Depends On The Area
#3970 posted by
Cocerello on 2017/12/31 09:22:12
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.
It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around.
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.
YYYY-MM-DD
Of Copse And Stone
#3972 posted by
Qmaster on 2017/12/31 17:34:15
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).
Screenies soon...so long as my little brother-in-laws don't keep piling ontop me.
Doing Some
#3973 posted by
Cocerello on 2018/01/01 19:07:02
for this session.
Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters.
More Progress
#3974 posted by
SavageX on 2018/01/01 22:22:26
More days to go, but here's an update:
https://imgur.com/a/8IkK8
Nice Start.
#3975 posted by
Shambler on 2018/01/01 22:28:54
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :)
Just Messing Around With The Theme
@FifthElephant
#3977 posted by
SavageX on 2018/01/02 14:42:34
That looks like some *very* nice geometry!
Screw Silver And Gold
#3980 posted by
Redfield on 2018/01/04 05:05:38
I want that Copper Jam! Looking good.
How To Submit An Entry?
#3981 posted by
SavageX on 2018/01/05 09:49:12
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack?
Put A Link Here, On The Deadline's Day
#3982 posted by
Cocerello on 2018/01/05 10:06:24
to avoid the comments spread between this thread and the news one.
Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here.
Almost There
#3983 posted by
Cocerello on 2018/01/05 16:23:13
First map, and
second map
As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work.
@Cocerello
#3984 posted by
SavageX on 2018/01/06 11:02:48
Looking forward to playing these! Your second map indeed looks very DM-able :)
Sm181
#3986 posted by
DOOMer on 2018/01/07 14:24:27
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time.
#3987 posted by
DOOMer on 2018/01/07 17:06:22
My sm181 map -
http://cacodemon.doomer.org/quake/sm181_doomer.zip
Not enough time for balancing monsters and skill levels, sorry :(
Updated Link
#3989 posted by
Newhouse on 2018/01/07 19:40:39
-fixed easy skill trigger_counter mistake in laser pillar area.
@Doomer
#3990 posted by
SavageX on 2018/01/07 20:15:43
Hi Doomer, at the end of your map (I took the liberty of already enjoying it!) I just cannot manage to jump into the pipe and I had to noclip to reach the exit trigger. Did I miss something?
https://imgur.com/a/rlxfb
Done
#3991 posted by
Cocerello on 2018/01/07 20:25:21
Here are my maps.
Not recommended on skill 2-3. More details on the text files.
@SavageX
#3992 posted by
DOOMer on 2018/01/07 21:01:52
Ups. I forgot add small stair :(
Thanks, man!
I updated my map with fix unaccessable exit gate.
http://cacodemon.doomer.org/quake/sm181_doomer.zip
@DOOMer
#3993 posted by
SavageX on 2018/01/07 21:13:35
Yay, thanks for the fix! The map works without problems now :)
And ...
#3994 posted by
Cocerello on 2018/01/08 09:20:56
is there any news from Naitelveni and Fifthelephant?