Ye,
#3963 posted by anonymous user on 2017/12/30 04:38:33
.. if the time limit is more than a couple days you should probably just call it a jam. Copper Jam sounds pretty funky too
On At Least
#3964 posted by
Cocerello on 2017/12/30 10:40:26
the last 11 speedmap packs there was a week of time to map, save one or two. It is so people can choose when to map because real life and ..., not intended to use the full of it. Not many of us can map in whatever time we want like years ago.
Progress...
#3965 posted by
SavageX on 2017/12/30 19:06:42
Small update:
https://imgur.com/a/gQLR9
Some corridors remind me of Unreal...
Sm181
#3966 posted by
DOOMer on 2017/12/30 20:09:10
I will be trying make small map for sm181.
When is deadline? 7 Jan 2018 or or sooner?
#3967 posted by
Breezeep_ on 2017/12/31 00:39:44
deadline is 7.1.2018 sunday
You'd better get going!
#3968 posted by
muk on 2017/12/31 00:41:39
you have all the way until july to get it done. no worries!
Ya I Thot That Too
#3969 posted by
Qmaster on 2017/12/31 01:27:02
But he said Jan 7 earlier. Crazy backwards d.m.y timing (although the units do nicely increase in that method vs the m.d.y).
Depends On The Area
#3970 posted by
Cocerello on 2017/12/31 09:22:12
we use d/m/y too here and have it hard with m/d/y but easier with y/m/d.
It is similar on how much a billion is varies between the areas: some say is 10^12 (million of million), some 10^11 and some 10^9 (thousand of million). Makes it harder when i travel around.
Just use "international date format" best part about it is that you can sort it chronologically in excel / file explorers. And it lumps the largest number first, then smaller, then smallest.
YYYY-MM-DD
Of Copse And Stone
#3972 posted by
Qmaster on 2017/12/31 17:34:15
Working on my speedmap with a custom theme that merges hstn% textures with cop% (as seen in the kpbonus level in my old and rather lame keep episode, keep not Keep).
Screenies soon...so long as my little brother-in-laws don't keep piling ontop me.
Doing Some
#3973 posted by
Cocerello on 2018/01/01 19:07:02
for this session.
Probably will be one that focus on skill level differences and another smaller one that focus on more or less randomized encounters.
More Progress
#3974 posted by
SavageX on 2018/01/01 22:22:26
More days to go, but here's an update:
https://imgur.com/a/8IkK8
Nice Start.
#3975 posted by
Shambler on 2018/01/01 22:28:54
Getting the style right there. Please incorporate more height variation in the area and in the wall finishes if possible :)
Just Messing Around With The Theme
@FifthElephant
#3977 posted by
SavageX on 2018/01/02 14:42:34
That looks like some *very* nice geometry!
Screw Silver And Gold
#3980 posted by
Redfield on 2018/01/04 05:05:38
I want that Copper Jam! Looking good.
How To Submit An Entry?
#3981 posted by
SavageX on 2018/01/05 09:49:12
How does one submit an entry to the speedmapping run? Does one just simply put a link to the finished map or are the entries disclosed only to whoever assembles the complete pack?
Put A Link Here, On The Deadline's Day
#3982 posted by
Cocerello on 2018/01/05 10:06:24
to avoid the comments spread between this thread and the news one.
Usually the maps are sent to the organizer's e-mail, and disclosed like you explain, but Naitelveni has none on his profile so this time they must be put here.
Almost There
#3983 posted by
Cocerello on 2018/01/05 16:23:13
First map, and
second map
As i have a bit more of time, instead of doing a quicker one, i am testing a bit of DM gameplay for the second, with its layout seems like it could work.
@Cocerello
#3984 posted by
SavageX on 2018/01/06 11:02:48
Looking forward to playing these! Your second map indeed looks very DM-able :)
Sm181
#3986 posted by
DOOMer on 2018/01/07 14:24:27
In the next 3 hours, I published my map. Now I am in the process of placing the monsters, but I need to get away from the computer for a time.
#3987 posted by
DOOMer on 2018/01/07 17:06:22
My sm181 map -
http://cacodemon.doomer.org/quake/sm181_doomer.zip
Not enough time for balancing monsters and skill levels, sorry :(