Cool Looking Ut2k3 Map Pack
#390 posted by
nitin on 2003/10/28 19:48:28
http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/007871.html?00007
Dont know how they play/run etc but the some screenshots look very nice, I like the last one on the bottom right.
Re: #390
those ut2k3 screenshots look tempting, but i dont even have the game.
might buy it though...
whats the gameplay like in ut2k3? say compared to Quake 3? and do they have a railgun equivalent? :)
Uwf
#392 posted by
nitin on 2003/10/28 20:09:09
I dont have the game if you were asking me :)
UT2003
#393 posted by
Abyss on 2003/10/28 20:53:20
Gameplay is good, I know alot of people around here may think different, but if you give it a fair chance, you will get rewarded. I don't like all the button mashing to activate the powerups (adrenaline) or the dodgejumping etc. But you can turn that off. The game looks amazing. There are some excellent custom maps around for it. The bonus packs also give you some great maps. There are good maps on the retail version, also some not so good. To me it is not quite as fast as QuakeIII, but faster than UT (I thought UT was crap, SP aside) Closest thing to the rail gun would be the Lightning Gun, which can be quite rewarding to use.
People would say wait until UT2004 comes out to buy, because it is supposed to have all the UT2003 content, which is fair enough. I myself would prefer to have both.
Find the right maps, Pump the bots up to Inhuman, or Godlike, and you'll be hard pressed to find a better experience. Then there is online play. Which is very good on a good server. Although, coming up against someone who has all the dodging moves down can be, well, lets say eye opening.
Would I trade my QuakeIII for UT2003?, NO!!, Would I like to be without UT2003? NO!!
Oh Those Maps.....
#394 posted by
Abyss on 2003/10/28 20:55:00
in the map pack, they play/run fine, most are very good, depends on personal taste of course
#395 posted by
Abyss on 2003/10/28 23:48:18
Apart From Shot1
#396 posted by
nitin on 2003/10/29 01:03:20
that map seems to suffer from classic UT2003 overdetailing :)
Ah
#397 posted by
Abyss on 2003/10/29 01:05:08
But when you actually get inside, your opinion may change
UT2003
#398 posted by
Shambler on 2003/10/29 08:11:26
Distinctly inferior yet simultaneously highly derivative of the excellent UT. The graphics are nice, though.
Wow
#399 posted by
R.P.G. on 2003/10/29 08:41:26
Some really cool-looking stuff in there!
UT2003's Gameplay...
#400 posted by
Wazat on 2003/10/29 14:18:46
I didn't like 2003 as much as the original UT. The original had a more solid, real look/feel to it, while 2003 felt more glossy and shiny than it should be. The gameplay was excellent, but UT was better, IMHO.
I'm downloading the pack now, even though I have no way of getting it home. :) Maybe someone will have a spare CDR I can burn it to.
Oh, Forgot To Mention
#401 posted by
Wazat on 2003/10/29 14:20:42
Many of the player voices and such in 2003 tend to be annoying as hell. The first thing I did after buying it was download a mod that replaced them all (including the STUPID ANNOUNCER). Be sure to do that or you'll end up clawing your ears out.
Player Voices
#402 posted by
Abyss on 2003/10/29 15:25:13
You could have just turned them off
#403 posted by
Abyss on 2003/10/29 15:26:29
That includes the STUPID ANNOUNCER
#404 posted by
Vigil on 2003/10/30 15:14:27
That pack really makes me wish that I had UT2k3 and a computer to run it on.
Some really impressive stuff there, I would love to just wander around some of the levels.
#406 posted by
- on 2003/11/07 08:36:06
here's a small peek at my soon to be released q3 map. Will be finishing it this weekend.
http://scampie.spawnpoint.org/screens/stormtrigger_shot.jpg
Quite Nice
#408 posted by
Wazat on 2003/11/07 11:34:48
I don't think those highlights at the base of the structures look very good. They look like they should either be much taller (each lighting up the side of the building in a tall spire), or not be there at all.
I really like the architecture.
/me Agrees With Nitin
#409 posted by
Maj on 2003/11/07 12:27:00
Either needs some strong sunlight or a two-tone twilight vs. artificial kinda thing. Looks like milton keynes on an overcast day at the moment.
Scampie
#410 posted by
pushplay on 2003/11/07 14:26:50
Looks good. I like the hilights, but I agree that they should go taller. Maybe twice the height they go to now. Certainly not all the way to the top.
Yeah
#411 posted by
- on 2003/11/07 17:54:05
had planned those to be wallwasher spotlights and will do it when I finish the last bits of brushwork I have on the map.
Also
#412 posted by
nitin on 2003/11/07 19:45:29
it looks too runic and reminds me too much of CPMA maps.
I Don't Mind The Lighting...
#413 posted by
Shambler on 2003/11/08 07:23:44
...I sometimes think a bland, greyer look can work. Milton Keynes on an overcast day....hell, why not a weirdo Q3A structure on an overcast day??
FFS Shambler
#414 posted by
nitin on 2003/11/08 07:35:38
it looks too runic and clearly is in need of idbase. And by making what looks like a gameplay only fullbright box map catered for hardcore players, he's clearly bringing about the death of mapping.
So dont encourage him.