HOMs
#4140 posted by
Tyrann on 2005/08/24 17:23:16
Make sure you're using aguirRe's latest qbsp compiler. If that doesn't work try mine. If that doesn't work, you'll probably have to resort to playing games with the surrounding brushwork.
RPG
#4141 posted by
inertia on 2005/08/24 17:45:33
that method creates lots of lame breaks in the sky texture, doesnt it?
Inertia
#4142 posted by
R.P.G. on 2005/08/24 17:51:45
Only if you use antiquated engines like glquake.exe or Build. But in that instance it looks nasty anyway, so you probably won't care.
Yeah...
#4143 posted by
metlslime on 2005/08/24 22:28:47
if you're not using a gl port that fixes the sky rendering, woe unto you.
FrogBot
#4144 posted by
aguirRe on 2005/08/26 06:18:45
Does anyone have a later version than 0.12c? All old links seem dead.
Get Frogbot From Here
#4145 posted by
bambuz on 2005/08/26 07:37:43
http://parboil.quakeworld.ru/
Don't be afraid of the greekish lettery.
Thanks For The
#4146 posted by
aguirRe on 2005/08/26 08:27:24
link, but I could only find the 0.13 test version. I've seen several references on the net to newer versions (or possibly variations of) with many bugs fixed by someone called DMSouL.
Although
#4147 posted by
aguirRe on 2005/08/26 15:30:59
this test version seems to work much better than 0.12c ...
#4148 posted by
PuLSaR on 2005/08/27 14:58:31
is there an analog of r_draworder command in fitzquake?
No
#4149 posted by
czg on 2005/08/27 15:13:58
None of the hardware engines do.
Fitzquake does have and r_showtris command though, which may help you accomplish the same thing.
Set r_showtris to 1 to draw all triangles in PVS, set it to 2 to draw only visible triangles.
Vis Help...
#4151 posted by
Maric on 2005/08/27 15:51:22
It seems that the vis.exe that I am using is ancient... Could someone please point me to the "latest and greatest"? This would be for Quake.
Thank you in advance.
Ahem...
#4152 posted by
bal on 2005/08/27 16:04:22
I recommend everything that's here:
http://user.tninet.se/~xir870k/
Quake WADs
#4153 posted by
Jago on 2005/08/27 17:35:27
Does anyone have a site with a lot of texture WADs for Quake? I already have id, hipnotic, rogue, cr8, knave, ogro2, hexen2, praevus, speedbase and zer and am looking for more stuff like rubicon, dkt textures and others.
Jago
#4154 posted by
inertia on 2005/08/27 18:05:36
i thought madfox made some textures...
Jago Jago
#4155 posted by
R.P.G. on 2005/08/27 18:36:38
I have a lot of those wads, but I don't know of any currently active site that has those.
Waddage
#4156 posted by
. on 2005/08/27 19:04:43
This is why I can't wait to upgrade my hosting, I'll host wads.
Jago
#4158 posted by
grahf on 2005/08/28 13:01:11
buzzsaw.gamedesign.net has dkt wads.
metlslime has rubicon in some sub-basement of his site; i forget the exact link, ask him.
planetquake.com/fatty has a few. frib has some that you probably already have.
others? get some q3 packs and convert your own.
Where Can I Get Q1rad
#4159 posted by
bambuz on 2005/08/28 15:12:11
the lighting program with some calculated reflections. haven't found with google. fat controller's site had a link but it was old. I had it on the old hd...
Textures
#4161 posted by
bambuz on 2005/08/28 15:23:56
speedy has some, and rpg too i seem to remember.
Bambuz
#4163 posted by
Jago on 2005/08/28 17:31:41
Speedy's textures I already have (and had them listed in my post) and RPG's site doesn't seem to have any textures. I now got the Daikatana wads as well (thanks Bal!) and am looking for Rubicon and others.
Correct
#4164 posted by
R.P.G. on 2005/08/28 18:31:03
There are no texture wads housed at my site. What I meant was, I could e-mail them if necessary, or I could upload them somewhere if someone pointed out an archival site that I could access.