Questions
#4185 posted by
Cocerello on 2019/05/17 12:53:22
Is there any naming convention for this last pack?
The second submit option i suppose that is an email address, but there is nothing before the @ so are the numbers what goes before it? I would prefer to avoid submitting it here and it is not possible for me to use Discord.
@Cocerello
#4186 posted by
Mclogenog on 2019/05/17 15:01:35
I can pass the file along to the discord, if you like. My email is andrewyoder @ live .com
Naming convention doesn't matter. The name has to be changed before the pack is assembled anyway. If you're curious though, the naming convention is:
hrE1M2_zungryware3
This would be my third submission that ended up being the second map of the first episode.
#4188 posted by
Cocerello on 2019/05/18 18:10:57
Thanks Mclogenog
@Zungryware: even under the circumstances of this last pack naming conventions are useful.
@Cocerello
#4189 posted by
Mclogenog on 2019/05/20 02:20:24
did you end up making a map? They're gathering them up on discord, and I haven't received an email from you.
HrJam3
hrJam3
Within the next two or so days, create a level in 2 hours in an Elder World theme.
Textures: [hrEld.wad](https://drive.google.com/open?id=1swJHMQQ-45FloXbDgLEGzyxg2TtbaXLt)
Progs: ID1
Deadline: Vaguely 3 days from now. (I'll give a hard 24 hour deadline at some point.)
- These levels will form a continuous episode, so weapons will not be wiped between levels.
- I will use the weapons you put in your level to gauge where it should appear in the episode.
- Please submit both your .map file and .bsp file. I need the map file to be able to set the trigger_changelevel correctly.
- Levels in a style other than Elder World will not be included in the pack. Ask before using any textures outside of the provided WAD.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.
Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Make sure to follow the episode 4 theme.
Episode 4 has a very strange and ill-defined theme. The textures used are mostly brick, wood, terracotta, and swampstone. But the real theming comes in with the shaping of the levels. Episode 4 is filled with simple geometric shapes with sharp edges. Basically, try to make structures that feel geometric and nonsensical. If none of this makes any sense to you, just make a cathedral or a graveyard. Episode 4 levels also tend to be very dark. Oh, and use Quad Damage liberally.
:gomap: !
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#4191 posted by anonymous user on 2019/05/25 12:40:27
Levels will be compiled with extra4, dirt and bounce.
You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities.
Anything On The Go Soon??
#4192 posted by
Shambler on 2019/06/07 13:19:18
Apart from the 2 hour shizzle??
2hr
...is completed AFAIK - not seeing anything on Quake Mapping as of this timestamp.
Sm197 Attempt
#4194 posted by
ww on 2019/06/08 00:39:24
Create a map in any theme using only six textures as your palette.
Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)
Deadline: Monday 10th June 23:59 func_time
Submitting: Drop files here or on quake mapping discord
Placeholder wad:
https://goo.gl/qNDH3n
No.
#4207 posted by
Shambler on 2019/06/08 12:25:12
Take it to the beef thread.
Oh, One Further Edit To Ww's Post.
#4208 posted by
Shambler on 2019/06/08 12:38:52
Files can also be dropped on terrafusion discord, speedmapping subchannel, of course. ww , maybe they can be emailed to you too for compiling the pack??