#426 posted by - on 2004/04/19 00:24:22
RPG: I'm the mexican chef. I make spicy tacos with extra peppers. Xen is a gringo who stumbles into my cafe smoking marijuana and demanding I make my tacos less spicy and much more crispy. I get Hos� to throw him out of my cafe.
#427 posted by - on 2004/04/19 00:28:39
er... wait, it's be more correct if Xen throws himself out of the cafe after I tell him that I don't want to make him crispy tacos, just my world famous spicy tacos, and then goes to tell the guys at the bar that I raped his children and he will never eat at my establishment again.
Congratulations!
#428 posted by pushplay on 2004/04/19 01:28:56
The pair of you have successfuly constructed this:
http://glassnebula.com/sthelens/full/mountain.jpg
out of this:
http://www.humeseeds.com/molehill.jpg
Now if you could learn lead into gold we'd all be rich.
#429 posted by - on 2004/04/19 08:32:31
we've made a file not found?
Err?
#430 posted by R.P.G. on 2004/04/19 13:48:11
Xen is a gringo who stumbles into my cafe smoking marijuana and demanding I make my tacos less spicy and much more crispy.
I typed up a one-line response to that, but then I realized that if you don't get it the first two or three times, you're probably not going to get it at all.
I just don't understand why Scampie practically begs people in #Terrafusion to speedmap, but then tries to run out a regular contributor.
Bah, Bastard Server Went Down
#431 posted by pushplay on 2004/04/19 19:57:16
Scampie
#432 posted by aguirRe on 2004/04/20 17:25:13
You haven't announced sm75 officially, is the zip in the files section the right one?
I liked the two SP maps, yours in a very unique shiny green atmosphere, although the combat was pretty weird.
Zwiffle's I believe must've been from the previous theme (play through twice), looked nice and had pretty rough combat, those enforcers can be very effective ...
Speedmap #76
#433 posted by - on 2004/04/21 20:20:17
Time: Saturday, April 24th at 4pm EST (9pm UK, 20:00 GMT)
Theme: No theme!...
Timelimit: 100 mins. Strictly enforced!!!
Thought it'd be a neat idea to try making a pack this week where sticking to the timelimit of 100 mins was the theme. Kinda differant than anything we've done before. We'll get back to other themes and lenient timelimits next week.
Oh...
#434 posted by - on 2004/04/21 20:21:08
Place: #speedq1 on irc.gamesurge.net or email maps to me at scampie@spawnpoint.org
#435 posted by - on 2004/04/24 00:13:12
Drew, Got your email and map... can't reply due to a cock up at my isp... Glad to see some maps being submitted outside the events again, been a few weeks :D And don't worry about being in theme, it's never enforced, even when I say it is... :P
Thanks Scampie
#436 posted by Drew on 2004/04/25 03:55:46
I didn't think it would be a problem, but I just thought I should let you know that I spent a bit longer on it than I should've... I guess we're in the same boat though anyways.
I was thinking that maybe we could have an arena themed SM for #77.
by the way, is SM69 ever going to materialise or have recent events killed it?
SM69
#437 posted by R.P.G. on 2004/04/25 08:54:40
SM69 is still in development.
I Think
#438 posted by Zwiffle on 2004/04/25 11:46:21
scampie should enforce the time limit on sm69.
Lol RPG Is On Time
#439 posted by HeadThump on 2004/04/25 12:05:01
In Valve Years! Bwwaahahaha.
Actually
#440 posted by R.P.G. on 2004/04/25 12:25:24
metlslime is supposed to be working on it at the moment, so I blame it all on him. :P
P.S. Yes, I like to defer the blame.
P.P.S. Saying this will probably make metlslime pass it back to me, in which case it will then be my fault that it's overdue.
P.P.P.S. I blame Canada.
#441 posted by - on 2004/04/25 13:32:23
Discussion of sm69 should take place in the general abuse thread, not the speedmapping thread. That's all I have to say about it.
Arena theme sounds good. what do people think? Cardo suggested 'Kona-esqe' maps (2 floors, odd architecture, bad color combos). I was thinking about finally running the Oblivion theme (Islands in space).
My Opinion:
#442 posted by R.P.G. on 2004/04/25 14:10:32
Run an unthemed week. Even though last week was "unthemed" it still had a psuedo theme of "strict timelimit." Arena sounds good, but do that in two weeks.
Tribute To Sadlark Week Sometime
#443 posted by HeadThump on 2004/04/25 15:22:03
Where you have to put in some semi-complex mission quest statements and devide the map up into regional sections (You now enter the Wraith Lord's Abode, The Temple of Tu-Moteep lies before you). I love that stuff.
What About
#444 posted by PuLSaR on 2004/04/25 16:37:22
flooded areas theme? That means the the areas that you make like dry ones (simple rooms), but filled with water.
Or the areas that should be underwater ones, but without any water.
Themes
#445 posted by inertia on 2004/04/25 18:19:52
UPSIDE DOWN
gravity has been reversed can you as the player of quake beat the levels?
Upside-Down Levels Could Have A Very Interesting Puzzle Element
#446 posted by R.P.G. on 2004/04/25 18:22:59
.
Reminds Me Of That One Map From 1997...
#447 posted by metlslime on 2004/04/25 18:49:16
by Markus Klar... remember it?
The Fly?
#448 posted by HeadThump on 2004/04/25 18:56:21
Without looking it up, did I get it right?
#449 posted by - on 2004/04/25 19:04:40
Hey, that reminds me of an older map with sideways rooms, called thefly.bsp.
(didn't we do this theme awhile ago? or was it just discussed?)
ROOOOFLS....
#450 posted by Shambler on 2004/04/27 16:01:37
(2 floors, odd architecture, bad color combos).
Don't forget the lame custom monsters and impressively "dark" and "mysterious" names...
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