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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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+1 For Sock 
 
Thirded Metl 
 
@metlslime 
I still prefer it as one entity, feels more complete to me, but if everyone wants it split, so be it. :/ 
And... 
The reason i prefer it split into two is that it makes a better news post that way. News posts are outward-facing, visitors to the site should see a title and description that talks about the pack release, what it is, and how to get it, not other stuff about rules, texture wad downloads, etc. I could edit the original thread to have just that information but then the older info is lost and that info provides context for all of the conversation during the jam.

Also the nature of the conversation changes after release, it's all about reactions and discussion of the final product, and like Scampie said, visitors wading through 400 posts to find the ones where people are actually having the conversation they want to have (about the final product) is an extra hurdle they don't need. 
Historically 
For most/every mapping event there's always been a production thread and then a release thread. It's an interesting distinction. 
Fourded For Metlslime 
the main reason

Shouldn't have to ask people to wade through 400+ posts until the release discussion.

and Metlslime proposal sealed my vote

We can add a link from the news post to the discussion thread, that would link them for future visitors.

* Sock, OK. I'll send it to you tomorrow tuesday, but i will be working on it more as i plan to release a complete version later, so, if you are really going to check them on friday, i will try to send you an improved version on thursday. If i haven't sent one, just use the previous one with no worries. 
 
Personally I like it as one because all the information is there. Editing the top of the thread so that only the download link is left is perfect, the rest of the info/wads are worthless after the event.

No one wades through 400+ posts, they would use the last button on the front page, read the last 25 comments, download the pack and maybe come back and post a comment/demo. If someone is searching for something, there is the all page option and every modern browser has a page search function.

I know I am fighting a losing battle here because the admins say one thing and I say another but splitting the event diminished the response and interest this event generated in the first place. Seeing a huge thread gives the whole event and final pack weight and enthusiasm because it involved so much interest and discussion.

@Cocerello, sounds perfect, just email me your finished version tomorrow. 
It Seems Logical To Me That A Map Release 
Should be a news post. No harm in linking to the pre-release discussion thread from the sticky though 
Another Topic 
QbismSuper8 engine looks awesome

Its a shame my map crashes it after a while, but i�m getting it fixed. Maybe. 
Mfx.... 
your map looks sick!!! 
Yeah Holy Shit Dude 
looks great 
 
Y'all should check out various maps in Super8 (if you haven't yet); it's refreshing.

Visibility can be poorer and a little eye-strainy in darker maps. But on many maps it looks niiiice.

(Actually I should try its alternate palettes...) 
 
am I missing something? what is nice looking about that screenshot? 
 
My jam 1 map looked great in qbism, but my jam 2 map looks extremely horrendous for some reason. :p 
I Mean 
the architecture looks cool, of course

I thought we were talking about the engine 
I Don�t Get It Either.. 
 
Lightmap Issue 
okay so I've been using the latest tyr utils that I have for normal bsp format, but when I compile the map with coloured light I get some really bizarre fullbright patches all over the map which look like shit (confirmed this in RMQEngine, Fitz, and DarkPlaces). Anyone have any idea what might cause this?

Other than this glitch my map's basically done; I had to remove some parts of it and scale it back a bit, but now it has gameplay, even some secrets. If func_detail works as well as I hear then I'm sure I'll have it vised on time too. 
Try Using 
0-255 scale for your colours rather than 0-1 
Post A Screenshot 
some setups using delay and wait can cause the lights to go all weird. 
Yeah.... 
in my jam map I noticed in the dark places I was getting fullbright spots in almost all engines except fitz and requiem. The root cause is something to do with global minlights 
Really Cool Shot Mfx 
engine looks dumb in shot but idea sounds cool, will have to check that out! 
 
Construction/architecture looks awesome, but kind of looks like it's the building blocks but hasn't been textured yet. 
 
are we looking at the beginning of tuesday or the end of tuesday 
End 
sock said he wants to test the maps and try and make the pack be released friday, so technically you might have some extra time, but tuesday is the actual real deadline 
 
yes, so, EOD tuesday? because it's tuesday right now. 
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