@metlslime
#401 posted by sock on 2014/07/28 21:17:28
I still prefer it as one entity, feels more complete to me, but if everyone wants it split, so be it. :/
And...
#402 posted by metlslime on 2014/07/28 21:19:47
The reason i prefer it split into two is that it makes a better news post that way. News posts are outward-facing, visitors to the site should see a title and description that talks about the pack release, what it is, and how to get it, not other stuff about rules, texture wad downloads, etc. I could edit the original thread to have just that information but then the older info is lost and that info provides context for all of the conversation during the jam.
Also the nature of the conversation changes after release, it's all about reactions and discussion of the final product, and like Scampie said, visitors wading through 400 posts to find the ones where people are actually having the conversation they want to have (about the final product) is an extra hurdle they don't need.
Historically
For most/every mapping event there's always been a production thread and then a release thread. It's an interesting distinction.
Fourded For Metlslime
#404 posted by Cocerello on 2014/07/28 21:23:31
the main reason
Shouldn't have to ask people to wade through 400+ posts until the release discussion.
and Metlslime proposal sealed my vote
We can add a link from the news post to the discussion thread, that would link them for future visitors.
* Sock, OK. I'll send it to you tomorrow tuesday, but i will be working on it more as i plan to release a complete version later, so, if you are really going to check them on friday, i will try to send you an improved version on thursday. If i haven't sent one, just use the previous one with no worries.
#405 posted by sock on 2014/07/28 21:38:13
Personally I like it as one because all the information is there. Editing the top of the thread so that only the download link is left is perfect, the rest of the info/wads are worthless after the event.
No one wades through 400+ posts, they would use the last button on the front page, read the last 25 comments, download the pack and maybe come back and post a comment/demo. If someone is searching for something, there is the all page option and every modern browser has a page search function.
I know I am fighting a losing battle here because the admins say one thing and I say another but splitting the event diminished the response and interest this event generated in the first place. Seeing a huge thread gives the whole event and final pack weight and enthusiasm because it involved so much interest and discussion.
@Cocerello, sounds perfect, just email me your finished version tomorrow.
It Seems Logical To Me That A Map Release
#406 posted by RickyT33 on 2014/07/28 22:40:42
Should be a news post. No harm in linking to the pre-release discussion thread from the sticky though
Another Topic
#407 posted by mfx on 2014/07/29 00:08:54
QbismSuper8 engine looks awesome
Its a shame my map crashes it after a while, but i�m getting it fixed. Maybe.
Mfx....
your map looks sick!!!
Yeah Holy Shit Dude
#409 posted by Tronyn on 2014/07/29 00:13:59
looks great
#410 posted by Joel B on 2014/07/29 00:25:05
Y'all should check out various maps in Super8 (if you haven't yet); it's refreshing.
Visibility can be poorer and a little eye-strainy in darker maps. But on many maps it looks niiiice.
(Actually I should try its alternate palettes...)
#411 posted by Lunaran on 2014/07/29 00:28:16
am I missing something? what is nice looking about that screenshot?
#412 posted by skacky on 2014/07/29 00:28:36
My jam 1 map looked great in qbism, but my jam 2 map looks extremely horrendous for some reason. :p
I Mean
#413 posted by Lunaran on 2014/07/29 00:29:08
the architecture looks cool, of course
I thought we were talking about the engine
I Don�t Get It Either..
#414 posted by mfx on 2014/07/29 00:30:18
Lightmap Issue
#415 posted by Tronyn on 2014/07/29 01:12:19
okay so I've been using the latest tyr utils that I have for normal bsp format, but when I compile the map with coloured light I get some really bizarre fullbright patches all over the map which look like shit (confirmed this in RMQEngine, Fitz, and DarkPlaces). Anyone have any idea what might cause this?
Other than this glitch my map's basically done; I had to remove some parts of it and scale it back a bit, but now it has gameplay, even some secrets. If func_detail works as well as I hear then I'm sure I'll have it vised on time too.
Try Using
0-255 scale for your colours rather than 0-1
Post A Screenshot
#417 posted by mfx on 2014/07/29 01:24:04
some setups using delay and wait can cause the lights to go all weird.
Yeah....
in my jam map I noticed in the dark places I was getting fullbright spots in almost all engines except fitz and requiem. The root cause is something to do with global minlights
Really Cool Shot Mfx
#419 posted by Drew on 2014/07/29 03:37:54
engine looks dumb in shot but idea sounds cool, will have to check that out!
#420 posted by [Kona] on 2014/07/29 04:15:46
Construction/architecture looks awesome, but kind of looks like it's the building blocks but hasn't been textured yet.
#421 posted by Lunaran on 2014/07/29 06:18:53
are we looking at the beginning of tuesday or the end of tuesday
End
#422 posted by - on 2014/07/29 07:48:39
sock said he wants to test the maps and try and make the pack be released friday, so technically you might have some extra time, but tuesday is the actual real deadline
#423 posted by Lunaran on 2014/07/29 08:09:46
yes, so, EOD tuesday? because it's tuesday right now.
Anytime On Wednesday
#424 posted by sock on 2014/07/29 12:51:43
are we looking at the beginning of tuesday or the end of tuesday
At some point on Wednesday send me your final tested version. If you want to keep working on the map, send me any updates on Thursday.
@mfx, that engine works best with fine tuned palettes, it does not look good with default settings. Nice architecture, love the scale.
Yeah
#425 posted by mfx on 2014/07/29 13:10:26
that shot somehow looked in game better, the engines rendering is more than just being a still painting with palette illness:)
My map is being tested , i�m looking forward to mailing it this evening.
If nothing is terribly broke..
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