WaterWalk 
far from done, but still... http://www.shorl.com/bojetratohumi 
RPG: 
"Really really very hard indeed and you're definitely not good enough to play this, loser" skill?? 
Preacher: 
Looks quite nice for a work in progress. I personally would prefer some more distinct water (I'm thinking of the SOA icy water but I realise that might not go down well). 
Would Be Funner 
if it was easy 
Re: WaterWalk 
Architecture looks nice in general. The blue light texture at the top end of the picture doesn't work very well though. It would probably be better if it were more obviously a strip light, clearly going in the direction of the brush... if you catch my meaning there. Also lighting isn't very contrasting, although of course that texture set has a tendency to look washed out. 
RPG 
i dont know but i like the architecture. 
Rpg: 
"holy fuck-asaurus, i'm going to die" skill?
i like the evilness of it.

also, Preacher, that's cool lookin' brushwork there! 
Starbuck: 
In regards to pokemon quake...

You mean this atrocity?

http://mods.moddb.com/1131/ 
Hehe 
i didnt realise you did that one :)

but according to moddb its refreshingly awesome
Yea 
They got a real kick out of Galactix and Battle Mech, too. It seems all my weird, bizarre mods get all the attention. :) 
RE: Waterwalk And There Is Evil There That Does Not Sleep. 
RPG: That skill selection room looks ridiculously good.

Preacher: Architecture looks good, but definately needs more variety in texture colors. As of now it looks way too bland and even proper lightning wouldnt save that. 
Ah 
Thanks, Jago. 
Think "Aliens" 
http://triumphant.us/~inertia/temp/woo8.jpg

http://triumphant.us/~inertia/temp/woo9.jpg

Those are pictures of the first section of the "deep storage" area in a spaceship. In other words, it is dark, quiet, and you're quite alone :) 
Looks Nice 
rather creepy looking stuff... i get the feeling you've been playing Hell in a can :) 
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