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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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you might try idgamma, phait. it's a tiny pak2.pak file that replaces the quake palette with slightly more vivid colors. 
Re: Terrain HOM 
Oddly enough, after building another terrain wall - the HOM disappeared. 
 
Not that surprising actually. It was probably some semi-fuckup of qbsp's/vis's leafs/nodes/portals, and when you added more stuff. the bsp tree changed, and the problem went away. 
Kell 
I get a message like that when I try to play lost chapters on my ibook using the fruitz-of-dojo build. Using the macglquake.sf.net build works OK, though. I haven't tried to dig further -- but I don't think it's a matter of insufficient RAM, why would quake be try to allocate slightly more than a gig in one go? 
Mac Quake 
I've generally had no problems running addons, including Lost Chapters. The only problem I've found is that with my custom menu and HUD graphics PAK, which works fine on PC WinQuake, GLQuake, FitzQuake -- won't work on Mac Quake -- it says not enough RAM allocated. 
HOMs 
I still have no idea why they appear/disappear when I add/remove some brushes in completely different areas. Is there any obvious cause of them or is it a mystery that depends only on quake/compiler choice? 
Phait 
I know it went away, but if it happens again, try breaking up the sky brush into other smaller brushes where their vertices perfectly match up with the vertices of your terrain. I've found that this minimizes those HOMs. 
HOMs 
Make sure you're using aguirRe's latest qbsp compiler. If that doesn't work try mine. If that doesn't work, you'll probably have to resort to playing games with the surrounding brushwork. 
RPG 
that method creates lots of lame breaks in the sky texture, doesnt it? 
Inertia 
Only if you use antiquated engines like glquake.exe or Build. But in that instance it looks nasty anyway, so you probably won't care. 
Yeah... 
if you're not using a gl port that fixes the sky rendering, woe unto you. 
FrogBot 
Does anyone have a later version than 0.12c? All old links seem dead. 
Get Frogbot From Here 
http://parboil.quakeworld.ru/

Don't be afraid of the greekish lettery. 
Thanks For The 
link, but I could only find the 0.13 test version. I've seen several references on the net to newer versions (or possibly variations of) with many bugs fixed by someone called DMSouL. 
Although 
this test version seems to work much better than 0.12c ... 
 
is there an analog of r_draworder command in fitzquake? 
No 
None of the hardware engines do.
Fitzquake does have and r_showtris command though, which may help you accomplish the same thing.
Set r_showtris to 1 to draw all triangles in PVS, set it to 2 to draw only visible triangles. 
Thanks Czg 
 
Vis Help... 
It seems that the vis.exe that I am using is ancient... Could someone please point me to the "latest and greatest"? This would be for Quake.

Thank you in advance. 
Ahem... 
I recommend everything that's here:
http://user.tninet.se/~xir870k/ 
Quake WADs 
Does anyone have a site with a lot of texture WADs for Quake? I already have id, hipnotic, rogue, cr8, knave, ogro2, hexen2, praevus, speedbase and zer and am looking for more stuff like rubicon, dkt textures and others. 
Jago 
i thought madfox made some textures... 
Jago Jago 
I have a lot of those wads, but I don't know of any currently active site that has those. 
Waddage 
This is why I can't wait to upgrade my hosting, I'll host wads. 
Bal... 
Thank you. 
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