 Hrm
#381 posted by xen on 2004/04/06 16:55:21
When I said 'Has loads of options.. ', I should've said 'oppurtunities'.. as in ways it could be used.
 Aha!
#382 posted by Mike Woodham on 2004/04/06 17:17:59
Methinks the thot plickens.
 Shambler...
#383 posted by metlslime on 2004/04/06 18:07:07
yeah, i guess you did. All i did was fight off the attempts to allow extra brushes.
 .
#384 posted by necros on 2004/04/06 19:01:00
surprised necros has been the only one to really make use it so far.
i'm just wierd, i guess. ;)
the only real downside to it is that if there are monsters, that you can't get to on the second to last time you're there, then you'll never be able to get 100% kills, of course, that could be remedied by having a big func_door that crushes all the monsters in the areas you can't reach, or something.
 Or...
#385 posted by R.P.G. on 2004/04/06 19:09:19
Have all of the monsters teleport in. Have a trigger at the start of each section that determines where they spawn to. Of course it's not perfect, since the monster count will be the same for each area.
 Scampie...
#386 posted by Shambler on 2004/04/06 20:31:58
No, you kinda understood me right, I guess I mean somewhere in between, I mean if people wanted to do large, complex, architecture, well, good for them, but I was thinking I guess, both smaller in scale and simpler, but trying to retain "fundamental" map elements.
Some of your recent maps have been like that - one of the headshot ones in particular.
Actually thinking about it, a definite "mini" element, without being retardedly unplayable, would be cool.
 Sm74!
#387 posted by - on 2004/04/07 18:15:29
The time
9pm GMT on Saturday, 27th of March
that corresponds to 4pm EST or 9pm UK time. I think, could someone varify my UK time now that daylight savings time is in effect, or out of effect, or whatever effect it's in now that time has changed.
The place
on IRC, in #speedq1 on irc.gamesurge.net
The plan
Make a map in 100 minutes or less. or more.
The theme
Maps you play through twice. Take that however you may, various interpretations have been posted in the last 20 or so posts. You do not have to map in theme if you don't feel like it.
If you can't make the session, make a map before and email it to me at:
Scampie@spawnpoint.org
 Er...
#388 posted by - on 2004/04/07 18:16:18
10th of April I mean... blast you damn copy and paste!
 Condescending Lecture -- WITHOUT Going To University!
#389 posted by R.P.G. on 2004/04/08 10:04:47
Dear Mistar Scmapie,
While most of the USA switched to daylight saving time at 02:00 on the morning of Sunday, April 4th, the UK switched to daylight saving time at 01:00 on the morning of Sunday, March 28th. As a result, there is presently a five-hour difference between the east-coast USA and the UK, just like there is for fifty of the other weeks in the year.
However, because the UK and USA are on daylight saving time, this means that the UK is one hour ahead of GMT (GMT +1) and the USA is four hours behind GMT (GMT -4). So if the speedmap were to be held on the 10th of April at 16:00 and 21:00 in the USA and UK respectively, then it would take place at 22:00 GMT (10pm).
This concludes Dr Nincompoop's time lesson for the day.
 Ohmigosh I Am Soooo Stupod
#390 posted by R.P.G. on 2004/04/08 10:08:11
So if the speedmap were to be held on the 10th of April at 16:00 and 21:00 in the USA and UK respectively, then it would take place at 22:00 GMT (10pm).
Obviously, if I had actually done the math, I would have said that the speedmap would take place at 20:00 GMT (8pm).
20:00 + 01:00 = 21:00 mmkay?!
 Hmm
daylight saving time sucks and should be abolished.
 No No No No!
#392 posted by R.P.G. on 2004/04/08 14:37:53
Daylight saving time saves energy and allows people to get more done in the evenings! http://webexhibits.org/daylightsaving/c.html
...and it totally messes up my body clock.
 Daylight
#393 posted by Vondur on 2004/04/08 15:06:28
it's pure satanic and anti-human and devilish idea!
 Yep
daylight sucks.
nightime is more interesting.
 I Dunno About You,
#395 posted by necros on 2004/04/08 16:59:18
but i prefer my _sunlight to be at least 100. anything darker, and i have a hard time finding the monsters.
 Necros:
#396 posted by metlslime on 2004/04/08 23:12:08
don't worry. They'll find you.
 :(
Wont be there. Too busy.
Hopefully 2 weeks or so from now.
(and I had such a great idea worked out. Maybe I'll just submit it a few weeks late)
 Don't Worry. They'll Find You.
#398 posted by HeadThump on 2004/04/09 03:25:21
Not if you sneak up on them with your axe like Lizzie Borden and go 'wack! wack! wack!'
#399 posted by - on 2004/04/10 14:56:28
speedmapping starts in an hour. anyone besides zwiffle and me going to show up?
 I Will
#400 posted by xen on 2004/04/10 15:16:28
If I can think of an idea.. tis a tricky one this week
 Sorry Scampie,
#401 posted by HeadThump on 2004/04/10 22:21:42
I have been too busy making a map for a project, but it is getting very close to completion. In the next few weeks I should be able to Speedmap.
 Speedmap #75
#402 posted by - on 2004/04/15 18:28:50
let's get back to easy themes :D
Theme: Doom Restriction maps. This means, no room over room, no sideways opening doors or moving platforms. Don't have to use doom textures, but here are Lun's q3doom textures converted to q1 for those wishing to use them:
http://speedq1.spawnpoint.org/files/lun3.zip
Time: Saturday, April 17th, 4pm EST (9pm UK, 20:00 GMT)
Place: irc.gamesurge.net in #speedq1
Timelimit remains a casual 100 mins+, and you may still email me a map at scampie@spawnpoint.org anytime before I pack up the pack.
 Um...
#403 posted by necros on 2004/04/15 19:42:03
won't this lead to really boring maps?
i'm not saying the theme is necessarily bad, but if i were participating, i wouldn't follow it.
#404 posted by - on 2004/04/15 21:44:27
necros: only boring if the mappers make them boring. there's plenty you can do without room over room. height variation isn't outlawed, you can easily make a cool map with some imagination.
but if you don't want to follow the theme, that's cool too.
 What About
#405 posted by Zwiffle on 2004/04/15 23:47:13
slopes? Are they allowed or outlawed? To clarify I mean just brushes with vertical angles that aren't 90 degrees, not horizontal angles that aren't 90 degrees.
|