About Retexturing Maps...
To any of you elite bsp coders:
Can you make a compiler that would erase the names of the textures used in a map when it is compiled? or would this totally mess up the engine when rendering the textures? I want to know because there are alot of people who seem to enjoy making 24bit texture replacements for regular maps (see
http://maps.quakeworld.nu for examples). The problem is, these sets usually arent approved of by the map author... and 99% of the time they look like ASS. So, are there any hax we can have to prevent this disrespect of our maps? thankyaverymuch