Ok, That's Enough Shards For Today
So I understand the appeal of Tears Of The False God (ad_tears), this is basically Paradise Sickness(ad_paradise) meets Outer Sea Ruins(jjj_pinchy). A LOT of effort and hours of gameplay. Started playing today, gave up after finding 13 shards and took the path to exit portal... only to discover that it's not exit portal! And there's final grand showdown!
At the end of this day I've found 15/16 shards, 12/16 secrets and 389 kills. Where's the last one, you know which one I mean?
p.s. I don't know if its bug or feature, but some torches and fire dishes, for example ones near the ascension portal still burns at touch even with fire shield equipped.
Also I like the revamped Nyarlathoteps Sand Castle with explosion belt and stuff at the end, not being able to inflict infight between fire and acid shamblers was kind dissappointing but final battle was worth it anyways.
https://i.imgur.com/ugHzpkJ.png Good that you can finish this map without touching a half of all Q-pedestals, this nonlinearity is so cool.
Now about revamped classic campaign.
I noticed that first episode can be finished just from starting ad_s1m1 from arcane_chapters and playing it to the very end. This basically blocks player from starting episode 1 through basement, entrance to e1m1 slipgate will be blocked (why block them at all?). Also, the idea that you can obtain runes from standard quake and not AD maps' secrets and vice versa is great.
Now I kinda expect that you AD guys will add 37th Relic Retrieval (37_hcm1) to the collection, its scale and enthusiasm makes it match other official mod maps. It's not ideal, and certainly could use some polish/optimization, otherwise... just look at it yourselves:
https://www.youtube.com/watch?v=YhL1vyD2vSg Such good and big base maps are so rare.