RPG
#4141 posted by inertia on 2005/08/24 17:45:33
that method creates lots of lame breaks in the sky texture, doesnt it?
Inertia
#4142 posted by R.P.G. on 2005/08/24 17:51:45
Only if you use antiquated engines like glquake.exe or Build. But in that instance it looks nasty anyway, so you probably won't care.
Yeah...
#4143 posted by metlslime on 2005/08/24 22:28:47
if you're not using a gl port that fixes the sky rendering, woe unto you.
FrogBot
#4144 posted by aguirRe on 2005/08/26 06:18:45
Does anyone have a later version than 0.12c? All old links seem dead.
Get Frogbot From Here
#4145 posted by bambuz on 2005/08/26 07:37:43
http://parboil.quakeworld.ru/
Don't be afraid of the greekish lettery.
Thanks For The
#4146 posted by aguirRe on 2005/08/26 08:27:24
link, but I could only find the 0.13 test version. I've seen several references on the net to newer versions (or possibly variations of) with many bugs fixed by someone called DMSouL.
Although
#4147 posted by aguirRe on 2005/08/26 15:30:59
this test version seems to work much better than 0.12c ...
#4148 posted by PuLSaR on 2005/08/27 14:58:31
is there an analog of r_draworder command in fitzquake?
No
#4149 posted by czg on 2005/08/27 15:13:58
None of the hardware engines do.
Fitzquake does have and r_showtris command though, which may help you accomplish the same thing.
Set r_showtris to 1 to draw all triangles in PVS, set it to 2 to draw only visible triangles.
Thanks Czg
#4150 posted by PuLSaR on 2005/08/27 15:25:51
Vis Help...
#4151 posted by Maric on 2005/08/27 15:51:22
It seems that the vis.exe that I am using is ancient... Could someone please point me to the "latest and greatest"? This would be for Quake.
Thank you in advance.
Ahem...
#4152 posted by bal on 2005/08/27 16:04:22
I recommend everything that's here:
http://user.tninet.se/~xir870k/
Quake WADs
#4153 posted by Jago on 2005/08/27 17:35:27
Does anyone have a site with a lot of texture WADs for Quake? I already have id, hipnotic, rogue, cr8, knave, ogro2, hexen2, praevus, speedbase and zer and am looking for more stuff like rubicon, dkt textures and others.
Jago
#4154 posted by inertia on 2005/08/27 18:05:36
i thought madfox made some textures...
Jago Jago
#4155 posted by R.P.G. on 2005/08/27 18:36:38
I have a lot of those wads, but I don't know of any currently active site that has those.
Waddage
#4156 posted by . on 2005/08/27 19:04:43
This is why I can't wait to upgrade my hosting, I'll host wads.
Bal...
#4157 posted by Maric on 2005/08/27 19:47:06
Thank you.
Jago
#4158 posted by grahf on 2005/08/28 13:01:11
buzzsaw.gamedesign.net has dkt wads.
metlslime has rubicon in some sub-basement of his site; i forget the exact link, ask him.
planetquake.com/fatty has a few. frib has some that you probably already have.
others? get some q3 packs and convert your own.
Where Can I Get Q1rad
#4159 posted by bambuz on 2005/08/28 15:12:11
the lighting program with some calculated reflections. haven't found with google. fat controller's site had a link but it was old. I had it on the old hd...
On Riot's Site
#4160 posted by aguirRe on 2005/08/28 15:22:46
Textures
#4161 posted by bambuz on 2005/08/28 15:23:56
speedy has some, and rpg too i seem to remember.
Thanks Aguirre!
#4162 posted by bambuz on 2005/08/28 15:30:49
Bambuz
#4163 posted by Jago on 2005/08/28 17:31:41
Speedy's textures I already have (and had them listed in my post) and RPG's site doesn't seem to have any textures. I now got the Daikatana wads as well (thanks Bal!) and am looking for Rubicon and others.
Correct
#4164 posted by R.P.G. on 2005/08/28 18:31:03
There are no texture wads housed at my site. What I meant was, I could e-mail them if necessary, or I could upload them somewhere if someone pointed out an archival site that I could access.
Off The Wall Question
#4165 posted by inertia on 2005/08/28 20:57:04
You can call me lazy, but I was wondering if there was a program to create simple brushwork from a diagram? For example, 2d blueprints would create the whole level in brushes 128 units tall, which could be used as a "base" for making the map?
I am trying to easily translate doodles into maps :)
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