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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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Ok! 
my map is "finished" as of a couple hours ago, but since there is some more time, I've had some testing and comments, so I will be doing tweaking and finish work tomorrow (monday) and send it in.

the jam must floooow! 
Fifth 
Oh bugger fifth that'll be you out of mapping for at least 6 months until the "new gf" excitement wears off.

Lun I'm sure you're crappy room will still be great. 
Your* 
 
No, He Forgot A Comma 
 
385 
Says the person who starts all his sentences lower case. 
"person" 
 
 
+1 Spirit 
 
preached (praught?)

prekt 
Final List (8 Entries) 
Cocerello
Mfx
Fifth/Eric
Lunaran
Scampie
Skacky
Tronyn
Me

So I am aiming for a Friday release for this pack, the deadline is tomorrow, but if people really are short on time then Thursday is the last day. I plan to do all testing on Friday so any mistakes will need to be fixed then.

Check the following:

* Test your map, make sure it loads and you can complete it!
* Check your map with developer 1 on for falling items
* You MUST have 1 exit trigger pointing at start

I will also create the global screenshot this time before the release so it will help out other websites. If anyone has suggestions of what angle they want for their screenshot, let me know or send me a screenshot. 
 
I miss this jam

I started map for this Jam, but broke work on this, because there is no free time now. Maybe later I will complete it and I'll release separately (in the autumn). 
Sock: 
when it comes time to release the pack, please submit it as a news post, and don't also post the download link in this thread. Historically it seems people will post their replies in whatever thread they first saw the download URL. This results in the replies getting split between two threads. 
^ Seconded 
Just submit a normal news post. Ask that this thread be closed after it's a news post if you really want, but it's nice to have separate threads for pre- and post- release. Shouldn't have to ask people to wade through 400+ posts until the release discussion. 
@metlslime 
I really liked it all together, it is so easy to lose track of threads here once they move off the front page. Having the whole event as one thread feels more complete to me, you see the start, the ideas, the screenshots, the buzz as time go past and then finally the pack is released with comments and demo's.

Why can't the jam threads be different? 
Sock: 
We can add a link from the news post to the discussion thread, that would link them for future visitors. 
+1 For Sock 
 
Thirded Metl 
 
@metlslime 
I still prefer it as one entity, feels more complete to me, but if everyone wants it split, so be it. :/ 
And... 
The reason i prefer it split into two is that it makes a better news post that way. News posts are outward-facing, visitors to the site should see a title and description that talks about the pack release, what it is, and how to get it, not other stuff about rules, texture wad downloads, etc. I could edit the original thread to have just that information but then the older info is lost and that info provides context for all of the conversation during the jam.

Also the nature of the conversation changes after release, it's all about reactions and discussion of the final product, and like Scampie said, visitors wading through 400 posts to find the ones where people are actually having the conversation they want to have (about the final product) is an extra hurdle they don't need. 
Historically 
For most/every mapping event there's always been a production thread and then a release thread. It's an interesting distinction. 
Fourded For Metlslime 
the main reason

Shouldn't have to ask people to wade through 400+ posts until the release discussion.

and Metlslime proposal sealed my vote

We can add a link from the news post to the discussion thread, that would link them for future visitors.

* Sock, OK. I'll send it to you tomorrow tuesday, but i will be working on it more as i plan to release a complete version later, so, if you are really going to check them on friday, i will try to send you an improved version on thursday. If i haven't sent one, just use the previous one with no worries. 
 
Personally I like it as one because all the information is there. Editing the top of the thread so that only the download link is left is perfect, the rest of the info/wads are worthless after the event.

No one wades through 400+ posts, they would use the last button on the front page, read the last 25 comments, download the pack and maybe come back and post a comment/demo. If someone is searching for something, there is the all page option and every modern browser has a page search function.

I know I am fighting a losing battle here because the admins say one thing and I say another but splitting the event diminished the response and interest this event generated in the first place. Seeing a huge thread gives the whole event and final pack weight and enthusiasm because it involved so much interest and discussion.

@Cocerello, sounds perfect, just email me your finished version tomorrow. 
It Seems Logical To Me That A Map Release 
Should be a news post. No harm in linking to the pre-release discussion thread from the sticky though 
Another Topic 
QbismSuper8 engine looks awesome

Its a shame my map crashes it after a while, but i�m getting it fixed. Maybe. 
Mfx.... 
your map looks sick!!! 
Yeah Holy Shit Dude 
looks great 
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