 Maybe He Didn't Fully Disable Idgamma.
#4153 posted by metlslime on 2004/04/29 21:27:08
I don't see any reason to use it when your engine has gamma support. Unless you're fond of some high-contrast setting you've developed that regular gamma can't emulate.
 Metlslime:
I use an idgamma generated palette not so much to change the actual GAMMA setting (in fact I leave that at 1), but to boost the colour intensity or saturation or whatever the hell it is.
Now if FitzQuake could give us the same options as Idgamma, there really would not be any need to use it anymore.. : )
 Idgamma
Dunno if the links will work, but here's an 2 old pics showing the difference between the default palette and my idgamma palette in glquake.
http://www.planetquake.com/frib/screenshots/default_palette.jpg
http://www.planetquake.com/frib/screenshots/my_palette.jpg
 Hmm...
#4156 posted by necros on 2004/04/30 00:36:26
well, i don't really know what's going on... but i remember the same thing happening way back when i found tomazquake. when i'd use external textures that were identical to the ones in the bsp files they'd be darker, and idgamma didn't work in tomazquake, so it couldn't have been that.
 Mr Fribbles:
#4157 posted by metlslime on 2004/04/30 05:32:25
It seems you're fond of some high-contrast setting you've developed that regular gamma can't emulate. :)
 I Also Still
#4158 posted by aguirRe on 2004/04/30 05:55:30
think idgamma improves the colours (in most maps, except kjsp1). Gamma setting doesn't seem to produce the same effect.
 ...
#4159 posted by eggman on 2004/04/30 10:12:05
whats the bestest most active tutorial/forums for ut2k3/ut2k4 level editing?
 Nm
#4160 posted by eggman on 2004/04/30 10:35:45
i was wondering where the bulk of the level editing community disappeared off to.
http://www.3dbuzz.com
 Metl
Well.. yeah.. something like that. : )
 Why The Fuck...
#4162 posted by than on 2004/04/30 18:59:31
am I banned from #terrafusion on irc.planetquake.com? Is that even the right place anymore? Nobody was in #terrafusion or #speedmaps when I checked on irc.gamesnet
HELP!
 It's
#4163 posted by necros on 2004/04/30 19:15:37
irc.gamesurge.net now, check the channels on that one.
 Welcome Back
#4164 posted by . on 2004/05/01 00:09:16
:)
 Laptops
#4165 posted by Mike Woodham on 2004/05/01 16:12:35
I have been looking at laptops as I am away from home for three months from next month and need something to keep me going.
Does any one use one with Centrino 1.5G, ATI Mobility Radeon M10 and 64M DDR Video RAM with DirectX9 support. If so, is it any good for gaming - Quake (obviously), Painkiller, Far Cry etc? It has a 15" screen and 6 hour (we'll see!) battery.
I know it is more than adequate for everything else i.e. map editing, DVD playing, MP3 playing, Word, Excel etc.
Any views, especially regarding Quake1SP?
Thanks.
 Laptops
#4166 posted by pushplay on 2004/05/01 16:38:32
I assume by M10 you mean the Radeon 9600 Mobility. The regular old Radeon 9600 is going to outperform the mobile one because it has twice the onboard memory. That rig is plenty for Quake gaming, but it's barely going to cut the mustard for Painkiller, FC etc...
http://www.hardocp.com/article.html?art=NDk0LDI=
I don't know what the state of mobile gaming is, maybe that's as good as you can do on a reasonable budget.
 Laptops
#4167 posted by quaketree on 2004/05/01 23:58:50
curently on an intel p4 1.6 ghz, nvidia 32mb, 512mb laptop. Can play Piankiller demo no prob. If that helps any.
 Do Any Engines
#4168 posted by necros on 2004/05/03 13:34:41
have support for mouse4 and mouse5? usually used for Forward and Back in web browsers?
 Greetings From A Greenhorn
#4169 posted by madfox on 2004/05/03 19:38:06
Is there a way to post a betatest PAK-file.
I've got all 24maps packed, but ain't sure the hard level has enough ammunition. I played myself impulse 256.
Looks good to me, but would shame meself to Squad if it had to patchwork after sending.
And my homepage only lends 20Mb, while the file goes 50Mb.
 Sorry For The Abuse
#4170 posted by madfox on 2004/05/04 00:25:27
If I pack it, it won't be that big afterall.
 MoCap Data
#4171 posted by pushplay on 2004/05/04 13:04:27
I have some motion capture data in two formats: 3-D Studio Max's Character Studio (.cms) and Maya (.ma). Does anyone know of any cheap (hopefully free) ways to visualize these, and preferably edit them? Oh yeah, and it has to run on Linux.
 Zsp1 And E1m1rmx Get The Review Treatment At
 Running For A Cure
#4173 posted by Ray Sabbatini on 2004/05/04 14:40:46
[post content deleted by metlslime -- it was a press release]
 What
#4174 posted by czg on 2004/05/04 16:12:43
what
 What
#4175 posted by DaZ on 2004/05/04 17:07:06
what
 Running For A Cure
#4176 posted by - on 2004/05/04 17:58:00
I hope to someday run enough that all morons are removed out of the way and life is good once again!
(sponser me, 10 bux paypal plz)
 Apologies From The Guildhall At SMU
#4177 posted by Kelli Hagen on 2004/05/04 18:20:58
Hey -- I just realized info I thought was being submitted for a news column was winding up on your message boards by mistake. It was never my intention to clutter your forums; thanks for your patience. Is there a more appropriate way to turn in industry-related news items? Thanks again!
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