 Devil's Attorney
#4053 posted by wrath on 2004/04/15 12:02:29
1) The change in graphics from Wolf -> Doom -> Quake brought quite fundamental gameplay changes. As far as I can see HL2/Doom3 aren't going to advance anything but atmosphere, and some people aren't interested in that.
Physics. And in the case of hl2, AI. Two pretty important areas as far as advancement goes. Also, sound.
 Maj
#4054 posted by necros on 2004/04/15 12:31:41
wth? that game is all in 96k? there must be like 5 or 6 different types of monsters, the map is of medium or so size... how does that work? O_o does it download things when the progress bar ison screen or something?
can't say i like it very much... it's beautiful, the graphics and level design are good, but the gameplay is boring... the monsters are ridiculously easy and because there aren't any settings, i couldn't invert my mouse plus the sensitivity was way to high... so i guess that made it harder...
the monsters move too slow and there attacks do little damage except the last couple of 'boss' monsters.
it is beta though, so we'll see what happens next...
 Atmosphere Isn't Important?
#4055 posted by ProdigyXL on 2004/04/15 12:46:08
Maj, I have to wonder how you can discredit the validity of atmosphere in this arguement. With each new id game you used as examples the gameplay in my opinion largely stayed the same, beyond Quake's full 3D environments. So yes, gameplay wise the created ton's of new gameplay experiences. However, the run and gun gameplay stayed the same.
With Doom3 id isn't trying to reinvent the wheel here, but by creating the game as they orginally envisioned graphically will certainly be a creepier and more fufilling experience. Atmposhere is exactly what is created as a result of more powerwful video cards and is there reason for exsistence. I mean if your happy playing Wing Commander over say Freespace 2, you can do that. However, I feel that graphics do affect gameplay as far as emersion in one way or another.
As wrath pointed out as more calculations are taken over by the CPU, we can start to see AI improve. Also with the current generation of sound cards, you can continue to create further emersion.
Plus just you aren't forced to buy new games, you aren't forced to buy the hardware for them. So if your not interested in the current games, you don't have to worry about shelling out the cash for these types of cards. :)
#4056 posted by - on 2004/04/15 12:51:29
necros: the game is completely made in code, and it builds all the content like textures and maps on the fly. One of the guys who worked on it hangs out on the SomethingAwful forums and says the final will be 128k. Everything was coded in C++, except the sound 'assember' part, which was built in assembly. I don't think the focus was on the gameplay itself, more on just making something cool with so little size.
#4057 posted by - on 2004/04/15 13:01:49
ProdigyXL: I've been more immersed in games where 3 pixels attacked my laser shooting circle than most current games that seem to think you need to make things look real to get someone into the game.
 It Is A Matter Of Opinion
#4058 posted by ProdigyXL on 2004/04/15 13:24:12
I already said some people are happy with what is already available, others look forward to new technology. If you were immersed with that, thats great. For others it simply takes more.
 M33p
#4059 posted by Maj on 2004/04/15 13:41:18
Wrath, I was talking about graphics advances only.
Xl, I'm not dismissing atmosphere, I just think that what it adds is not on the same scale as, say, what Doom's support for freeform and variable height levels added over Wolf. Horribly subjective, true, but that's just my personal feeling.
 Damn
#4060 posted by ProdigyXL on 2004/04/15 18:22:51
I have to apologize for these last few comments on my part. I typed them way to fast and didn't check them over at all. All the errors in them are even bad by my standards.
 My Point
#4061 posted by biff_debris on 2004/04/15 18:39:13
Was really from a economical view, not necessarily a fundamental one. I just got through paying off the comp I have, and the main reason I spent the money ($2300) was so I would have a swank machine when Doom 3 was released. Not only has the release been delayed, but as of late it seems that the game has been clamoring for better and better hardware, which will ultimately cost more and more money, which sucks copious amounts of ass. I say release the damned thing already, before I have to buy another comp to run it ;)
But to be honest, I don't think my rig will have a major problem with the game -- it did fine with the leak and that code was in much rougher shape than the final version of the game would be (or at least should be by now, dammit), so I'm not really that worried -- but given the situation, I find it to be annoying at the moment.
 Hmm
#4062 posted by nonentity on 2004/04/15 18:48:54
It's not a case of not looking forward to new games. But I'm never again going to get the same sense of wonder I got when I first played Wolf3D and could run around where ever I wanted. Or when I first played Quake and it was really 3D. Or... (etc).
Current graphical advancements, while nice, are no where near as impressive.
And please don't try to limited it to just 'really excited about the future' or 'stuck in the past'. I can look forward to things without thinking they are > sliced bread. There are more than two viewpoints in the world.
(wrath, I agree, physics and AI are what is really going to break new ground, but that's not graphics).
#4063 posted by pushplay on 2004/04/15 21:20:24
wrath, I agree, physics and AI are what is really going to break new ground, but that's not graphics
Actually people are starting to figure out how to offload a lot of physics calculations on to the graphics card. I'd expect that's going to become standard in the future.
 Hrm
#4064 posted by . on 2004/04/16 01:59:14
Just played the RTCW demo. Yeah it's kinda old but I'm finally on a good system. I'm not too impressed with the demo... some little things like not being able to bloody up the dead bodies or blow off individual parts... minor gripes I guess.
#4065 posted by gibbie on 2004/04/16 07:00:23
#4066 posted by gibbie on 2004/04/16 07:00:24
 Maj,
#4067 posted by wrath on 2004/04/16 08:04:49
well, you said "[HL2 and Doom3] ..aren't going to advance anything but atmosphere" so you could see where I'd have trouble knowing you only talked about graphics.
 Wrath
#4068 posted by Maj on 2004/04/16 09:17:22
You're completely right. I humbly offer you my enormous cock as an apology.
 So What's On That Smart Visors, Jordi?
#4069 posted by madfox on 2004/04/16 13:25:56
the breach in the VirtualReality Quake 1 hit, was actually bigger than the dimension itself...
 So What's Been Happening??
#4070 posted by Shambler on 2004/04/16 14:59:25
I was away for a little bit and can't be arsed to trawl through Blues. Can someone tell me the latest pertinent gaming news i.e. FPS or similar screenshots videos demos releases etc etc.
I know about:
Painkiller's release - will buy soonish.
Unreal3tech shakycam film - the monsters look very cool already, will be interested to see where they're going.
Geforce next-gen card - tech stuff yawn and my arse will it be out in a month and a half.
Anything else??
#4071 posted by - on 2004/04/16 15:13:43
Far Cry was released about a month ago, pissing off ATI graphics card users by crashing on half their systems after a reliable 5 mins.
 That's What You Get For Not Buying NVidia
#4072 posted by R.P.G. on 2004/04/16 15:22:22
.
 Shambler
#4073 posted by R.P.G. on 2004/04/16 15:23:55
 Um
#4074 posted by DaZ on 2004/04/16 20:36:03
hi shambler urok hard
vondur is capitalist & communist by nature
matrix 2&3 sucked
charactersa re 2d
some m aps weere made
scapie maped!
 Oh
#4075 posted by DaZ on 2004/04/16 20:36:35
some people got drunk too (not me!)(
 I Was Mindin My Own Bizness
#4076 posted by HeadThump on 2004/04/16 21:09:39
You seez,
snipin' mercernaries at a leisurely stroll through a tropical paradise and I comes up to dis fancy research facility and then out of every where . . . Trigens!!!
God-damned Trigens.
Die! Mothafuckas Die!
Arrrgggghhhhhhh <End of Transmission>
 Hmm
#4077 posted by nonentity on 2004/04/16 23:20:35
Um... new WW2 shooter from GearBox looks pretty (although only tiny screens to see atm). Ultra realism + squad based tactics (apparently).
|