
Barnak
Did you put the whole pack into a jam9 folder or did you extract the maps into your quoth/maps folder, despite being told before that this would not be a good idea?

Errror Message With Kell's Map
#18 posted by
Barnak on 2017/08/01 18:27:07
Here's what I'm getting : I launch QS (special edition for AD 1.6) and get into the Jam6 start map. Everything is fine then. I directly run into the medium skill portal, then run straight into Kell's portal. I get this message in the console :
"Host_Error : Illegible server message 110. Previous was svc_serverinfo"
What is this ?

OnetruePurple
#19 posted by
Barnak on 2017/08/01 18:28:48
The jam9 folder is not in the Quoth folder. It's placed inside my Quake directlry, like any other mod. I can play many other maps from the start map, so the issue is apparently related to some maps only, not all of them.

I Meant Jam9, Not Jam6 ! Doh !
#20 posted by
Barnak on 2017/08/01 18:29:25

Mirror
#21 posted by
PuLSaR on 2017/08/01 18:44:55

Resuming My Playtrough Stream...
#22 posted by
Breezeep_ on 2017/08/01 19:22:55

Use A Modern Engine
And don't use the -heapsize command as instructed in the readme. Mine works perfectly.

Heapsize 480000
#24 posted by
Barnak on 2017/08/01 19:57:50
Is that enough ? I use that value for some other mods/maps which I don't remember.
I can load Kell's from the console. But curiously I can't from the start map ! So why would the heapsize value have an effect here ?
Kell's map is awesome, by the way. I reminds me the movie Evil Dead in some way.
And a modern engine ? What is the latest QS_spike then ?

Heapsize 65536 Not Making A Difference...
#25 posted by
Barnak on 2017/08/01 20:04:22
when I try to load Kell's map from the start map. I'm still getting the same error message in the console.
What gives ?

Skacky's Map Too, Not Loading From Start Map
#26 posted by
Barnak on 2017/08/01 20:12:27
And yet, I can load them all from the console.
Wathever the value I'm using for heapsize or other parameters, I'm getting the same results.
I can load about half the maps from the start map, the others give me the same error message :
"Host_Error : Illegible server message 110. Previous was svc_serverinfo"
What is happening here ?
#27 posted by
skacky on 2017/08/01 20:30:07
I honestly have no idea why it's doing this. None of us have encountered this issue.
What's the path to your installation of Quake? Does it have a space?

Barnak
#28 posted by
ericw on 2017/08/01 20:39:32
Try with the stable release of quakespasm:
http://quakespasm.sourceforge.net/download.htm
or markv.
#29 posted by
ericw on 2017/08/01 20:49:58
Yeah - I can reproduce that with Quakespasm-spike r7. Just use regular Quakespasm or markv

Ericw
#30 posted by
Barnak on 2017/08/01 21:05:09
I confirm that the official "stable" QS solves the issue (apparently), so it appears to be related to the version you gave me by email.
I'll contact you about this (by email). I still have a few tests to do, to try to isolate the cause.

Pressing The Pale Coloured Demon Head Switches In Jam9_Giftmacher:
#31 posted by
Shambler on 2017/08/01 21:46:39
CALL2 596(WriteByte)()
: centerprint
: centerprint_toall
: counter_use
: SUB_UseTargets
: DelayThink
: centerprint
WriteDest: not a client
Host_Error: Program error

Fantastic Work, Guys!
#32 posted by
Breezeep_ on 2017/08/01 22:02:18
Demos
Seriously, what an amazing turnout this was. There were lots of unique takes on the theme, and I can personally say that this could be another milestone for the community. Congrats to everyone who participated. It's been a hell of a ride.
Favorite maps in no particular order:
jam9_skacky
Jam9_G1ftmacher
jam9_kell
jam9_pulsar

@Barnak It's Strictly A Quakespasm Spike Issue (as You're Aware By Now
#33 posted by
Butane on 2017/08/02 01:43:23
Ironically yesterday as I was awaiting the mapjam 9 release I played through Quoth 2.2 and had the exact same error message when loading e1m2; via console or going through the end portal of e1m1.
What's strange is I can load a savegame of e1m2 on Quakespasm spike if I load e1m2 and create the save with regular Quakespasm first. That was my workaround to playing it.

Having Fun!
#34 posted by
Redfield on 2017/08/02 08:04:50
Ok so I've played through 4 maps going in alphabetical order so far. They have all been fun and had some great architecture and gameplay ideas. I have a zip with the first 4 demos if the mappers want to see me play. Played on skill 2.
Bloughsburgh - Jam9_mjb - Very gory and twisted map. I have a sensitive stomach. Loved the spinning blades. Found a few secrets and ended the map without the super secret. Very neat ideas.
Breezeep - Jam9_breezeep - Loved the castle in a canyon idea. Great arena battles here with lots of room. Found all 7 secrets and had lots of fun.
DelusionalBear - Jam9_dbear - A neat little map. Had a hard time with ammo at the start until I got the rocket launcher. Some tough ambushes on this one.
Dumptruck_ds - Jam9_dumptruck - Great creepy music and new sound effects here. An interesting layout with some thinking about where I was to go next. I died so my demo is a second run. Couldn't find that last secret.
That's all for now. Have a crazy work schedule this week, and still working on my own map. Will continue with playthrough later. Thanks all!
Demo zip:
http://www.quaketastic.com/files/demos/redfield_jam9demos.zip
Redfield
@Redfield thanks for the demo
Seen two playthroughs of my map, not enough for any kind of statistics, but sort of interesting how first secret hasn't been found. I thought connection would be obvious :) oh, well.. next time maybe

Twitch Stream Play From Last Night
https://www.twitch.tv/videos/163714923
I play pretty much all the maps from the bottom floor except PuLSaR's and I play some of the maps from the top floor. It's a hell of a long stream (5 hours), the first 30 minutes isn't anything so you can skip it.

Thanks 5th!
#37 posted by
Mugwump on 2017/08/02 15:37:41
Gonna watch that later since my internet comp is still acting up (or rather, not acting at all) and I can't DL.

YES! Played Them All
#38 posted by Jaromir83 on 2017/08/02 15:55:11
what other wrote, do not use the heapsize command suggested in readme, some maps do not load with it + do not save/load in Kell“s map to avoid technical problems.
Bloughsburgh jam9_mjb
-this one was disgusting, congratulations, have not finished it yet
Breezeep jam9_breezeep
-superB visuals, had no ammo in the end
DelusionalBear jam9_dbear -nice, short
dumptruck_ds jam9_dumptruck -great horror atmosphere due to new music, some unique tough fights
G1ftmacher jam9_giftmacher
-nice, will play again to find more areas/kill more monsters
Haunter jam9_haunter
-nice, short
Ionous jam9_ionous
-can not wait for the full version
Kell jam9_kell
-perfect, very atmospheric
Mukor jam9_mukor
-was fun
Naitelveni jam9_naitelveni -dark base with q2 feel at the beginning (great lighting), I have not finished it yet
NewHouse jam9_newhouse -fun doomish horde combat
onetruepurple jam9_otp
-the intro reminded me of Interstellar movie
Pulsar jam9_pulsar -top visuals, not huge level in size, intense dark citadel fight
ShoTro jam9_shotro
-I have some more revealing to do
skacky jam9_skacky
-huge library, lots of wandering around, insane battles, one of my favourites
skacky start
-great
Mugwump music
-Sign of Koth is perfect fit, so is the 25min To Infinity and Back track mentioned during development
thank you all

Sure You Played Them All?
#39 posted by
skacky on 2017/08/02 16:11:23

Thanks For The Feedback
#40 posted by
Mugwump on 2017/08/02 16:36:01
on my music. Would appreciate a word from others.

Jaromir83
the intro reminded me of Interstellar movie
Thanks for the comment. And yes, guilty as charged, I went to a Nolan marathon (Dunkirk-Interstellar-Inception (all of which are his grade B films imo)) a couple days before the deadline and the idea of recreating the tesselated bookshelf just wouldn't leave my head.
No comments on the rest of the map confirms my worries that the intro was the only good bit... ;)