
Ugggg
No one is doing conflating mapping terms on purpose.
There are new people coming in from other mapping communities who are excited to create content.
Not everyone knows the proper terms or cares as much as the gang here on func.
Instead of saying something is confusing why not try and set the record straight with some insights?

Episodic Speedchainjam Ofc.
#4184 posted by
Shambler on 2019/05/16 22:09:50
HTH.

Questions
#4185 posted by
Cocerello on 2019/05/17 12:53:22
Is there any naming convention for this last pack?
The second submit option i suppose that is an email address, but there is nothing before the @ so are the numbers what goes before it? I would prefer to avoid submitting it here and it is not possible for me to use Discord.

@Cocerello
#4186 posted by
Mclogenog on 2019/05/17 15:01:35
I can pass the file along to the discord, if you like. My email is andrewyoder @ live .com
Naming convention doesn't matter. The name has to be changed before the pack is assembled anyway. If you're curious though, the naming convention is:
hrE1M2_zungryware3
This would be my third submission that ended up being the second map of the first episode.
#4188 posted by
Cocerello on 2019/05/18 18:10:57
Thanks Mclogenog
@Zungryware: even under the circumstances of this last pack naming conventions are useful.

@Cocerello
#4189 posted by
Mclogenog on 2019/05/20 02:20:24
did you end up making a map? They're gathering them up on discord, and I haven't received an email from you.

HrJam3
hrJam3
Within the next two or so days, create a level in 2 hours in an Elder World theme.
Textures: [hrEld.wad](https://drive.google.com/open?id=1swJHMQQ-45FloXbDgLEGzyxg2TtbaXLt)
Progs: ID1
Deadline: Vaguely 3 days from now. (I'll give a hard 24 hour deadline at some point.)
- These levels will form a continuous episode, so weapons will not be wiped between levels.
- I will use the weapons you put in your level to gauge where it should appear in the episode.
- Please submit both your .map file and .bsp file. I need the map file to be able to set the trigger_changelevel correctly.
- Levels in a style other than Elder World will not be included in the pack. Ask before using any textures outside of the provided WAD.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.
Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Make sure to follow the episode 4 theme.
Episode 4 has a very strange and ill-defined theme. The textures used are mostly brick, wood, terracotta, and swampstone. But the real theming comes in with the shaping of the levels. Episode 4 is filled with simple geometric shapes with sharp edges. Basically, try to make structures that feel geometric and nonsensical. If none of this makes any sense to you, just make a cathedral or a graveyard. Episode 4 levels also tend to be very dark. Oh, and use Quad Damage liberally.
:gomap: !
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#4191 posted by anonymous user on 2019/05/25 12:40:27
Levels will be compiled with extra4, dirt and bounce.
You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities.

Anything On The Go Soon??
#4192 posted by
Shambler on 2019/06/07 13:19:18
Apart from the 2 hour shizzle??

2hr
...is completed AFAIK - not seeing anything on Quake Mapping as of this timestamp.

Sm197 Attempt
#4194 posted by
ww on 2019/06/08 00:39:24
Create a map in any theme using only six textures as your palette.
Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)
Deadline: Monday 10th June 23:59 func_time
Submitting: Drop files here or on quake mapping discord
Placeholder wad:
https://goo.gl/qNDH3n

No.
#4207 posted by
Shambler on 2019/06/08 12:25:12
Take it to the beef thread.