Some Very N00bish Quake Mapping Questions...
What are the size limits for Quake maps?
a - total area
b - total size / length of a single brush or brush-group
c - max faces / polies
d - what is considered reasonable for poly counts for an SP map
Is there a way to have a "global" light setting? I have some completely dark shadowed areas with no logical reason to place a light source in them, I hate unsourced lighitng... So?
Is it "ok" to have several small maps as a unit as opposed to one HUGE map? That seems like an obvious question with an obvious answer but the terrian bits I am making are choking the engine a bit it seems and breaking my ideas down to small pieces is a proper solution, eh? I just wonder if fighting only twenty of so monsters before a map change is a bit unusual.
Oh and anyone have a really decent lava texture that they could point me to?
Just a pick...
http://www.maricscabinet.com/m1.jpg