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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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On At Least 
the last 11 speedmap packs there was a week of time to map, save one or two. It is so people can choose when to map because real life and ..., not intended to use the full of it. Not many of us can map in whatever time we want like years ago. 
Progress... 
Small update: https://imgur.com/a/gQLR9

Some corridors remind me of Unreal... 
Sm181 
I will be trying make small map for sm181.

When is deadline? 7 Jan 2018 or or sooner? 
 
deadline is 7.1.2018 sunday

You'd better get going! 
 
you have all the way until july to get it done. no worries! 
Ya I Thot That Too 
But he said Jan 7 earlier. Crazy backwards d.m.y timing (although the units do nicely increase in that method vs the m.d.y). 
Depends On The Area 
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.

It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around. 
 
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.

YYYY-MM-DD 
Of Copse And Stone 
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).

Screenies soon...so long as my little brother-in-laws don't keep piling ontop me. 
Doing Some 
for this session.

Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters. 
More Progress 
More days to go, but here's an update:

https://imgur.com/a/8IkK8 
Nice Start. 
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :) 
Just Messing Around With The Theme 
@FifthElephant 
That looks like some *very* nice geometry! 
My Progress 
Speedmap-arific DOOMer! 
 
Screw Silver And Gold 
I want that Copper Jam! Looking good. 
How To Submit An Entry? 
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack? 
Put A Link Here, On The Deadline's Day 
to avoid the comments spread between this thread and the news one.

Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here. 
Almost There 
First map, and second map

As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work. 
@Cocerello 
Looking forward to playing these! Your second map indeed looks very DM-able :) 
My Entry 
Sm181 
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time. 
 
My sm181 map - http://cacodemon.doomer.org/quake/sm181_doomer.zip

Not enough time for balancing monsters and skill levels, sorry :( 
 
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