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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Woops 
I found them over in the Jam X thread. 
Heads Up. 
Plans for SM200 are currently being discussed by a cabal of speedmappers.

The plans include a livestreamed mapping marathon with the goal of an episodic release.

DM me on Discord for details. 
Some Clarification Needed 
So 197-199 are still up for grabs in the meantime? You're just doing 200 due to the planning involved. 
Who Are You Again? 
 
A Functioning Adult 
 
That's Nice. 
I wasn't actually asking though. 
 
am also curious. Is the dibs on SM200 to do a big celebration stream thing, whenever that happens to be? 
HrJam2 
Within the next two days, create a level in 2 hours in a Metal theme.

Any maps submitted are being compiled into a larger project, placing them into episodes with a difficulty and theming progression.

Textures: hrMet.wad
Progs: ID1
Deadline: Vaguely 3 days from now
Submit: In this thread, or to @fairweather#6969, or in the Quake Mapping discord.

- Weapons will not be wiped between levels, but I will consider your level's overall difficulty and weapon availability within the pack.
- I will accept only .map files, since i'll be linking them and replacing dud textures.
- Levels in a style other than Metal will not be included in the pack.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Examples of Metal-styled levels include E3M2 onwards, AD_Grendels, AD_Mountain. 
So 
an episode made out of speedmaps, simialr to a chainmap like the previous. I do not understand why mix the jam word there, it makes things confusing. 
Ugggg 
No one is doing conflating mapping terms on purpose.

There are new people coming in from other mapping communities who are excited to create content.

Not everyone knows the proper terms or cares as much as the gang here on func.

Instead of saying something is confusing why not try and set the record straight with some insights? 
Episodic Speedchainjam Ofc. 
HTH. 
Questions 
Is there any naming convention for this last pack?
The second submit option i suppose that is an email address, but there is nothing before the @ so are the numbers what goes before it? I would prefer to avoid submitting it here and it is not possible for me to use Discord. 
@Cocerello 
I can pass the file along to the discord, if you like. My email is andrewyoder @ live .com 
 
Naming convention doesn't matter. The name has to be changed before the pack is assembled anyway. If you're curious though, the naming convention is:

hrE1M2_zungryware3

This would be my third submission that ended up being the second map of the first episode. 
 
Thanks Mclogenog

@Zungryware: even under the circumstances of this last pack naming conventions are useful. 
@Cocerello 
did you end up making a map? They're gathering them up on discord, and I haven't received an email from you. 
HrJam3 
hrJam3
Within the next two or so days, create a level in 2 hours in an Elder World theme.

Textures: [hrEld.wad](https://drive.google.com/open?id=1swJHMQQ-45FloXbDgLEGzyxg2TtbaXLt)
Progs: ID1
Deadline: Vaguely 3 days from now. (I'll give a hard 24 hour deadline at some point.)

- These levels will form a continuous episode, so weapons will not be wiped between levels.
- I will use the weapons you put in your level to gauge where it should appear in the episode.
- Please submit both your .map file and .bsp file. I need the map file to be able to set the trigger_changelevel correctly.
- Levels in a style other than Elder World will not be included in the pack. Ask before using any textures outside of the provided WAD.
- You can attempt as many times as you'd like. Just keep the spirit of the pack!
- Levels will be compiled with extra4, dirt and bounce.

Additional stuff
- If your level doesn't meet a criteria, I will ask you to edit it. I will not personally be fixing major gamebreaking bugs on your behalf.
- All weapons and enemies are welcome, except for Cthon/Shub.
- Make sure to follow the episode 4 theme.
Episode 4 has a very strange and ill-defined theme. The textures used are mostly brick, wood, terracotta, and swampstone. But the real theming comes in with the shaping of the levels. Episode 4 is filled with simple geometric shapes with sharp edges. Basically, try to make structures that feel geometric and nonsensical. If none of this makes any sense to you, just make a cathedral or a graveyard. Episode 4 levels also tend to be very dark. Oh, and use Quad Damage liberally.

:gomap: !
----------- 
 
Levels will be compiled with extra4, dirt and bounce.

You don't need to recompile the levels to change the trigger_changelevel. Just run qbsp -onlyents and light -onlyents on the file and it'll update the entities. 
Anything On The Go Soon?? 
Apart from the 2 hour shizzle?? 
2hr 
...is completed AFAIK - not seeing anything on Quake Mapping as of this timestamp. 
Sm197 Attempt 
Create a map in any theme using only six textures as your palette.

Rules: vanilla id1 progs, only six visible textures (no multi-texture shenanigans)

Deadline: Monday 10th June 23:59 func_time

Submitting: Drop files here or on quake mapping discord

Placeholder wad: https://goo.gl/qNDH3n 
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