#4133 posted by grahf on 2005/08/23 21:47:21
you might try idgamma, phait. it's a tiny pak2.pak file that replaces the quake palette with slightly more vivid colors.
Re: Terrain HOM
#4134 posted by . on 2005/08/23 22:06:08
Oddly enough, after building another terrain wall - the HOM disappeared.
#4135 posted by grahf on 2005/08/23 22:34:21
Not that surprising actually. It was probably some semi-fuckup of qbsp's/vis's leafs/nodes/portals, and when you added more stuff. the bsp tree changed, and the problem went away.
Kell
#4136 posted by mwh on 2005/08/24 01:33:49
I get a message like that when I try to play lost chapters on my ibook using the fruitz-of-dojo build. Using the macglquake.sf.net build works OK, though. I haven't tried to dig further -- but I don't think it's a matter of insufficient RAM, why would quake be try to allocate slightly more than a gig in one go?
Mac Quake
#4137 posted by . on 2005/08/24 01:37:38
I've generally had no problems running addons, including Lost Chapters. The only problem I've found is that with my custom menu and HUD graphics PAK, which works fine on PC WinQuake, GLQuake, FitzQuake -- won't work on Mac Quake -- it says not enough RAM allocated.
HOMs
#4138 posted by PuLSaR on 2005/08/24 08:15:26
I still have no idea why they appear/disappear when I add/remove some brushes in completely different areas. Is there any obvious cause of them or is it a mystery that depends only on quake/compiler choice?
Phait
#4139 posted by R.P.G. on 2005/08/24 09:22:23
I know it went away, but if it happens again, try breaking up the sky brush into other smaller brushes where their vertices perfectly match up with the vertices of your terrain. I've found that this minimizes those HOMs.
HOMs
#4140 posted by Tyrann on 2005/08/24 17:23:16
Make sure you're using aguirRe's latest qbsp compiler. If that doesn't work try mine. If that doesn't work, you'll probably have to resort to playing games with the surrounding brushwork.
RPG
#4141 posted by inertia on 2005/08/24 17:45:33
that method creates lots of lame breaks in the sky texture, doesnt it?
Inertia
#4142 posted by R.P.G. on 2005/08/24 17:51:45
Only if you use antiquated engines like glquake.exe or Build. But in that instance it looks nasty anyway, so you probably won't care.
Yeah...
#4143 posted by metlslime on 2005/08/24 22:28:47
if you're not using a gl port that fixes the sky rendering, woe unto you.
FrogBot
#4144 posted by aguirRe on 2005/08/26 06:18:45
Does anyone have a later version than 0.12c? All old links seem dead.
Get Frogbot From Here
#4145 posted by bambuz on 2005/08/26 07:37:43
http://parboil.quakeworld.ru/
Don't be afraid of the greekish lettery.
Thanks For The
#4146 posted by aguirRe on 2005/08/26 08:27:24
link, but I could only find the 0.13 test version. I've seen several references on the net to newer versions (or possibly variations of) with many bugs fixed by someone called DMSouL.
Although
#4147 posted by aguirRe on 2005/08/26 15:30:59
this test version seems to work much better than 0.12c ...
#4148 posted by PuLSaR on 2005/08/27 14:58:31
is there an analog of r_draworder command in fitzquake?
No
#4149 posted by czg on 2005/08/27 15:13:58
None of the hardware engines do.
Fitzquake does have and r_showtris command though, which may help you accomplish the same thing.
Set r_showtris to 1 to draw all triangles in PVS, set it to 2 to draw only visible triangles.
Thanks Czg
#4150 posted by PuLSaR on 2005/08/27 15:25:51
Vis Help...
#4151 posted by Maric on 2005/08/27 15:51:22
It seems that the vis.exe that I am using is ancient... Could someone please point me to the "latest and greatest"? This would be for Quake.
Thank you in advance.
Ahem...
#4152 posted by bal on 2005/08/27 16:04:22
I recommend everything that's here:
http://user.tninet.se/~xir870k/
Quake WADs
#4153 posted by Jago on 2005/08/27 17:35:27
Does anyone have a site with a lot of texture WADs for Quake? I already have id, hipnotic, rogue, cr8, knave, ogro2, hexen2, praevus, speedbase and zer and am looking for more stuff like rubicon, dkt textures and others.
Jago
#4154 posted by inertia on 2005/08/27 18:05:36
i thought madfox made some textures...
Jago Jago
#4155 posted by R.P.G. on 2005/08/27 18:36:38
I have a lot of those wads, but I don't know of any currently active site that has those.
Waddage
#4156 posted by . on 2005/08/27 19:04:43
This is why I can't wait to upgrade my hosting, I'll host wads.
Bal...
#4157 posted by Maric on 2005/08/27 19:47:06
Thank you.
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