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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Alright 
RickyT23 - send it and I will see. 
Hmm 
Nothing yet ... did you send a link or a big attachment? 
Distrans 
dssp4 looks awesome. 
Let's Include A Pocketlight... 
Oh Noes! 
A fleshlight with legs!! 
Haha 
no YO MAMA is a fleshlight with legs 
A Small Ship 
Nice 
Why is there a lava sea though? Maybe put a standard water there with a trigger_hurt - so you don't have to map the ocean, that is.

Reminds me of the Painkiller docks level. 
Enteren! 
Can you really get in it, or is it just solid?
Good design, a little industrial. 
Trick With The Lava 
upscale and rotate so repetition isn't as obvious. 
you could make a new lava texture that's say 256x256 (or use the original one and modify it in a way to make it look good) and then stretch that new texture by 2x.

this'll break compatibility with glquake (i think? or was it software quake/winquake?) as the texture will show up wierd but works in FQ.

i just figure since the lava takes such a prominent place, it would be worth a new texture or something. :) 
Lava 
I like the lava sea, it says Quake fucked-up-ness to me. 
</shrug> 
It was just my first impression that I asked about it, from a couple of screenshots as well. It looks a bit repetative and cartoon next to the real style architecture - to me.

But rudl, do what you like - I didn't mean to dictate or dissuade you. 
That Is . . . 
If you were hanging on my words ;P 
A Big Ship 
http://www.picupload.net/f-2f06c1c30e8a1af5a1c011bccbe24bc0.jpg
http://www.picupload.net/f-dfe12e22c9b643e61271dbbfb45ad9dd.jpg
http://www.picupload.net/f-bafc0c151994e4dae548032e5d0473fd.jpg

@Madfox At the moment it's solid, but It's big enough to make rooms inside it

@ijed No you did not dictate or dissude me.

This time I scaled the lava *4 and it does not look too good. It makes the ship look that small, though its more than 2000 Units long;) 
Nice! 
 
2 More Shots 
Note That 
in reality trusses consist of triangles. If it's squares, it just forms a giant parallelogram that is not a stiff structure. 
The 'real Life' Theme Seems To Be Catching These Days 
and it looks a lot better than earlier times. :) 
 
lava-laval-lava
big ship
big ship
lava-laval-lava-lava

Aaaah! crane, its crane! 
Speeds U So Funny U Make Me Laugh Out Loud (lol) 
 
Another Pic 
http://www.suspenlute.com/fr3nrun1/in3rt14.jpg

If anyone can tell me why the nifty looking floor keeps giving me "healing point" error messages in QBSP and whether I'll be able to fullvis with them unfixed....... I'd be grateful :/ 
Fern 
Healing point are just warnings, and can be fixed as described in aguirRe's document:

http://user.tninet.se/%7Exir870k/tooltips.txt

AFAIK, even if you are not able to solve it, it should not prevent you to fullvis your map.
As example, in SRC, I had around 10 of them (for a ladder, using clipping brushes based on 0.1 grid size), and I was able to build the map without hving any leaks, HOMs, etc...

Nevertheless, I agree it is better to have a warning-clean map... ;) 
Fern 
that looks quite good. 
Looks Good Indeed 
I like unusual color combination these days. ;)

Healing point warnings do not influence VIS at all. They usually come from messy brushwork (even from seemingly okay brushwork if QBSP has a bad day). In most cases you can ignore them - sometimes they go along with portal errors (invisible faces/HOMs) however. 
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