
Yay 
#4138 posted by 
negke on 2007/11/22 17:06:38
So much potentially great stuff in the works these days! 
	 
		
		
Yeah...  ...Potentially 
#4139 posted by 
RickyT33 on 2007/11/22 18:42:12
In order to help me realise the full potential of my recent creation, I could really do with some help to have a rigarous playtesting regime!
 
 Also happy to offer my services to anyone else who requires such services.
 
 I have tested my map on Hard difficulty (level 2), trying to make sure it's difficult but not impossible, and have scaled down from there.
 
 Also I have geared this map towards allowing for plenty room to maneuovre throughout, and have allowed some good firepower at an early stage, level 0-1 has a larger proportion of ID monsters, with level 2 containing more Quoth monsters but slightly heavier duty weapons, slightly earlier...
 
 Please let me know if you are interested, any help would be greatly appreciated and is entirely necessary.  I understand that patiently taking the time to implement solutions or suggestions can make the end result entirely worth it.
 
 Either request here or mail me! 
	 
		
		
Level Error Shot 
#4140 posted by 
madfox on 2007/11/22 20:37:26
 
		
		
Madfox 
#4141 posted by nakasuhito on 2007/11/23 00:37:38
		that looks very colorfull :) 
	 
		
		
R_speeds 
#4142 posted by hylke on 2007/11/23 02:26:15
		please think of them. but looks good! 
	 
		
		
It's Not Mine 
#4143 posted by 
madfox on 2007/11/23 08:35:13
I thought you could easily see, it's Q3Arena Base in Q1 style. 
	 
		
		
NEED TESTERS ! ! ! 
#4144 posted by 
RickyT33 on 2007/11/23 11:10:33
Still have no testers for latest level!!
 
 PLEASE HELP!!
 
 Screenshots - #4120 
	 
		
		
Heh 
#4145 posted by 
Spirit on 2007/11/23 11:35:57
I could test, but damn I hate base maps and my criticism often is very harsh. If you want send it to me. 
	 
		
		
I'll Send It To You Spirit 
#4146 posted by 
RickyT33 on 2007/11/23 11:39:43
I'd rather get all of the criticism out of the way as early as possible.  I'm in no major rush to get this one out, so there's plenty time for adjustments.... ;)
 
 Anyone else?! 
	 
		
		
		#4147 posted by 
Trinca on 2007/11/23 14:09:36
if you want sent me to ;)
 
 cheers 
	 
		
		
If It's OK 
#4148 posted by 
aguirRe on 2007/11/23 15:03:20
with only a tech evaluation, I'll see what I can come up with. 
	 
		
		
Thanks - Ya'll Should Have Mail :) 
#4149 posted by 
RickyT33 on 2007/11/23 15:32:56
If anyone else fancys a go please just ask! 
	 
		
		
Alright 
#4150 posted by 
madfox on 2007/11/23 18:58:41
RickyT23 - send it and I will see. 
	 
		
		
Hmm 
#4151 posted by 
aguirRe on 2007/11/23 19:40:33
Nothing yet ... did you send a link or a big attachment? 
	 
		
		
Let's Include A Pocketlight... 
#4153 posted by 
madfox on 2007/11/24 08:04:58
 
		
		
Haha 
#4155 posted by 
starbuck on 2007/11/24 14:27:51
no YO MAMA is a fleshlight with legs 
	 
		
		
Nice 
#4157 posted by 
ijed on 2007/11/24 21:10:30
Why is there a lava sea though?  Maybe put a standard water there with a trigger_hurt - so you don't have to map the ocean, that is.  
 
 Reminds me of the Painkiller docks level. 
	 
		
		
Enteren! 
#4158 posted by 
madfox on 2007/11/24 21:15:03
Can you really get in it, or is it just solid?
 Good design, a little industrial. 
	 
		
		
Trick With The Lava 
#4159 posted by 
bambuz on 2007/11/24 21:28:30
upscale and rotate so repetition isn't as obvious. 
	 
		
		
. 
#4160 posted by 
necros on 2007/11/24 21:54:38
you could make a new lava texture that's say 256x256 (or use the original one and modify it in a way to make it look good) and then stretch that new texture by 2x.
 
 this'll break compatibility with glquake (i think?  or was it software quake/winquake?) as the texture will show up wierd but works in FQ.
 
 i just figure since the lava takes such a prominent place, it would be worth a new texture or something. :) 
	 
		
		
Lava 
#4161 posted by 
Shambler on 2007/11/24 22:35:27
I like the lava sea, it says Quake fucked-up-ness to me. 
	 
		
		
</shrug> 
#4162 posted by 
ijed on 2007/11/24 22:48:25
It was just my first impression that I asked about it, from a couple of screenshots as well.  It looks a bit repetative and cartoon next to the real style architecture - to me.  
 
 But rudl, do what you like - I didn't mean to dictate or dissuade you.