#17 posted by RickyT33 on 2008/05/03 16:43:29
Its a very good map, I dont know what you're all talking about! Its like a mid-evil warpspasm style map! Just get over the fact that it requires AguirRe's engine to run and play it!
I mean Mac users cant play it. But Mac users cant play Warp either.
Spy - People in this community are old - they just like complaining about things. People come along with exciting new stuff and they just sit and dis-dis-dis. They can be bothered to come on this forum and shit all over something, but they can't be arsed to just play the damn map and not be such fucking arseholes!
Ricky
#18 posted by spy on 2008/05/03 16:47:58
:)
OK Maybe I'm Getting A Bit Carried Away
#19 posted by RickyT33 on 2008/05/03 16:51:44
Spy - I would have released this as a bsp in a zip with a readme, saying it was a "custome map to be run with Kinns Marcher Fortess Mod"
I wouldnt have put it as a pak, just put the required files in the zip, so that they would be installed to the Marcher dir.
So
#20 posted by nitin on 2008/05/03 16:52:43
is it a pig map or a hippo map?
Definately A Hippo!
#21 posted by RickyT33 on 2008/05/03 16:54:29
A big cuddly hippo! Its got pretty good r_speeds, its just massive!
I've tested it about ten times!
Spirit:
#22 posted by RickyT33 on 2008/05/03 16:55:37
I would have thought this map would be right up your alley - big Mid-Evil Fantasy style map with good style and epic gameplay.
#23 posted by spy on 2008/05/03 17:13:13
>I would have released this as a bsp in a zip with a readme, saying it was a "custome map to be run with Kinns Marcher Fortess Mod"
maybe i should do it,but...
i've dedicated almost three fucking years of my life to this map and now i'm realize i shouldn't do it so massive. its just a litte tribute to the blade of darkness game
Oh
#24 posted by Spirit on 2008/05/03 17:15:55
I already played it and I was not that impressed. Sure it is kinda huge but that's it.
The gameplay mostly consists of horde combat, ammo is quasi unlimited until the end. Most func_s (buttons, lifts, doors) felt somehow rushed. There is no (feeling of) connectivity, one walks and shoots and walks and shoots. Enemy encounters are always the same, a horde of minors, two or three of those flying things. Many monsters "hey, peekaboo, here i am"-teleport in right in your face.
Texturing is so-so, lots of sloppy alignment. Lighting is quasi non-existant.
A good effort but way not in the league of its spiritual grandparents.
For A First Release?!
#25 posted by RickyT33 on 2008/05/03 17:21:52
For a first release its fucking incredible!!!
Spy
#26 posted by gone on 2008/05/03 17:30:30
nah, i think you did right releasing it as a pak and the custom pal is just like idgamma with a bit more contrast - its not an issue (whoever dislikes it - just delete it from the pak)
#27 posted by gb on 2008/05/03 18:30:56
It's an ok map, and for a first release it's indeed good. The palette shift put me off (I played at gamma 0.9) but I got over it (that doesn't mean it's not an issue - you can't always blame the player for not liking something...) I hereby threaten to make more demos if nobody else does. Where is Sielwolf, by the way? Holiday?
Spy, it seems clear that you wanted to do something grand for your first release, and it came out OK. I think the basic brushwork, layout etc is pretty good. I have to surprisingly agree with Spirit about the lighting and monster/item placement, which is a bit on the simple side. The brightness/pal shift isn't so good for the textures I think, it makes them look a bit washed out. Nothing that can't be fixed in your next map though.
I liked the part where the bars close behind you (I normally hate that, but in this case there were enough options to handle it.) You can see it in my demo, the part right before the SNG. You used enough different monster types there, bombarding ogres, stairs, infighting, goodness. Spirit is right about the hordes of knights though, those combats weren't too exciting. I also liked the fight at the bell tower after you press the button.
What is this? Normally I do the whining?!
Beer.
Played It
#28 posted by Orl on 2008/05/03 18:40:50
Definitely enjoyed it. The massive scale of the map would make sense why it exceeds Quake's limits. Brushwork was really good, especially the terrain rocks.
Gameplay was well balanced. Although there may have been to much monster spawning in front of you, I don't think it ruins the experience.
The lighting was pretty convincing I thought. Well done.
The custom Quake palette was fine, although I wouldn't use it all the time. But for a once through, it was okay.
Very nice work spy. I hope to see more maps from you in the future.
#29 posted by Trinca on 2008/05/03 20:23:22
i�m 400 km from home but i can�t wait to get home to play this :)
spy all maps are good nobody pay us to map so... i think if we like what e�ve done it�s more then enought :)
my maps aren�t top but for the short time that i have to map i think they are pretty cool to play ;)
i will record a demo when i return ;)
#30 posted by JneeraZ on 2008/05/04 12:10:23
Hey, I'd play it if it wasn't restricted to an engine that I can't run. *shrug*
Spirit
#31 posted by spy on 2008/05/04 12:11:43
i couldn't sleep last night since you didn't
like my map :) joke
>A good effort but way not in the league of its spiritual grandparents.
i know its not ideal, but nobody told its the best map in the world
today i would make the map different (but almost the whole map was made long time ago, i couldn't rebuild it)
honestly i'm sick of tired of this map
and i'm glad i finally release it
if you'd see it when i've asked to beta test it
you'd like it even less :)
Willem
#32 posted by spy on 2008/05/04 12:14:09
>Hey, I'd play it if it wasn't restricted to an engine that I can't run.
i'm really sorry
Don't Take Me Too Serious
#33 posted by Spirit on 2008/05/04 12:18:47
I am a bit ill-tempered at the moment.
#34 posted by JneeraZ on 2008/05/04 13:16:39
"i'm really sorry"
Don't be sorry if you have a good, solid reason for requiring a specific engine. If it's laziness or something else then yes, be sorry.
#35 posted by spy on 2008/05/04 13:26:43
yes i had a reason
#36 posted by JneeraZ on 2008/05/04 13:40:33
Great!
Willem
#37 posted by RickyT33 on 2008/05/04 15:18:54
This is not a dig, but more a question:
Do you have access to a Win32/64 platform? The thing is you see that its 2008, and I dont know about anyone else here but I've got PC's coming out of my ears. They are simply everywhere I look. Fuck there are three in my tiny house, four at work, loads at college, all my freinds have them etc etc...
Yu must have access to a Windows toting PC!?!?
Better Yet
#38 posted by Orl on 2008/05/04 16:34:39
Doesn't Leopard have something called Bootcamp or Parallels that allow you to run Windows in Mac OSX? Maybe Wine. You have choices either way.
Ricky
#39 posted by gb on 2008/05/04 16:37:41
Some ppl only have 1 PC at home, can't play Quake at work, or choose to install something else on all their PCs. Or they live in some African country, or at MIT, or whatever...
/shrug
I know I prefer playing Quake in my familiar environment. Sure I could go and ask the neighbors if they mind me installing a warezed killergame on their virused, bugged, unreliable winXP machine.
Where I live, they'd call the police, and the cops would want to see my Id.
I admit I didn't use AguirRe's engine either, I hacked Tyrquake a long time ago and turned it into a superslut that takes most everything that's thrown at it, even in software. I have no idea if it compiles on MacOS though. Want to try it Willem?
Just to open another front, Wine runs on MacOSX. :-E HA!
OS Racism For The Win
#40 posted by negke on 2008/05/04 18:38:03
Note that aguirRe's Quake runs fairly unstable and buggy with Wine. For Linux, Darkplaces is the way to go for excessive maps. It seems Mac users (there's only one anyway?) either have to hack an existing Mac engine or wait for the new version of Fitzquake.
#41 posted by JneeraZ on 2008/05/04 19:59:12
It was a simple comment. Not looking to start another tiresome OS flamewar guys. Carry on!
|