News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
Bonus Points For Anyone Making Quake 3 Levels Using Quake 1 Textures.. 
 
BTW Tho. 
I did actually have a vaguely inspiring sketch for a Q3A textured map a while ago... ...but this SM session clashes with the #no-map-november event taking place on Discord, where we take a breather from the relentless production line of mapping, chill for a month, catch up recently releases etc. justsayin'.... 
This Is A Really Good Idea For A Sm 
 
Drew 
Will you be mapping for this or only playing? 
Some Progress 
on sm204

WIP screenshot 
Nice Neat Arch. 
 
Probably Neither Honestly! 
...Actually I keep up with speedmaps better then full releases since I’m fond of the format and they’re quick. 
Due To Wrath's EA Release 
We've decided on a 24 hour extension for SM204. New Countdown clock here: https://www.tickcounter.com/countdown/1598978/sm204-extension 
Sent Mine To Your E-mail 
dumptruck_ds, but as i haven't played Quake 3 since 2000, i based it on Sauerbraten, with the textures from Quake 3 of course.

It has DM, coop and SP. 
Sent Again 
There was a bug which prevented the player from finishing the map. Even if it is an speedmap is better to have it fixed. 
Thanks Coce 
Update: this pack won't be really until Weds at the earliest. All kinds of stuff going on in RL this week. But it looks like we have seven maps total. 
SM205: The Randomizer Special! 
SM205: The Randomizer Special!

Mapper's block may seem like a joke at first, but it's a real problem! Coming up with ideas is hard sometimes, so that's why I built the ZungrySoft Entertainment Quake Map Idea Generator!

Here's how it works: Go to the link below and run the script by pressing the play button in the top left. You will be given 3-4 requirements that your map must follow. (Make sure to save the result somewhere or take a screenshot.) You may only run the script once, so you have to deal with what you get!
http://www.codeskulptor.org/#user47_u7IXWYGJpl_1.py

You have about 2 days. Good Luck!

DEADLINE: Friday January 3rd 9pm PST
Countdown clock: https://www.tickcounter.com/countdown/1677994/sm205

PROGS: id1

TEXTURES: No restrictions

SUBMISSIONS: Email me, videogamemixes@gmail.com, or message me in Discord.

QUESTIONS: If you have any questions or are having trouble running the script, feel free to message me! 
I Will Try To Make One ... 
but got a difficult one on the script 
SM206: Prototypes 
We have some newcomers to the scene, so let's give them an opportunity to map!

Complete a map that only uses textures from Khreathor's Prototype 1_2 wad http://khreathor.xyz/site/prototype/

id1 progs, no custom music.

Send me the results at AndrewYoder@live.com by Monday 00:01 Central European Time.

Don't crunch on this. The prototype wad should help you all focus on gameplay without worrying so much about visuals (which always take the most time). Just find a few hours over the next couple days to make a map for fun :) 
SM207: Ceremonial Speedmaps 
The undeniable classic. The golden standard of wizard maps. The meat and potatoes of Q1SP. czg's unforgettable Ceremonial Circles is the theme for this speedmap session.
Keep it simple. Green wizard theming, re-use of space and a lot (maybe too many) ogres on perches.

DEADLINE: Monday April 6 00:00 PST
COUNTDOWN: https://www.tickcounter.com/countdown/1884348/sm207

PROGS: ID1

TEXTURES: ID1 and similar texture sets, green wizard.

SUBMISSIONS: Email to frwthr[DOT]design[AT]gmail[DOT]com, or message me on Discord @ fw#1312 
SM208: Caves, Canyons & Crevices 
Deep underground with cracks of light from above. What dwells below the surface? A hidden temple, lava-tubes, forbidden tomb, unspeakable caverns and/or a subterranean lake. Descend into darkness with organic shapes of stone and the unknown!

START: Friday April 17 00:00 PST
DEADLINE: Monday April 20 00:00 PST
COUNTDOWN: https://www.tickcounter.com/countdown/1911236/sm208

PROGS: ID1

TEXTURES: Designer choice. I suggest Makkon.

SUBMISSIONS: Email to choldenjr[AT]gmail[DOT]com, or message me on Discord @ ChrisHolden#3955 
SM209: GIMME YO TRAPS JAM! 
Have you always longed to piss off the player in a really creative way, this is your chance. Pull the floor beneath their feet, make the room shrink, have the lava rise.

The gist of this JAM is all about traps and game-play revolving around ambushes and nifty placed enemies to surprise the player. Think you can do it?

Play with their expectations in a spectacular way.

Since Arcane Dimensions has lots of stuff that can be used in such way it will be required for this run.

START: Friday May 15 00:00 UTC
DEADLINE: Thursday May 28 00:00 UTC
COUNTDOWN: https://time.is/UTC

PROGS: Arcane Dimensions 1.71
http://www.simonoc.com/files/ad/ad_v1_70final.zip
http://www.simonoc.com/files/ad/ad_v1_70patch1.zip
comes with FGD for TB, JACK and GTK

NAMING: SM209_***author***

TEXTURES: You may do whatever you like, even Prototype.

SUBMISSIONS: Discord Submissions ish#9729 https://discord.gg/efRQCS 
If 
i make a map for id1, will it work the same on AD or will there be differences, apart from the non-lit items and the weapons? I have never played AD and getting to play one of those huge AD maps now on a hurry is like a chore. 
You Have An Email Address To Submit Maps To As Well? 
 
Cocerello 
Most, if not all, things will work as normal. id1 map hacks are verboten (and not really necessary) though as AD was extensively rewritten under the hood. 
I Remember 
Sock writing that he tried to keep the code as it is so hacks and other things that are considered normal by the community still work, but that's all, and i do not know if he ended up keeping it that way. 
SM210 Overgrown 
SM201 theme is overgrown. Go wild!

Deadline: august, 31 monday, 6pm CET


NAMING: SM210_ author

TEXTURES: go wild!

SUBMISSIONS:
N a i t e l v e n i#6641
naitelveni@gmail.com 
SM210 Overgrown 
MOD used: Copper 
SM211 Moving Parts 
posting this on behalf of naitelveni who neglected to post here

Use func trains, platforms and other ways to create interesting gameplay scenarios.

START: Friday January 22 17.29 UTC
DEADLINE: Sunday January 24 24:00 UTC
PROGS: Copper
https://www.quaddicted.com/reviews/copper_v1_15.html

NAMING: sm211_author
TEXTURES: You may do whatever you like, even Prototype.
SUBMISSIONS: naitelveni@gmail.com

COUNTDOWN TIMER
https://www.timeanddate.com/countdown/generic?iso=20210124T235959&p0=1440

GET THE LATEST FGD http://lunaran.com/files/copper.fgd 
1 post not shown on this page because it was spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.