Oh Nice...
#426 posted by metlslime on 2003/11/17 22:24:41
I love the hand-painted look. You could make a whole level that looks like the backdrops of animated films. I wonder what game made between 1994 and 1998 needed textures THAT high-res and high-quality, but their loss is our gain. Or something.
The license is a little unclear though -- sounds like you can use them in non-commercial video games as long as you never distribute the video game en masse. Or does that mean that the textures in the raw cannot be mass distributed?
Metl
#427 posted by nitin on 2003/11/17 23:48:14
I believe the first line is the important one as the rest seems to specify what he meant in that part. So that would be :
I am the copyright holder of this material. These textures can't be used for comercial purposes in any way
And
#428 posted by nitin on 2003/11/17 23:49:19
if you go to any of the texture pages
You may use these textures for personal use or any other non comercial use . THESE TEXTURES CAN'T BE USED FOR COMERCIAL PURPOSES IN ANY WAY WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR.
Nitin:
#429 posted by metlslime on 2003/11/18 00:07:52
okay, i didn't see that the copyright message was different on the sub-pages.
I'm intrigued by what could be done with these, in targa format, in a quake level with a .lit file. I might have to start messing around.
Oh Hey
#430 posted by pushplay on 2003/11/18 01:42:32
I already used a few of those in a simple Cube map.
Nice Work Scampie
#431 posted by HeadThump on 2003/11/24 22:34:03
The terrain and fortress blend together very well in that screenshot.
Sure!
#432 posted by Madfox on 2003/11/26 17:19:19
Great textures! Although I have no commercial interest, happy to use a few.http://members.home.nl/gimli/Quake13.jpg
...
#433 posted by Madfox on 2003/11/26 17:21:10
Pokemon Quake!
#434 posted by xen on 2003/11/28 10:41:56
uh huh
ROFLmuffins!
#435 posted by starbuck on 2003/11/28 10:48:40
i seem to recall that actually being done, which is the worrying part
There Is Evil There That Does Not Sleep.
#436 posted by R.P.G. on 2003/11/29 18:33:20
Can anyone guess which skill selection teleporter this is?
http://rpg.spawnpoint.org/images/blah/newunfer.jpg
WaterWalk
#437 posted by Preacher on 2003/11/29 18:50:19
RPG:
#438 posted by Shambler on 2003/11/30 04:11:24
"Really really very hard indeed and you're definitely not good enough to play this, loser" skill??
Preacher:
#439 posted by Shambler on 2003/11/30 04:12:23
Looks quite nice for a work in progress. I personally would prefer some more distinct water (I'm thinking of the SOA icy water but I realise that might not go down well).
Would Be Funner
#440 posted by cyBeAr on 2003/11/30 08:11:11
if it was easy
Re: WaterWalk
#441 posted by starbuck on 2003/11/30 08:23:20
Architecture looks nice in general. The blue light texture at the top end of the picture doesn't work very well though. It would probably be better if it were more obviously a strip light, clearly going in the direction of the brush... if you catch my meaning there. Also lighting isn't very contrasting, although of course that texture set has a tendency to look washed out.
RPG
i dont know but i like the architecture.
Rpg:
#443 posted by necros on 2003/11/30 16:01:13
"holy fuck-asaurus, i'm going to die" skill?
i like the evilness of it.
also, Preacher, that's cool lookin' brushwork there!
Starbuck:
#444 posted by Wazat on 2003/12/01 17:41:07
In regards to pokemon quake...
You mean this atrocity?
http://mods.moddb.com/1131/
Hehe
#445 posted by starbuck on 2003/12/02 10:26:35
i didnt realise you did that one :)
but according to moddb its refreshingly awesome!
Yea
#446 posted by Wazat on 2003/12/02 10:53:36
They got a real kick out of Galactix and Battle Mech, too. It seems all my weird, bizarre mods get all the attention. :)
RE: Waterwalk And There Is Evil There That Does Not Sleep.
#447 posted by Jago on 2003/12/10 12:39:17
RPG: That skill selection room looks ridiculously good.
Preacher: Architecture looks good, but definately needs more variety in texture colors. As of now it looks way too bland and even proper lightning wouldnt save that.
Ah
#448 posted by R.P.G. on 2003/12/10 13:17:07
Thanks, Jago.
Think "Aliens"
#449 posted by inertia on 2003/12/14 19:06:14
http://triumphant.us/~inertia/temp/woo8.jpg
http://triumphant.us/~inertia/temp/woo9.jpg
Those are pictures of the first section of the "deep storage" area in a spaceship. In other words, it is dark, quiet, and you're quite alone :)
Looks Nice
#450 posted by starbuck on 2003/12/14 19:46:05
rather creepy looking stuff... i get the feeling you've been playing Hell in a can :)
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