#4147 posted by
Trinca on 2007/11/23 14:09:36
if you want sent me to ;)
cheers

If It's OK
#4148 posted by
aguirRe on 2007/11/23 15:03:20
with only a tech evaluation, I'll see what I can come up with.

Thanks - Ya'll Should Have Mail :)
#4149 posted by
RickyT33 on 2007/11/23 15:32:56
If anyone else fancys a go please just ask!

Alright
#4150 posted by
madfox on 2007/11/23 18:58:41
RickyT23 - send it and I will see.

Hmm
#4151 posted by
aguirRe on 2007/11/23 19:40:33
Nothing yet ... did you send a link or a big attachment?

Let's Include A Pocketlight...
#4153 posted by
madfox on 2007/11/24 08:04:58

Haha
#4155 posted by
starbuck on 2007/11/24 14:27:51
no YO MAMA is a fleshlight with legs

Nice
#4157 posted by
ijed on 2007/11/24 21:10:30
Why is there a lava sea though? Maybe put a standard water there with a trigger_hurt - so you don't have to map the ocean, that is.
Reminds me of the Painkiller docks level.

Enteren!
#4158 posted by
madfox on 2007/11/24 21:15:03
Can you really get in it, or is it just solid?
Good design, a little industrial.

Trick With The Lava
#4159 posted by
bambuz on 2007/11/24 21:28:30
upscale and rotate so repetition isn't as obvious.

.
#4160 posted by
necros on 2007/11/24 21:54:38
you could make a new lava texture that's say 256x256 (or use the original one and modify it in a way to make it look good) and then stretch that new texture by 2x.
this'll break compatibility with glquake (i think? or was it software quake/winquake?) as the texture will show up wierd but works in FQ.
i just figure since the lava takes such a prominent place, it would be worth a new texture or something. :)

Lava
#4161 posted by
Shambler on 2007/11/24 22:35:27
I like the lava sea, it says Quake fucked-up-ness to me.

</shrug>
#4162 posted by
ijed on 2007/11/24 22:48:25
It was just my first impression that I asked about it, from a couple of screenshots as well. It looks a bit repetative and cartoon next to the real style architecture - to me.
But rudl, do what you like - I didn't mean to dictate or dissuade you.

That Is . . .
#4163 posted by
ijed on 2007/11/24 22:52:16
If you were hanging on my words ;P

A Big Ship
#4164 posted by
rudl on 2007/11/25 12:07:55
http://www.picupload.net/f-2f06c1c30e8a1af5a1c011bccbe24bc0.jpg
http://www.picupload.net/f-dfe12e22c9b643e61271dbbfb45ad9dd.jpg
http://www.picupload.net/f-bafc0c151994e4dae548032e5d0473fd.jpg
@Madfox At the moment it's solid, but It's big enough to make rooms inside it
@ijed No you did not dictate or dissude me.
This time I scaled the lava *4 and it does not look too good. It makes the ship look that small, though its more than 2000 Units long;)

Note That
#4167 posted by
bambuz on 2007/11/25 16:25:31
in reality trusses consist of triangles. If it's squares, it just forms a giant parallelogram that is not a stiff structure.

The 'real Life' Theme Seems To Be Catching These Days
#4168 posted by
necros on 2007/11/25 17:24:23
and it looks a lot better than earlier times. :)
#4169 posted by
gone on 2007/11/26 07:57:19
lava-laval-lava
big ship
big ship
lava-laval-lava-lava
Aaaah! crane, its crane!

Speeds U So Funny U Make Me Laugh Out Loud (lol)
#4170 posted by
czg on 2007/11/26 12:18:47

Another Pic
#4171 posted by
Fern on 2007/12/02 06:41:33
http://www.suspenlute.com/fr3nrun1/in3rt14.jpg
If anyone can tell me why the nifty looking floor keeps giving me "healing point" error messages in QBSP and whether I'll be able to fullvis with them unfixed....... I'd be grateful :/